Store measured settings panel height in node data (_settingsPanelHeight).
On workflow load, subtract it from persisted height so BaseNode's expand
effect re-adds the real panel height from a clean baseline instead of
double-counting.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The default content div used overflow-hidden which clipped handles positioned
at left: -7px / right: -7px. Nodes that need clipping (ImageInput, Annotation,
VideoTrim) already set their own contentClassName.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
contain: paint clips rendering at the element boundary like overflow:
hidden, cutting off connection handles. Keep layout and style
containment for performance without the clipping side effect.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The isDraggingNodeRef check had a race condition: fast mouse movement
could trigger onMouseEnter before React Flow's onNodeDragStart fired.
Adding e.buttons !== 0 catches all cases where a button is held,
which is always true during drag, with no timing dependency.
https://claude.ai/code/session_01MvD1n4QeXutgwUpKJuDGHa
When dragging a node over another, onMouseEnter/onMouseLeave were
firing on underlying nodes, updating hoveredNodeId in Zustand and
triggering re-renders of nodes with large base64 images.
- Add isDraggingNodeRef (set on onNodeDragStart, cleared on
onNodeDragStop) to suppress hover events during drag
- Add CSS contain: layout style paint on BaseNode content area to
isolate repaints within each node
https://claude.ai/code/session_01MvD1n4QeXutgwUpKJuDGHa
Two issues caused nodes to grow taller each time they scrolled back
into view with onlyRenderVisibleElements:
1. InlineParameterPanel initialized contentHeight to 0 and animated
from maxHeight:0 to the measured height on every remount. This CSS
transition caused the ResizeObserver in BaseNode to see the panel
growing and add its height to the node — even though the node
already included it. Fix: when mounted with expanded=true, render
with maxHeight:"none" (no transition) so the panel appears at full
size instantly.
2. The ResizeObserver skip in BaseNode only caught a single observation.
The panel settling could fire multiple times during the CSS
transition. Fix: use a time-based suppression (300ms) that syncs the
tracked height ref without modifying node dimensions for all
observations during the settle window.
https://claude.ai/code/session_01MvD1n4QeXutgwUpKJuDGHa
The previous fix skipped the expand animation on initial mount but
missed the ResizeObserver path. On remount, trackedSettingsHeightRef
resets to 0, and the ResizeObserver sees the full panel height as a
delta, adding it to the node height that already includes the panel.
Add skipFirstObserveRef: when a node mounts with settings already
expanded, the first ResizeObserver callback syncs the tracked height
without calling setNodes, preventing the cumulative height growth.
https://claude.ai/code/session_01MvD1n4QeXutgwUpKJuDGHa
When a node with inline parameters scrolls off-screen, React Flow
unmounts it, resetting trackedSettingsHeightRef to 0. On remount the
expand effect would add the panel height to the node again, even though
it was already included. Skip the expand animation on initial mount and
just sync the tracked ref from the DOM instead.
https://claude.ai/code/session_01MvD1n4QeXutgwUpKJuDGHa
Replace broken `.react-flow__pane.dragging` DOM query guard with a shared
`isPanningRef` set by ReactFlow's onMoveStart/onMoveEnd callbacks. Clear
hoveredNodeId when panning starts. Use a derived boolean selector in
useVideoAutoplay so hovering node A doesn't re-render video nodes B–E.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Improve settings panel expand/collapse with animation-aware resize
suppression. Refactor Gemini controls to responsive grid layout with
column-first reordering. Add max-width to LLM controls. Move prompt
variable button to a bottom bar with backdrop blur. Use object-contain
for SplitGrid source image.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Animate InlineParameterPanel expand/collapse with max-height transition
instead of conditional rendering. Lock BaseNode content height during
resize operations to prevent intermediate layout states causing image
flicker.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Rapid mouse movement across the canvas fires multiple mouseout events
per frame, each triggering ~150 Zustand selector evaluations. This
coalesces hover updates into one per animation frame and skips them
entirely during canvas panning/dragging.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The capabilities prop doesn't exist on ModelSearchDialogProps. Use the
correct initialCapabilityFilter="image" prop instead.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Wrap the ResizeObserver callback in requestAnimationFrame with
cancellation to coalesce rapid resize events into one setNodes call
per frame. Cleanup cancels any pending RAF on unmount.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Increase resize handle hit area from 8px to 16px (edge handles) and
from 3px to 5px (corner handles) so they're easier to grab.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Change outer wrapper bg from #2a2a2a to bg-neutral-800 to match node body,
eliminating visible color mismatch at rounded corners
- Remove overflow-hidden from InlineParameterPanel (was clipping fields)
- Use min(180px, 100%) in grid minmax so columns shrink to fit narrow nodes
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add bg-[#2a2a2a] rounded-lg to outer wrapper when settings expanded to
fill gap behind rounded corners at node/panel junction
- Reduce grid min column width from 240px to 180px so fields fit in narrow nodes
- Add overflow-hidden to InlineParameterPanel content div as safety net
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Convert trackedSettingsHeight from useState to useRef to eliminate a
race condition between two useLayoutEffect hooks. On expand, both the
rAF-based measure (Effect 1) and the ResizeObserver (Effect 2) were
adding the panel height — a double-add. On collapse only one subtracted,
leaving residual height each cycle.
