Browse Source
- 24 base easing functions + 2 hybrid easing functions (26 total) - createBezierEasing cubic bezier solver with Newton-Raphson + bisection fallback - 5 preset bezier handle definitions for curve visualization - warpTime algorithm with inverse easing for timestamp remapping - analyzeWarpCurve, validateWarpFunction, calculateWarpedDuration utilities - Removed deprecated functions and adaptive easing (not needed for user-selected curves) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>handoff-20260429-1057
3 changed files with 411 additions and 0 deletions
@ -0,0 +1,131 @@ |
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/** |
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* Easing Functions Library |
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* Based on easings.net standards |
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*/ |
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|
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export type EasingFunction = (t: number) => number; |
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|
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const createAsymmetricEase = (easeIn: EasingFunction, easeOut: EasingFunction): EasingFunction => { |
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return (t: number): number => { |
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if (t <= 0.5) { |
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return 0.5 * easeIn(t * 2); |
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} |
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return 0.5 + 0.5 * easeOut((t - 0.5) * 2); |
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}; |
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}; |
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|
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const baseEasing = { |
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linear: (t: number): number => t, |
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easeInQuad: (t: number): number => t * t, |
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easeOutQuad: (t: number): number => t * (2 - t), |
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easeInOutQuad: (t: number): number => |
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t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t, |
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easeInCubic: (t: number): number => t * t * t, |
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easeOutCubic: (t: number): number => { |
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const t1 = t - 1; |
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return t1 * t1 * t1 + 1; |
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}, |
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easeInOutCubic: (t: number): number => |
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t < 0.5 |
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? 4 * t * t * t |
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: 1 - Math.pow(-2 * t + 2, 3) / 2, |
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easeInQuart: (t: number): number => t * t * t * t, |
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easeOutQuart: (t: number): number => { |
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const t1 = t - 1; |
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return 1 - t1 * t1 * t1 * t1; |
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}, |
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easeInOutQuart: (t: number): number => |
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t < 0.5 |
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? 8 * t * t * t * t |
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: 1 - Math.pow(-2 * t + 2, 4) / 2, |
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easeInQuint: (t: number): number => t * t * t * t * t, |
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easeOutQuint: (t: number): number => { |
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const t1 = t - 1; |
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return 1 + t1 * t1 * t1 * t1 * t1; |
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}, |
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easeInOutQuint: (t: number): number => |
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t < 0.5 |
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? 16 * t * t * t * t * t |
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: 1 - Math.pow(-2 * t + 2, 5) / 2, |
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easeInSine: (t: number): number => |
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1 - Math.cos((t * Math.PI) / 2), |
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easeOutSine: (t: number): number => |
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Math.sin((t * Math.PI) / 2), |
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easeInOutSine: (t: number): number => |
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-(Math.cos(Math.PI * t) - 1) / 2, |
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easeInExpo: (t: number): number => |
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t === 0 ? 0 : Math.pow(2, 10 * t - 10), |
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easeOutExpo: (t: number): number => |
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t === 1 ? 1 : 1 - Math.pow(2, -10 * t), |
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easeInOutExpo: (t: number): number => |
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t === 0 |
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? 0 |
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: t === 1 |
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? 1 |
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: t < 0.5 |
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? Math.pow(2, 20 * t - 10) / 2 |
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: (2 - Math.pow(2, -20 * t + 10)) / 2, |
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easeInCirc: (t: number): number => |
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1 - Math.sqrt(1 - Math.pow(t, 2)), |
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easeOutCirc: (t: number): number => |
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Math.sqrt(1 - Math.pow(t - 1, 2)), |
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easeInOutCirc: (t: number): number => |
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t < 0.5 |
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? (1 - Math.sqrt(1 - Math.pow(2 * t, 2))) / 2 |
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: (Math.sqrt(1 - Math.pow(-2 * t + 2, 2)) + 1) / 2, |
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} as const; |
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|
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const hybridEasing = { |
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easeInExpoOutCubic: createAsymmetricEase(baseEasing.easeInExpo, baseEasing.easeOutCubic), |
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easeInQuartOutQuad: createAsymmetricEase(baseEasing.easeInQuart, baseEasing.easeOutQuad), |
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} as const; |
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|
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export const easing = { |
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...baseEasing, |
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...hybridEasing, |
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} as const; |
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|
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export function createBezierEasing( |
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p1x: number, p1y: number, p2x: number, p2y: number |
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): EasingFunction { |
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const clamp = (value: number) => Math.min(1, Math.max(0, value)); |
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const x1 = clamp(p1x); const y1 = clamp(p1y); |
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const x2 = clamp(p2x); const y2 = clamp(p2y); |
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const cx = 3 * x1; const bx = 3 * (x2 - x1) - cx; const ax = 1 - cx - bx; |
