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When videoDuration is 0 (unknown at call time), prepareAudioAsync was computing targetDuration as max(0.1, 0) = 0.1 seconds, truncating the audio to 100ms. Now computes the actual decoded audio duration from buffers and uses that when videoDuration <= 0. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>handoff-20260429-1057
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