Tree:
3e0ede096e
TEST-s
TEST-x
codex/popi-tv-header-logo
feature/071
feature/0710
feature/260608
feature/627
feature/add_agent_md
feature/add_provider_popi
feature/canvas-chatbot-copilot
feature/composer
feature/gateway
feature/group
feature/handle
feature/handleReconstruction
feature/interaction
feature/new_node
feature/remove
feature/workflow
feature_apikey
feature_gateway-migration
feature_login
handoff-20260429-1057
master
songxh-popiart-node-canvas
test-0523
video_node
xuzhijie-popiart-node-canvas
${ noResults }
23 Commits (3e0ede096e048ecca412a06e2b6f193645465905)
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3e0ede096e |
fix: remove develop-only node types from master and add type cast
- Remove router/switch/conditionalSwitch entries from WorkflowCanvas defaultDimensions and validation.ts (these types only exist on develop) - Add ModelType import and cast in nodeDefaults.ts for type safety Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
5 months ago |
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4fd01a26bf |
feat: add nano-banana-2 to model registry, UI, and migration paths
- Add Nano Banana 2 entry to GEMINI_IMAGE_MODELS in model registry - Add model to GenerateImageNode dropdown with 512px resolution option - Extend resolution/Google Search gates to support nano-banana-2 - Replace hardcoded model name ternaries with MODEL_DISPLAY_NAMES lookup in workflowStore, nodeDefaults, and GenerateImageNode migration code Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
5 months ago |
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4d680b0d11 |
feat: add Array node with selectable routing and auto-route to prompts
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5 months ago |
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0a46423717 |
feat(quick-009): add VideoFrameGrabNodeData type, defaults, and connected inputs wiring
- Add 'videoFrameGrab' to NodeType union and VideoFrameGrabNodeData interface - Register default dimensions (320x320) and default data in nodeDefaults - Wire getSourceOutput to return image type from videoFrameGrab.outputImage - Add videoFrameGrab dimensions to local Record types in WorkflowCanvas and validation |
5 months ago |
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b44026dc20 |
feat(quick-007): add VideoTrim types, hook, executor, and plumbing
- Add 'videoTrim' to NodeType union and VideoTrimNodeData interface in nodes.ts - Add VideoTrimNodeData to WorkflowNodeData union - Add default dimensions (360x360) and default data to nodeDefaults.ts - Create useTrimVideo.ts hook with MediaBunny frame-by-frame trim + audio preservation - Add getSourceOutput case for videoTrim in connectedInputs.ts - Add executeVideoTrim executor to videoProcessingExecutors.ts - Wire 'videoTrim' case into executeNode.ts dispatcher - Fix duplicate Record<NodeType> dimensions in WorkflowCanvas.tsx and validation.ts |
5 months ago |
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ccb5734683 |
Merge branch 'develop' into fix/fal-3d-url-extraction
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5 months ago |
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2c58afc352 |
feat: add TTS audio generation node support
Add comprehensive text-to-speech (TTS) support with a new generateAudio node that integrates with multiple AI providers (Kie.ai, Replicate, fal.ai, WaveSpeed). Changes: - Add 'text-to-audio' capability to ModelCapability type - Add GenerateAudioNodeData type and CarouselAudioItem for audio history - Create GenerateAudioNode component with audio playback and waveform visualization - Add TTS models from Kie.ai (ElevenLabs Turbo v2.5, Multilingual v2, Eleven V3) - Update fal.ai category mapping to support 'text-to-speech' -> 'text-to-audio' - Add audio filter option to ModelSearchDialog - Register generateAudio node in WorkflowCanvas with fuchsia minimap color - Add generateAudio to ConnectionDropMenu for both audio source and text target - Update connectedInputs to handle audio output from generateAudio nodes - Add default node data and dimensions for generateAudio type - Update quickstart validation to include generateAudio node type The node supports: - Text-to-audio generation with multiple TTS models - Real-time audio playback with waveform visualization - Audio history carousel for navigating generated audio - Dynamic model parameters based on selected provider - Integration with existing audio handle system Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> |
5 months ago |
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d5071dd5bc |
feat: add savedFilename/savedFilePath fields to Generate3DNodeData
Add optional fields to track the auto-saved 3D model filename and file path, with null defaults in nodeDefaults and quickstart validation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
5 months ago |
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57d0cd860e
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Release: 3D viewer, execute selected nodes, canvas navigation settings (#66)
* refactor: extract schema utilities from generate route Extract INPUT_PATTERNS, InputMapping, ParameterTypeInfo, getParameterTypesFromSchema, coerceParameterTypes, and getInputMappingFromSchema into schemaUtils.ts with 23 new tests. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: extract Gemini provider from generate route Move MODEL_MAP and generateWithGemini() into providers/gemini.ts. Remove unused imports (GoogleGenAI, uploadImageForUrl, shouldUseImageUrl, deleteImages, ProviderModel) from route.ts. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: extract Replicate provider from generate route Move generateWithReplicate() into providers/replicate.ts. It imports schema utilities from schemaUtils.ts. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: extract fal.ai, Kie.ai, WaveSpeed providers from generate route Move generateWithFalQueue, generateWithKie, generateWithWaveSpeed and all their helpers into providers/fal.ts, providers/kie.ts, providers/wavespeed.ts. Add barrel export at providers/index.ts. route.ts reduced from 2,838 to 518 lines (POST handler + routing only). Re-export clearFalInputMappingCache from route.ts for test backward compat. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: extract API header builder from workflow store Replace 6 duplicated header-building if/else chains (across executeWorkflow and regenerateNode) with buildGenerateHeaders() and buildLlmHeaders() utility functions. Add 13 new tests. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: extract execution utilities from workflow store Move groupNodesByLevel, chunk, revokeBlobUrl, clearNodeImageRefs, and concurrency settings into executionUtils.ts with 21 new tests. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: extract getConnectedInputs and validateWorkflow as pure functions Move getConnectedInputs (136 lines) and validateWorkflow (59 lines) into connectedInputs.ts as pure functions taking (nodeId, nodes, edges). Store methods become thin wrappers. Add 22 new tests. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: define node executor interface and context types Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: extract simple node executors Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: unify nanoBanana execution into shared executor Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: unify generateVideo execution into shared executor Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: unify llmGenerate execution into shared executor Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: unify splitGrid execution into shared executor Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: unify videoStitch and easeCurve executors Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: replace switch/if-else with node executor registry Wire extracted executors into workflowStore, replacing the ~1000-line switch statement in executeWorkflow and ~750-line if-else chain in regenerateNode with executor registry calls. Store reduced from 3,402 to 1,782 lines. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: final cleanup of workflowStore module structure Remove dead trackSaveGeneration function (no longer called after executor extraction) and unused type imports. Store: 3,838 -> 1,721 lines (55% reduction). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: video regeneration spinner stuck + cancel error message Fix video element not reloading on regeneration by adding key prop tied to video history ID. Fix cancel showing timeout message by passing "user-cancelled" reason through AbortController and checking it in all three executor catch blocks. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: address PR #59 review — 18 bug, security, and robustness fixes Providers: - fal: don't cache failed schema fetches, remove duplicate param spread, SSRF-validate mediaUrl - gemini: remove redundant header overrides, fix nano-banana model ID - kie: module-level MAX_MEDIA_SIZE, post-download size check, upload size guard - replicate: remove duplicate param spread, validate modelId format - wavespeed: post-download size check, NaN-safe parseInt, prevent prompt overwrite Executors: - generateVideo: validate stored fallback inputs same as regular path - nanoBanana: cap imageHistory at 50 entries - splitGrid: handle img.onerror with warning + null data - videoProcessing: add FileReader onerror/onabort handlers Utilities: - connectedInputs: use ?? instead of || for outputText/template - executionUtils: guard orphan children in topological sort, validate chunk() size Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: additional PR review fixes — SSRF, data semantics, sync tracking, error propagation Providers: - replicate: add SSRF validation on mediaUrl before fetch - fal/kie/replicate/wavespeed: large-video returns data="" with url set instead of putting raw URL in data field (violates GenerationOutput.data semantic) - kie: remove stale WaveSpeed JSDoc block from kie provider file - route.ts: update all output handling to support data="" + url for large videos Executors: - generateVideoExecutor/nanoBananaExecutor: track save-generation fetch in pendingImageSyncs via new trackSaveGeneration context method so auto-save waits for server ID resolution - videoProcessingExecutors: throw errors instead of returning in validation branches (encoderSupported, insufficient videos, no video connected) so Promise.allSettled sees rejections - types.ts: add trackSaveGeneration to NodeExecutionContext interface - workflowStore: wire trackSaveGeneration into both execution context sites Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: content-type fallback, replicate polling/validation, atomic gallery append - fal.ts: Use model capabilities to determine fallback content-type (video/mp4 vs image/png) instead of defaulting to video for all models - replicate.ts: Increase polling timeout to 10 min for video models; filter output array to valid strings before URL validation - nanoBananaExecutor.ts: Replace read-modify-write on outputGallery with atomic appendOutputGalleryImage using Zustand set() callback Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: extract _buildExecutionContext to deduplicate NodeExecutionContext construction Replace identical inline context creation in executeWorkflow and regenerateNode with a single shared helper, ensuring consistent behavior across both code paths. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: add keyboard shortcuts help dialog - New KeyboardShortcutsDialog component showing all available shortcuts - Accessible via ? button in header and ? key on canvas - Groups shortcuts by category: General, Add Nodes, Layout, Canvas - Auto-detects Mac vs Windows/Linux for modifier key display - Follows existing modal patterns (Escape to close, backdrop click) * feat: add keyboard shortcuts dialog and 3D GLB viewer node - