- Subscribe to dimmedNodeIds in WorkflowCanvas
- Apply switch-dimmed className in allNodes useMemo
- Exclude Switch nodes from dimming (they stay fully visible)
- Added CSS: 40% opacity with 250ms transition
- Transition applies in both directions (dimming and un-dimming)
- Dimming updates reactively when toggles or edges change
- Created dimmingUtils.ts with computeDimmedNodes function
- DFS traversal finds all downstream nodes of disabled Switch outputs
- Smart cascade: nodes with active inputs stay active
- Added dimmedNodeIds state to workflowStore
- Added recomputeDimmedNodes action with set equality check
- Recomputes on: switch toggle change, edge add/remove, workflow load
- Resets dimmedNodeIds on clearWorkflow
- Added execution skip logic in executeSingleNode
- Dimmed nodes skip execution but preserve previous output
- Export executeSwitch from execution/index.ts
- Import executeSwitch in workflowStore.ts
- Add switch case to executeWorkflow (after router)
- Add switch case to regenerateNode (after router)
- Import SwitchNodeData in connectedInputs.ts
- Add Switch passthrough logic with toggle filtering in connectedInputs.ts
- Disabled outputs block data flow (no downstream input)
- Enabled outputs recursively traverse upstream (same pattern as Router)
- Edge type determined by switch inputType field
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Import and register SwitchNode in nodeTypes
- Add switch case to getNodeHandles (generic-input, dynamic outputs)
- Add resolveSwitchHandle function for input type resolution
- Add Switch-specific validation in isValidConnection
- Add switch case to handleMenuSelect (generic-input target)
- Add switch support to findCompatibleHandle
- Add switch minimap color (#8b5cf6 violet-500)
- Add Switch to all 8 ConnectionDropMenu arrays (IMAGE/TEXT/VIDEO/AUDIO SOURCE/TARGET)
- Import HandleType for type resolution
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Create SwitchNode.tsx with violet theme (bg-violet-950/50, border-violet-600)
- Implement toggle controls per switch (sliding toggle with peer-checked styling)
- Add/remove switch management with + button and delete X button on hover
- Double-click to rename switch labels with inline editing
- Dynamic input handle: generic gray dashed when no connection, typed colored when connected
- Dynamic output handles: only shown when inputType is set (input connected)
- Output handles use 30% opacity when switch is disabled
- Auto-resize height based on switch count using useEffect and setNodes
- Handle color mapping matches RouterNode's HANDLE_COLORS
- useUpdateNodeInternals called when switch count or inputType changes
- Remove edges when switch is deleted via setEdges filter
- Component is 277 lines with full toggle, add, delete, rename functionality
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add "switch" to NodeType union in types/nodes.ts
- Create SwitchNodeData interface with inputType and switches array
- Add SwitchNodeData to WorkflowNodeData union
- Register switch dimensions (220x120) in nodeDefaults.ts and validation.ts
- Add createDefaultNodeData case with single default switch
- Implement executeSwitch passthrough executor in simpleNodeExecutors.ts
- Add SwitchNode export to components/nodes/index.ts
- Add switch dimensions to WorkflowCanvas.tsx default dimensions map
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Raise baseOffset from 20 to 38 so handles clear the header bar
- Calculate minHeight from total handle slots (active + placeholder)
- Programmatically grow node height via setNodes when handles are added
- Respects user-resized heights (only grows, never shrinks)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Make input placeholder grey with solid border matching other handles,
and remove the unnecessary output-side placeholder connector.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Image and text colors were swapped, 3d was cyan instead of orange,
video/audio/easeCurve used incorrect colors. Now matches globals.css
and inline styles used by other node components.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
ConnectionDropMenu.tsx:
- Add Router entry to all 8 connection drop menu arrays
- Router appears as last item (utility node) in each menu
- Uses git-branch SVG icon for routing/branching concept
workflowStore.ts:
- Import executeRouter from execution module
- Add "router" case to executeWorkflow switch (after easeCurve)
- Add "router" case to regenerateNode switch (after easeCurve)
execution/index.ts:
- Export executeRouter from simpleNodeExecutors
connectedInputs.ts:
- Add optional visited parameter to getConnectedInputsPure for circular protection
- Add Router passthrough logic before getSourceOutput call
- Router nodes recursively fetch upstream data and route by handle type
- Prevents infinite loops with visited Set tracking
- Handle all 6 data types: image, text, video, audio, 3d, easeCurve
RouterNode.tsx (bugfix):
- Add missing id prop to BaseNode (from 43-01)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Import RouterNode and register in nodeTypes map
- Add router case to getNodeHandles (all 6 types + generic handles)
- Update getHandleType to return null for generic-input/generic-output
- Update isValidConnection to allow router for video/audio/3d/easeCurve
- Add resolveRouterHandle and resolveRouterSourceHandle functions
- Apply router handle resolution in handleConnect (single and batch)
- Update handleMenuSelect with router-specific handle mapping
- Update findCompatibleHandle to support router nodes
- Change Shift+R keyboard shortcut from array to router
- Add router to defaultDimensions (200x80)
- Add router minimap color (#6b7280 neutral-500 gray/slate)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Create RouterNode.tsx with dynamic handle arrays derived from edges
- Implement color-coded typed handles (blue, emerald, purple, amber, cyan, red)
- Add gray dashed generic handles when not all 6 types are connected
- Use useUpdateNodeInternals to sync handle positions on type changes
- Implement compact strip BaseNode layout with dynamic height adjustment
- Add activeInputTypes useMemo watching edges for handle derivation
- Display type count in node body (or 'Drop connections here' hint)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add 'router' to NodeType union in types/nodes.ts
- Add RouterNodeData interface (extends BaseNodeData, no internal state)
- Add RouterNodeData to WorkflowNodeData union
- Add router dimensions (200x80) to nodeDefaults.ts and validation.ts
- Add router default data (empty object) to both files
- Add executeRouter pure passthrough function to simpleNodeExecutors.ts
- Add RouterNode export to components/nodes/index.ts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add resolvePropertyType() helper to extract effective type/format from
OpenAPI wrapper patterns (anyOf, oneOf, allOf, $ref) used by Pydantic
and other code generators. Update isImageInput() and convertSchemaProperty()
to use resolved types instead of reading prop.type directly.