The fix removes the expand branch from Effect 1 (now collapse-only) and
lets the ResizeObserver solely handle initial and dynamic measurement.
Using a ref also prevents the ResizeObserver from being torn down and
recreated on every height change.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
calculateAspectFitSize was receiving the total node height (content +
settings panel), producing incorrect aspect-fit dimensions when settings
were expanded. Now subtracts trackedSettingsHeight before calculating
and re-adds it when applying the final height.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Switch BaseNode wrapper from `display: contents` to flex layout when
settings are expanded so NodeResizer handles span the full visual height.
Height management is now centralized in BaseNode via useLayoutEffect +
ResizeObserver instead of per-node useEffects that compounded height.
- BaseNode: track settings panel height, adjust node dimensions on
expand/collapse, observe dynamic content changes
- InlineParameterPanel: remove animation (instant show/hide), remove
selection ring logic (now handled by BaseNode outer container)
- GenerateImageNode/GenerateVideoNode: remove buggy height management
useEffects and parameterPanelRef
- All 5 node types: remove `selected` prop from InlineParameterPanel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move InlineParameterPanel from BaseNode children to a settingsPanel prop
rendered as a sibling of the bordered div. This fixes:
- Notch between preview and settings (width mismatch from border inset)
- Selection ring overlap/gap at the junction (clip-path on separate overlay)
- Bottom border and rounding when settings expanded
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add settingsExpanded prop to BaseNode. When true + selected, the node
div uses rounded-t-lg instead of rounded-lg so its ring has no bottom
rounding. Combined with InlineParameterPanel's overlapping ring with
rounded-b-lg, this creates a seamless continuous selection outline.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Revert min-h-full back to h-full (which broke preview layout). Instead,
InlineParameterPanel uses -mt-[3px] negative margin when expanded+selected
to overlap with BaseNode's ring bottom edge, creating a seamless continuous
blue outline around both preview and settings areas.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Change BaseNode inner div from h-full to min-h-full so it grows to
encompass the settings panel. The ring now wraps the entire area as
one continuous outline instead of two separate rings with a gap.
Removed the now-unnecessary selected prop from InlineParameterPanel.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
React Flow prioritizes node.width over node.style.width for rendering.
NodeResizer writes to node.width but the aspect-fit handler was reading
from node.style and only writing back to node.style — so resized
dimensions were silently overridden. Extract getNodeDimension() and
applyNodeDimensions() helpers to read/write both sources consistently.
Also removes an unused Zustand store subscription that caused unnecessary
re-renders.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The aspect-fit double-click feature broke after manual resize because imperative
DOM listeners (useEffect + addEventListener) fall out of sync when React Flow
re-renders resize controls. Switches to a React onDoubleClick handler on a
`display: contents` wrapper, which stays in sync across all re-renders.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Attach dblclick listener to stable .react-flow__node wrapper instead of
individual .react-flow__resize-control elements. React Flow recreates
resize controls on re-render after manual resize, leaving old listeners
on stale DOM nodes. Event delegation ensures the handler survives across
re-renders.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When a node has media (image/video) and resize handles are visible,
double-clicking any resize handle resizes the node to match the media's
aspect ratio, preferring to grow rather than shrink. Applies to all
selected nodes for multi-selection consistency.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Change fullBleed nodes from transparent to subtle bg-neutral-800/50 with border-neutral-700/40
- Makes empty GenerateImage, GenerateVideo, and LLMGenerate nodes visible on canvas
- Content still covers background when present (images/videos fill the area)
Add hoveredNodeId to store, set from BaseNode mouse events, read in
FloatingNodeHeader. Controls now appear when hovering any part of
the node, not just the floating header strip.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Use overflow-visible unconditionally on BaseNode outer wrapper so
handles are never clipped. Content clipping is already handled by each
node's content div (overflow-hidden/overflow-clip). Add rounded-lg to
OutputNode's content container for rounded corners on edge-to-edge media.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Use overflow-visible instead of overflow-clip for fullBleed nodes so
handle circles and labels extend beyond the node boundary. Add
overflow-hidden rounded-lg to image/video content containers to
preserve rounded corners on media.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- ControlPanel: Replace provider/model dropdowns with model name text +
Browse button. Fixed width, no horizontal scroll.
- GenerateImageNode: Carousel controls now overlay on image bottom with
semi-transparent dark background for legibility.
- BaseNode: Add fullBleed prop for borderless mode. Image IS the node -
no visible container, border, or padding.
- GenerateImageNode uses fullBleed mode. Empty state uses subtle fill
instead of dashed border.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract schema utilities from generate route
Extract INPUT_PATTERNS, InputMapping, ParameterTypeInfo, getParameterTypesFromSchema,
coerceParameterTypes, and getInputMappingFromSchema into schemaUtils.ts with 23 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract Gemini provider from generate route
Move MODEL_MAP and generateWithGemini() into providers/gemini.ts.
Remove unused imports (GoogleGenAI, uploadImageForUrl, shouldUseImageUrl,
deleteImages, ProviderModel) from route.ts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract Replicate provider from generate route
Move generateWithReplicate() into providers/replicate.ts.
It imports schema utilities from schemaUtils.ts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract fal.ai, Kie.ai, WaveSpeed providers from generate route
Move generateWithFalQueue, generateWithKie, generateWithWaveSpeed and all
their helpers into providers/fal.ts, providers/kie.ts, providers/wavespeed.ts.
Add barrel export at providers/index.ts.
route.ts reduced from 2,838 to 518 lines (POST handler + routing only).
Re-export clearFalInputMappingCache from route.ts for test backward compat.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract API header builder from workflow store
Replace 6 duplicated header-building if/else chains (across executeWorkflow
and regenerateNode) with buildGenerateHeaders() and buildLlmHeaders() utility
functions. Add 13 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract execution utilities from workflow store
Move groupNodesByLevel, chunk, revokeBlobUrl, clearNodeImageRefs,
and concurrency settings into executionUtils.ts with 21 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract getConnectedInputs and validateWorkflow as pure functions
Move getConnectedInputs (136 lines) and validateWorkflow (59 lines) into
connectedInputs.ts as pure functions taking (nodeId, nodes, edges).
Store methods become thin wrappers. Add 22 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: define node executor interface and context types
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract simple node executors
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: unify nanoBanana execution into shared executor
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: unify generateVideo execution into shared executor
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: unify llmGenerate execution into shared executor
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: unify splitGrid execution into shared executor
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: unify videoStitch and easeCurve executors
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: replace switch/if-else with node executor registry
Wire extracted executors into workflowStore, replacing the ~1000-line
switch statement in executeWorkflow and ~750-line if-else chain in
regenerateNode with executor registry calls. Store reduced from 3,402
to 1,782 lines.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: final cleanup of workflowStore module structure
Remove dead trackSaveGeneration function (no longer called after executor
extraction) and unused type imports. Store: 3,838 -> 1,721 lines (55% reduction).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: video regeneration spinner stuck + cancel error message
Fix video element not reloading on regeneration by adding key prop tied
to video history ID. Fix cancel showing timeout message by passing
"user-cancelled" reason through AbortController and checking it in all
three executor catch blocks.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: address PR #59 review — 18 bug, security, and robustness fixes
Providers:
- fal: don't cache failed schema fetches, remove duplicate param spread, SSRF-validate mediaUrl
- gemini: remove redundant header overrides, fix nano-banana model ID
- kie: module-level MAX_MEDIA_SIZE, post-download size check, upload size guard
- replicate: remove duplicate param spread, validate modelId format
- wavespeed: post-download size check, NaN-safe parseInt, prevent prompt overwrite
Executors:
- generateVideo: validate stored fallback inputs same as regular path
- nanoBanana: cap imageHistory at 50 entries
- splitGrid: handle img.onerror with warning + null data
- videoProcessing: add FileReader onerror/onabort handlers
Utilities:
- connectedInputs: use ?? instead of || for outputText/template
- executionUtils: guard orphan children in topological sort, validate chunk() size
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: additional PR review fixes — SSRF, data semantics, sync tracking, error propagation
Providers:
- replicate: add SSRF validation on mediaUrl before fetch
- fal/kie/replicate/wavespeed: large-video returns data="" with url set
instead of putting raw URL in data field (violates GenerationOutput.data semantic)
- kie: remove stale WaveSpeed JSDoc block from kie provider file
- route.ts: update all output handling to support data="" + url for large videos
Executors:
- generateVideoExecutor/nanoBananaExecutor: track save-generation fetch in
pendingImageSyncs via new trackSaveGeneration context method so auto-save
waits for server ID resolution
- videoProcessingExecutors: throw errors instead of returning in validation
branches (encoderSupported, insufficient videos, no video connected) so
Promise.allSettled sees rejections
- types.ts: add trackSaveGeneration to NodeExecutionContext interface
- workflowStore: wire trackSaveGeneration into both execution context sites
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: content-type fallback, replicate polling/validation, atomic gallery append
- fal.ts: Use model capabilities to determine fallback content-type
(video/mp4 vs image/png) instead of defaulting to video for all models
- replicate.ts: Increase polling timeout to 10 min for video models;
filter output array to valid strings before URL validation
- nanoBananaExecutor.ts: Replace read-modify-write on outputGallery with
atomic appendOutputGalleryImage using Zustand set() callback
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract _buildExecutionContext to deduplicate NodeExecutionContext construction
Replace identical inline context creation in executeWorkflow and regenerateNode
with a single shared helper, ensuring consistent behavior across both code paths.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add keyboard shortcuts help dialog
- New KeyboardShortcutsDialog component showing all available shortcuts
- Accessible via ? button in header and ? key on canvas
- Groups shortcuts by category: General, Add Nodes, Layout, Canvas
- Auto-detects Mac vs Windows/Linux for modifier key display
- Follows existing modal patterns (Escape to close, backdrop click)
* feat: add keyboard shortcuts dialog and 3D GLB viewer node
- Keyboard shortcuts: press ? or click keyboard icon to view all shortcuts
- 3D GLB viewer: upload .GLB files, orbit/rotate, capture as image output
- Fix: restore trailing newline in gemini.ts provider
* fix: make Prompt node editable when connected to LLM node
When a Prompt node receives text from an LLM Generate node, the text
should be editable by the user. Previously, the textarea was marked as
readOnly when there was an incoming text connection, preventing edits
in both the main view and the expanded modal.
Changes:
- Track last received LLM output to detect when it changes
- Only update prompt when LLM node runs again (output changes)
- Allow user edits in between LLM runs
- Remove readOnly restriction on textarea
- Update placeholder text to indicate editability
This allows users to edit the LLM-generated text, which will be
replaced only when the LLM node runs again, not on every render.
Fixes#1470061054246518927
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* fix: PR review fixes — lazy-load three.js, blob URL cleanup, missing integrations
- Remove unused `useLoader` import from GLBViewerNode
- Add useEffect cleanup to revoke blob URL on node unmount (memory leak)
- Replace alert() with useToast for file validation errors
- Lazy-load GLBViewerNode via next/dynamic to avoid bundling three.js for all users
- Add glbViewer to ConnectionDropMenu IMAGE_SOURCE_OPTIONS
- Add glbViewer case to quickstart validation createDefaultNodeData (build fix)
- Restore trailing newline in gemini.ts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: address PR #64 review — blob leak, error handling, tests, docs
Move @types/three to devDependencies, fix blob URL cleanup to track
changes (not just unmount), add try/catch to capture and scene disposal,
remove GLBViewerNode from barrel export to preserve lazy-loading, fix
JSDoc, update CLAUDE.md with glbViewer node and ? shortcut, add
connectedInputs and nodeDefaults tests for glbViewer.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: improve GLB viewer — fix viewport sizing, add spot light, handle labels, scroll isolation
- Fix 3D viewport not filling node by adding resize={{ offsetSize: true }} for correct measurement in CSS-transformed React Flow nodes
- Replace grid/axis indicators with spot light for cleaner scene
- Add labeled input (3D) and output (Image) handles matching generate node style
- Add native wheel event listener to prevent graph zoom/pan while scrolling to zoom 3D model
- Remove redundant CSS workarounds (absolute positioning style, extra relative wrapper)
- Add edge-to-edge viewport via contentClassName (removes default padding when GLB loaded)
- Overlay controls bar on viewport with gradient background
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add customizable canvas navigation settings (#65)
* feat: add customizable canvas navigation settings
Add a new settings modal that allows users to configure canvas navigation preferences:
- Pan Mode: Space + Drag (default), Middle Mouse, or Always On (ComfyUI-style)
- Zoom Mode: Alt + Scroll (default), Ctrl + Scroll, or Scroll (no modifier)
- Selection Mode: Click (default) or Alt + Drag
Features:
- Settings persist in localStorage
- New canvas settings button in header (monitor icon)
- Modal UI with radio button groups for each setting
- React Flow props dynamically configured based on user preferences
- Updated wheel event handler to respect zoom mode settings
This addresses user requests for ComfyUI/TouchDesigner-style navigation where
panning and zooming work without holding modifier keys.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* fix: PR #65 review — altDrag selection bug, icon, dedup, tests
- Fix altDrag selection mode: use selectionKeyCode="Alt" instead of
selectionOnDrag=true which made drag-select work without any key
- Replace misleading video camera icon with arrows-pointing-out for
canvas navigation settings button
- Extract duplicated settings buttons JSX into settingsButtons variable
shared by both configured/unconfigured project branches
- Add defensive useEffect to sync CanvasSettingsModal state on open
- Add missing semicolon in types/index.ts canvas re-export
- Add localStorage tests for getCanvasNavigationSettings and
saveCanvasNavigationSettings
- Add integration tests for updateCanvasNavigationSettings
- Fix WorkflowCanvas test mocks to include canvasNavigationSettings
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: move canvas navigation settings into Project Settings modal
Consolidate canvas settings from standalone CanvasSettingsModal into a
new "Canvas" tab in ProjectSetupModal. Remove "like ComfyUI" text, add
Shift+Drag selection mode, and fix save button to bottom of dialog.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: remove double semicolon in types/index.ts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
* feat: add executeSelectedNodes with topo sort, abort, and downstream propagation
Implements the "Run selected nodes" feature (PR #61) with fixes for all 8
review issues: topological ordering via groupNodesByLevel, AbortController
cancellation, glbViewer case coverage, AbortError filtering, downstream
consumer propagation with dedup guard, and dynamic button label. Also
extracts saveLogSession helper to replace 4 inline duplicates across
executeWorkflow and regenerateNode.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: 3D model saving, error handling, and node improvements
- Save 3D models (GLB) to generations folder via save-generation API
- Add try-catch to WaveSpeed polling loop to handle network errors
- Skip downloading 3D model bodies in WaveSpeed (return URL directly)
- Fix schemaUtils false-positive matching for short property names
- Stabilize GenerateImageNode output handle ID (always "image")
- Fix GLBViewerNode: block-body forEach lint, store-based resize
- Use useRef instead of useState for PromptNode lastReceivedText
- Add executeGlbViewer tests and abort signal support
- Fix annotation stale pass-through when upstream image changes
- Skip error status on AbortError in all executor catch blocks
- Revoke glbUrl blob URLs in clearNodeImageRefs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* docs: require per-task commits in multi-task plans
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add Generate3DNodeData type definitions
Add "generate3d" to NodeType union, Generate3DNodeData interface,
Generate3DNodeDefaults, and update NodeDefaultsConfig.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add generate3d node defaults and dimensions
Add default dimensions (300x300) and createDefaultNodeData case for
the generate3d node type.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: create generate3d executor
Extracted from nanoBananaExecutor's 3D handling code. Handles 3D model
generation via /api/generate with mediaType: "3d", cost tracking, and
auto-save to generations folder.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: create Generate3DNode component
Dedicated node component for 3D model generation, modeled after
GenerateVideoNode. Features: dynamic input handles from schema,
3D output handle, model browsing, parameter controls, status overlays.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: register generate3d node type across codebase
Register in execution index, workflowStore (executeWorkflow,
regenerateNode, executeSelectedNodes), nodes index, WorkflowCanvas
(nodeTypes, getNodeHandles, minimap color, findCompatibleHandle).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add generate3d source output in connectedInputs
Add generate3d case in getSourceOutput() to return 3D URL data,
enabling downstream nodes to receive 3D model output.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: route 3D models to generate3d in ModelSearchDialog
Add "3d" capability filter, update handleSelectModel to detect 3D
models and create generate3d nodes with capabilities passed through,
update recent models filter for 3D.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: update ConnectionDropMenu 3D source to use generate3d
Change THREE_D_SOURCE_OPTIONS from nanoBanana to generate3d with
cube icon and "Generate 3D" label.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: remove 3D code from GenerateImageNode and nanoBananaExecutor
- Remove text-to-3d/image-to-3d from IMAGE_CAPABILITIES
- Remove is3D memo and conditional handle/label styling
- Remove 3D output preview block
- Remove output3dUrl from model change handlers
- Remove is3DModel detection and mediaType from nanoBanana executor
- Remove 3D response handling from nanoBanana executor
- Remove output3dUrl from NanoBananaNodeData and its defaults
- Remove 3D fallback from nanoBanana in connectedInputs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: update tests and remaining registrations for generate3d
- Add Generate3DNode.test.tsx with render, handle, and output tests
- Add 3D handle tests to ConnectionDropMenu.test.tsx
- Add 3D model routing test to ModelSearchDialog.test.tsx
- Update ModelSearchDialog test expectations for capabilities passthrough
- Register generate3d in executeNode.ts dispatcher
- Add generate3d to WorkflowCanvas keyboard shortcut dimensions
- Add generate3d to quickstart validation (VALID_NODE_TYPES, dimensions, defaults)
- Add generate3d to chat tools (VALID_NODE_TYPES, description)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: unwrap array inputs for non-array API parameters
When multiple images are connected to a generation node, dynamicInputs
aggregates them into arrays. Providers wrapped single values into arrays
for array-typed params, but never unwrapped arrays for string-typed params,
causing API failures (e.g. fal's image_url receiving an array instead of
a string). Add symmetric unwrap logic across all four providers.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: move 3D from floating action bar to Generate submenu
Replace top-level glbViewer button with generate3d option in the
Generate combo dropdown, between Video and Text (LLM).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: hide CostIndicator when non-Gemini providers are in workflow
The pricing calculator only has reliable data for Gemini models. When
non-Gemini providers (fal, replicate, kie, wavespeed) are used, the
displayed cost is incomplete/misleading. Add hasNonGeminiProviders()
utility and use it to hide the CostIndicator entirely in that case.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add 3D capability badges to ModelSearchDialog
Add text-to-3d and image-to-3d capability badge styling.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add play/run icon to LLM Generate node title bar
Wire onRun and isExecuting props to BaseNode, matching the pattern
used in GenerateImageNode and GenerateVideoNode.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: clear imageRef when user provides new image to prevent stale saves