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const cy = 3 * y1; const by = 3 * (y2 - y1) - cy; const ay = 1 - cy - by; |
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const sampleCurveX = (t: number) => ((ax * t + bx) * t + cx) * t; |
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const sampleCurveY = (t: number) => ((ay * t + by) * t + cy) * t; |
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const sampleDerivativeX = (t: number) => (3 * ax * t + 2 * bx) * t + cx; |
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const solveCurveX = (x: number) => { |
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let t2 = x; const epsilon = 1e-6; |
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for (let i = 0; i < 8; i++) { |
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const x2 = sampleCurveX(t2) - x; |
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if (Math.abs(x2) < epsilon) return t2; |
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const d2 = sampleDerivativeX(t2); |
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if (Math.abs(d2) < epsilon) break; |
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t2 -= x2 / d2; |
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} |
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let t0 = 0; let t1 = 1; t2 = x; |
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while (t0 < t1) { |
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const x2 = sampleCurveX(t2); |
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if (Math.abs(x2 - x) < epsilon) return t2; |
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if (x > x2) t0 = t2; else t1 = t2; |
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t2 = (t1 + t0) / 2; |
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} |
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return t2; |
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}; |
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return (t: number) => { |
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const clamped = clamp(t); |
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return sampleCurveY(solveCurveX(clamped)); |
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}; |
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} |
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|
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export function getEasingFunction(name: string): EasingFunction { |
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const func = easing[name as keyof typeof easing]; |
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if (!func) { console.warn(`Easing function "${name}" not found, using linear`); return easing.linear; } |
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return func; |
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} |
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export function getAllEasingNames(): string[] { |
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return Object.keys(easing); |
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} |
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@ -0,0 +1,21 @@ |
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export const DEFAULT_CUSTOM_BEZIER: [number, number, number, number] = [0.42, 0, 0.58, 1]; |
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export const PRESET_BEZIERS = { |
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easeInExpoOutCubic: [0.85, 0, 0.15, 1], |
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easeInOutExpo: [1, 0, 0, 1], |
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easeInQuartOutQuad: [0.8, 0, 0.2, 1], |
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easeInOutCubic: [0.645, 0.045, 0.355, 1], |
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easeInOutSine: [0.445, 0.05, 0.55, 0.95], |
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} as const satisfies Record<string, readonly [number, number, number, number]>; |
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export type EasingPresetName = keyof typeof PRESET_BEZIERS; |
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export const EASING_PRESETS: EasingPresetName[] = [ |
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'easeInExpoOutCubic', 'easeInOutExpo', 'easeInQuartOutQuad', 'easeInOutCubic', 'easeInOutSine', |
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]; |
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export function getPresetBezier(preset?: string | null): [number, number, number, number] { |
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const handles = preset ? PRESET_BEZIERS[preset as EasingPresetName] : null; |
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const source = handles ?? DEFAULT_CUSTOM_BEZIER; |
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return [...source] as [number, number, number, number]; |
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} |
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@ -0,0 +1,259 @@ |
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/** |
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* Speed Curve Utility |
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* Implements warpTime function for ease-in-out speed curves |
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* Now supports 30+ easing functions from the easing-functions library |
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*/ |
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import { easing, type EasingFunction, getEasingFunction } from './easing-functions'; |
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const INVERSE_TOLERANCE = 1e-6; |
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const INVERSE_MAX_ITERATIONS = 32; |
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const MONOTONICITY_SAMPLES = 256; |
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const MONOTONICITY_TOLERANCE = 1e-6; |
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const inverseCache = new WeakMap<EasingFunction, EasingFunction | null>(); |
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const monotonicityCache = new WeakMap<EasingFunction, boolean>(); |
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const warnedNonMonotonic = new WeakSet<EasingFunction>(); |
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function isMonotonicIncreasing(func: EasingFunction): boolean { |
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const cached = monotonicityCache.get(func); |
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if (cached !== undefined) { |
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return cached; |
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} |
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let prev = func(0); |
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for (let i = 1; i <= MONOTONICITY_SAMPLES; i++) { |
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const value = func(i / MONOTONICITY_SAMPLES); |
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if (value + MONOTONICITY_TOLERANCE < prev) { |
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monotonicityCache.set(func, false); |
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return false; |
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} |
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prev = value; |
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} |
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monotonicityCache.set(func, true); |
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return true; |
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} |
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function invertEasingValue(target: number, func: EasingFunction): number { |
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if (target <= INVERSE_TOLERANCE) { |
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return 0; |
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} |
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if (target >= 1 - INVERSE_TOLERANCE) { |
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return 1; |
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} |
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let low = 0; |
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let high = 1; |