This ensures nullable fields like `{anyOf: [{type: "string"}, {type: "null"}]}`
are correctly identified as image inputs when their name matches image patterns.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Propagate hadQuantifier to parent depth when closing groups
- Fixes detection of deeply nested patterns like ((a+))+ and (((x+))+)+
- Inner groups with quantifiers now properly marked at parent level
- Add resolved flag and safeResolve guard pattern from getVideoDimensions
- Add cleanup() function to null event handlers and clear src
- Add 10-second timeout that resolves with null if neither onload nor onerror fires
- Prevents promise from hanging indefinitely on corrupt/malformed images
- Add Shift+T for Audio node to shortcuts list
- Add Shift+R for Array node to shortcuts list
- Both shortcuts already wired in WorkflowCanvas, now visible in dialog
- Add early return in setNodes when height unchanged to prevent unnecessary updates
- Rename shadowed 'selected' variable to 'currentSelection' in validation useEffect
- Reduces redundant React Flow re-renders when array items don't change height
- Capture prevUnsaved from hasUnsavedChanges before set() call
- Add hasUnsavedChanges to rollback set() call on save failure
- All three fields now properly restored: workflowId, workflowName, hasUnsavedChanges
- Prevents dirty flag from remaining stuck at true after failed save
- Track created blob URL in async chain with createdUrl variable
- Cleanup function revokes orphaned URLs created after cancel flag set
- Remove unnecessary prevInputRef deduplication (React handles this)
- Fixes race where rapid videoUrl changes orphan blob URLs in memory
- Remove directoryPath field from WorkflowFile literal in saveToFile
- Change loadWorkflow fallback chain to exclude workflow.directoryPath
- directoryPath already stored in localStorage via saveSaveConfig()
- Keep optional directoryPath field in WorkflowFile type for backward compatibility
- Old files with directoryPath will still load, new files won't contain it
- Apply modulo clamping when reading arrayItemIndex from edge data
- Out-of-bounds indices wrap (e.g., index 3 on 2-item array becomes index 1)
- Empty arrays return null instead of crashing
- No edge mutation needed - clamping happens at read time
- Add tests for wrapping behavior and empty array handling
- Create validateWorkflowPath() utility to prevent path traversal attacks
- Reject non-absolute paths, traversal sequences, and dangerous system directories
- Apply validation to workflow and workflow-images POST/GET handlers
- Fix workflow-images ENOENT-specific catch block to match workflow route pattern
- Fix workflow mkdir failure status code from 400 to 500 (server error)
- Add comprehensive path traversal tests for both routes
- All malicious path attempts now return 400 Bad Request
- 3 tests per provider (Replicate, fal.ai): prompt included with dynamicInputs,
no duplication when dynamicInputs already has prompt, existing non-dynamicInputs path works
- Mock fetch intercepts provider API calls and captures request bodies
- Verifies the fix from the previous commit prevents "prompt is required" errors
- Include input.prompt in API request when dynamicInputs are present but don't contain a prompt key
- Use schema paramMap to resolve model-specific prompt parameter name
- Skip if dynamicInputs already provides a prompt value (no duplication)
Zundo-based undo/redo was causing image flickering, failing to restore
deleted nodes, and creating memory issues from large state snapshots.
Removes the entire workflow undo/redo system while keeping the
independent annotation canvas undo/redo intact.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace BINARY_DATA_KEYS (strips all binary) with BINARY_TO_REF mapping
that only strips binary data when a corresponding ref exists (recoverable
from disk). Fields without refs (imageA, imageB, capturedImage, etc.) are
kept in snapshots since they're unrecoverable. After undo/redo, hydrate
missing binary data from refs using existing hydrateWorkflowImages().
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
VALID_NODE_TYPES was missing audioInput, promptConstructor, outputGallery,
imageCompare, videoStitch, easeCurve, videoTrim, videoFrameGrab, and glbViewer —
all of which are defined in NodeType and have entries in DEFAULT_DIMENSIONS and
createDefaultNodeData. VALID_HANDLE_TYPES was missing video, easeCurve, and 3d
handle types used by EaseCurveNode, GenerateVideoNode, Generate3DNode, GLBViewerNode,
VideoStitchNode, VideoTrimNode, and VideoFrameGrabNode.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Wrap store creation with temporal() middleware
- partialize: Only track nodes (binary-stripped), edges, edgeStyle, groups
- limit: 20 undo steps max
- equality: Fast referential check using undoStateEquality()
- Add keyboard shortcuts:
- Ctrl/Cmd+Z: Undo last change
- Ctrl/Cmd+Shift+Z: Redo
- Ctrl/Cmd+Y: Redo (Windows alt)
- Add drag debouncing to prevent per-pixel snapshots:
- onNodeDragStart: Pause temporal tracking
- onNodeDragStop: Resume tracking and capture final position
- Add _nudgeForSnapshot() helper to force snapshot capture
- Mark workflow as unsaved after undo/redo
- Install zundo temporal middleware for Zustand
- Create src/store/undoUtils.ts with:
- BINARY_DATA_KEYS: Set of 20+ binary field names to exclude
- stripBinaryData(): Deep-clone nodes without binary data
- partializeForUndo(): Extract trackable state slice
- undoStateEquality(): Fast referential equality check
- UndoState type for type safety
- Replace broad `state.edges` subscription with count-only selector scoped to this
node's target edges, preventing unnecessary re-renders from unrelated edge changes
- Merge two useEffect hooks into one with a null sentinel ref to prevent false
regeneration on mount when loading saved workflows with existing connections
- Pass isExecuting={isRunning} to BaseNode so the Run button grays out during execution
- Update test mock to include edges, regenerateNode, and isRunning
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Output Node now automatically triggers execution when a new connection is made
- Added Run button to Output Node header for manual triggering
- Updated regenerateNode to support output node type
- Prevents re-triggering on initial mount or disconnections using edge count tracking
Resolves issue where Output Node would not display data from already-generated upstream nodes unless connected before generation.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Remove Save As button and handler from Header (feature not ready)
- Remove Array node button from FloatingActionBar (not ready for release)
- Add error logging for failed Kie.ai tasks to aid debugging
- Add .superset/ to .gitignore
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The thumbnail extraction effect had three issues compounding on weak
hardware:
1. The onseeked promise had no timeout — if seek hangs on systems
without hardware video decoding, the entire effect blocks
indefinitely. Added 10-second Promise.race timeout.
2. Created video elements were never cleaned up after use, leaving
phantom decoders running. Added cleanupVideo() that nulls handlers,
clears src, and calls load().
3. The thumbnail cache was cleared wholesale on every run
(thumbnailsRef.current = new Map()), making the cache check on
the next line always miss. Replaced with fingerprint-based
invalidation: only clips whose video data actually changed get
re-extracted, reusing cached thumbnails for unchanged clips.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Data URLs force Chrome to re-parse base64 on each access. With autoPlay
loop, this happens continuously and can freeze the main thread on systems
with weak GPUs that fall back to software video decoding.
Add useVideoBlobUrl hook that converts data URLs to blob URLs via
fetch->blob->createObjectURL. Returns the data URL immediately as
fallback to avoid flicker, then swaps to blob URL once ready (~50ms).
Properly revokes blob URLs on input change and unmount.
Applied to all 6 <video> elements across 5 components:
- GenerateVideoNode (outputVideo)
- VideoStitchNode (outputVideo)
- OutputNode (contentSrc, inline + lightbox)
- EaseCurveNode (outputVideo)
- VideoTrimNode (previewUrl)
Store data is unaffected — getConnectedInputs, executors, and
imageStorage all read outputVideo from the Zustand store, not from
the rendering layer.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
getVideoDimensions created a <video> element for dimension detection but
never cleaned it up, leaving a phantom decoder running alongside the
visible video. On systems with weak GPUs (e.g. Intel HD 5500), this
compounds with autoPlay loop to overwhelm Chrome's main thread.
- Add cleanup helper that nulls handlers, clears src, and calls load()
- Add video.preload = "metadata" to avoid fetching full video content
- Add 10-second timeout that cleans up and resolves null if metadata
never loads (graceful degradation: node keeps current size)
- Apply same cleanup pattern to getImageDimensions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fix nanoBananaExecutor narrowing issue where promptText was narrowed
to `never` after type guard, and fix addEdge type mismatch where
Edge<T> data can be undefined but addEdge expects it defined.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Save the previous workflowId and workflowName before mutating state.
If saveToFile() fails, restore the previous values so the workflow
identity is unchanged.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Instead of mutating selectedOutputIndex N times in a loop (which races
with React renders), pass { arrayItemIndex: index } as an edge data
override through onConnect. Adds optional edgeDataOverrides parameter
to onConnect and addEdgeWithType.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Reject patterns with nested quantifiers (e.g. `(a+)+`) that cause
catastrophic backtracking, cap regex input at 100K chars, and add
lime-400 minimap color for array nodes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>