When a user pastes/uploads a new image into a node that already has a
saved imageRef, the externalization logic incorrectly assumes the base64
is just hydrated data and discards it. Clear *Ref fields whenever new
image data is set so the save logic correctly persists the new image.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: guard against undefined from empty array unwrap in fal provider
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add 3x2 grid layout option to split grid node
Change layout selector from count-based to layout-based, allowing both
2x3 and 3x2 (portrait) layouts that produce 6 images. Now shows 7
layout options (2x2, 1x5, 2x3, 3x2, 2x4, 3x3, 2x5) with RxC labels.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: charlieshoelace <charlieshoelace@gmail.com>
- Fix 3D viewport not filling node by adding resize={{ offsetSize: true }} for correct measurement in CSS-transformed React Flow nodes
- Replace grid/axis indicators with spot light for cleaner scene
- Add labeled input (3D) and output (Image) handles matching generate node style
- Add native wheel event listener to prevent graph zoom/pan while scrolling to zoom 3D model
- Remove redundant CSS workarounds (absolute positioning style, extra relative wrapper)
- Add edge-to-edge viewport via contentClassName (removes default padding when GLB loaded)
- Overlay controls bar on viewport with gradient background
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add level-based topological sort (groupNodesByLevel) to identify
nodes that can execute concurrently
- Change state from currentNodeId to currentNodeIds[] for tracking
multiple executing nodes
- Execute nodes in batches using Promise.allSettled with configurable
concurrency limit (default 3, adjustable 1-10)
- Integrate AbortController for fail-fast cancellation on errors
- Pass abort signals to API fetch calls for proper request cancellation
- Update UI: multiple nodes show execution border, FloatingActionBar
shows "N nodes" during parallel execution
- Add concurrency slider in Project Settings > Node Defaults tab
- Store concurrency preference in localStorage
Workflows with independent generate nodes (e.g., 3 parallel image
generations) now complete in ~20-25s instead of ~60-90s sequential.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Extract autocomplete logic to usePromptAutocomplete hook
- Add PromptConstructorEditorModal with portal rendering
- Sync PromptConstructor outputText reactively for downstream nodes
- Add headerButtons prop to BaseNode for custom header actions
- Rename Blank Canvas to New Project with ProjectSetupModal integration
- Auto-push generated images to connected OutputGallery nodes
- Deduplicate images in OutputGallery during workflow execution
- Move PromptNode variable button to header with hover animation
- Extract AvailableVariable interface to types/nodes.ts
- Update tests for onNewProject rename
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
## Template Explorer Enhancements
- Add rich metadata and thumbnails for community workflows
- Create communityWorkflows.ts config for workflow metadata
- Reuse TemplateCard for community workflows with tag filtering
- Search now includes workflow descriptions
## Comment Navigation System
- Add comment navigation icon in header with unviewed count badge
- Navigate between nodes with comments using prev/next controls
- Tooltips show comment preview on hover
## Output Node Improvements
- Add custom filename and createDirectory options for output saves
- Remove default React Flow styling from output nodes
- Fix video output node connections
- Preserve node height on resize
## Image Handling Fixes
- Resolve image history race condition and duplicate images on save
- Preserve image history IDs when saving to new directory
- Verify outputImageRef matches selected history index on save
- Persist useExternalImageStorage setting in workflow config
- Paste images directly into selected imageInput nodes
## Model & Generation Fixes
- Use selectedModel.modelId for Gemini generation
- Return 200 with notFound flag instead of 404 for missing files
## Other
- Add git-lfs tracking for large workflow files
- Remove deprecated example workflows
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add Gemini sparkle logo to ProviderBadge component
- Move provider badge to left of title as prefix
- Remove "Generate Image/Video" text, show only model name
- Add titlePrefix prop to BaseNode for prepending icons
- Increase badge size from w-3 to w-3.5 for better visibility
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Introduced a model search dialog for selecting external models in GenerateImageNode and GenerateVideoNode.
- Updated node titles to reflect selected models dynamically.
- Improved parameter handling by expanding the ModelParameters component to notify parent nodes on schema load.
- Adjusted handle positions and styles for better alignment and visual consistency.
- Enhanced input validation and processing for dynamic inputs across the workflow.