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let mid = 0.5; |
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for (let i = 0; i < INVERSE_MAX_ITERATIONS; i++) { |
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mid = (low + high) / 2; |
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const value = func(mid); |
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const diff = value - target; |
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if (Math.abs(diff) <= INVERSE_TOLERANCE) { |
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break; |
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} |
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if (diff < 0) { |
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low = mid; |
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} else { |
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high = mid; |
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} |
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} |
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return Math.min(1, Math.max(0, mid)); |
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} |
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function getInverseEasing(func: EasingFunction): EasingFunction | null { |
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if (inverseCache.has(func)) { |
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return inverseCache.get(func)!; |
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} |
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if (!isMonotonicIncreasing(func)) { |
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inverseCache.set(func, null); |
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return null; |
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} |
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const inverse: EasingFunction = (value: number) => { |
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const clamped = Math.max(0, Math.min(1, value)); |
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return invertEasingValue(clamped, func); |
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}; |
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inverseCache.set(func, inverse); |
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return inverse; |
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} |
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function mapTimeWithEasing(normalizedTime: number, func: EasingFunction): number { |
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const inverse = getInverseEasing(func); |
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if (!inverse) { |
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if (!warnedNonMonotonic.has(func)) { |
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console.warn( |
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`Easing function "${func.name ?? 'anonymous'}" is not monotonic. Falling back to direct mapping - timing may feel inverted.` |
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); |
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warnedNonMonotonic.add(func); |
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} |
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return func(normalizedTime); |
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} |
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return inverse(normalizedTime); |
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} |
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/** |
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* Maps original video timestamps to warped timestamps using any easing function |
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* |
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* @param originalTime - Original timestamp in seconds (0 to inputDuration) |
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* @param inputDuration - Input video duration in seconds (default: 5) |
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* @param outputDuration - Output video duration in seconds (default: 1.5) |
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* @param easingFunction - Easing function to use (default: easeInOutCubic) or function name string |
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* @returns Warped timestamp for the output video |
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* |
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* @example |
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* // Convert 2.5s from a 5s video to a 1.5s video with ease-in-out cubic
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* const warpedTime = warpTime(2.5, 5, 1.5, easing.easeInOutCubic); // Returns 0.75
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* |
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* @example |
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* // Using a preset easing function by name
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* const warpedTime = warpTime(2.5, 5, 1.5, 'easeInOutCubic'); // Also returns 0.75
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*/ |
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export function warpTime( |
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originalTime: number, |
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inputDuration: number = 5, |
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outputDuration: number = 1.5, |
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easingFunction: EasingFunction | string = easing.easeInOutCubic |
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): number { |
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// Resolve easing function if string is provided
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const easingFunc = typeof easingFunction === 'string' |
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? getEasingFunction(easingFunction) |
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: easingFunction; |
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|
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// Normalize original time to 0-1 range
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const t = originalTime / inputDuration; |
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|
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// Clamp t to [0, 1] to handle floating point errors
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const clamped = Math.max(0, Math.min(1, t)); |
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|
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// Apply inverse easing so that ease-in curves slow the start instead of accelerating it
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const eased = mapTimeWithEasing(clamped, easingFunc); |
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|
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// Scale to output duration
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return eased * outputDuration; |
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} |
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/** |
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* Calculate the duration of a frame after warping |
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* |
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* @param originalStart - Original frame start time in seconds |
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* @param originalDuration - Original frame duration in seconds |
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* @param inputDuration - Total input video duration in seconds |
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* @param outputDuration - Total output video duration in seconds |
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* @param easingFunction - Easing function to use (default: easeInOutCubic) |
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* @returns Warped frame duration in seconds |
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* |
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* @example |
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* // Frame at 2.5s with 0.033s duration (30fps)
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* const warpedDur = calculateWarpedDuration(2.5, 0.033, 5, 1.5, easing.easeInOutCubic); |
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* // The warped frame will have a different duration based on the curve
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*/ |
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export function calculateWarpedDuration( |
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originalStart: number, |
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originalDuration: number, |
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inputDuration: number = 5, |
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outputDuration: number = 1.5, |
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easingFunction: EasingFunction | string = easing.easeInOutCubic |
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): number { |
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const warpedStart = warpTime(originalStart, inputDuration, outputDuration, easingFunction); |
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const warpedEnd = warpTime( |
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originalStart + originalDuration, |
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inputDuration, |
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outputDuration, |
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easingFunction |
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); |
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return warpedEnd - warpedStart; |
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} |
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|
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/** |
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* Validate that a warp time function produces valid output |
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*/ |
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export function validateWarpFunction( |
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easingFunction: EasingFunction | string = easing.easeInOutCubic, |
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inputDuration: number = 5, |
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outputDuration: number = 1.5, |
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tolerance: number = 0.001 |
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): { valid: boolean; errors: string[] } { |
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const errors: string[] = []; |
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// Check start point
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const startWarp = warpTime(0, inputDuration, outputDuration, easingFunction); |
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if (Math.abs(startWarp - 0) > tolerance) { |
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errors.push(`Start point should be 0, got ${startWarp}`); |
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} |
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|
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// Check end point
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const endWarp = warpTime(inputDuration, inputDuration, outputDuration, easingFunction); |
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if (Math.abs(endWarp - outputDuration) > tolerance) { |
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errors.push(`End point should be ${outputDuration}, got ${endWarp}`); |
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} |
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|
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// Check monotonicity (always increasing)
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let prevWarp = 0; |
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for (let t = 0; t <= inputDuration; t += inputDuration / 100) { |
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const warp = warpTime(t, inputDuration, outputDuration, easingFunction); |
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if (warp < prevWarp) { |
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errors.push(`Monotonicity violation at t=${t.toFixed(2)}: ${warp} < ${prevWarp}`); |
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break; |
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} |
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prevWarp = warp; |
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} |
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|
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return { |
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valid: errors.length === 0, |
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errors, |
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}; |
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} |
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|
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/** |
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* Generate statistics about the warp curve |
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*/ |
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export function analyzeWarpCurve( |
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easingFunction: EasingFunction | string = easing.easeInOutCubic, |
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inputDuration: number = 5, |
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outputDuration: number = 1.5, |
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samples: number = 100 |
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): { |
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speedMultipliers: number[]; |
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minSpeed: number; |
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maxSpeed: number; |
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avgSpeed: number; |
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} { |
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const speedMultipliers: number[] = []; |
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const averageSpeed = inputDuration / outputDuration; |
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for (let i = 0; i < samples; i++) { |
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const t1 = (i / samples) * inputDuration; |
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const t2 = ((i + 1) / samples) * inputDuration; |
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|
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const warp1 = warpTime(t1, inputDuration, outputDuration, easingFunction); |
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const warp2 = warpTime(t2, inputDuration, outputDuration, easingFunction); |
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const inputSegmentDuration = t2 - t1; |
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const outputSegmentDuration = warp2 - warp1; |
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// Relative speed compared to linear compression (1.0 == same as linear remap)
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const absoluteSpeed = inputSegmentDuration / (outputSegmentDuration + 1e-10); // playback speed vs real time
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const speedMultiplier = absoluteSpeed / averageSpeed; |
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speedMultipliers.push(speedMultiplier); |
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} |
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const minSpeed = Math.min(...speedMultipliers); |
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const maxSpeed = Math.max(...speedMultipliers); |
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const avgSpeed = speedMultipliers.reduce((a, b) => a + b, 0) / speedMultipliers.length; |
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return { |
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speedMultipliers, |
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minSpeed, |
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maxSpeed, |
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avgSpeed, |
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}; |
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} |
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Loading…
Reference in new issue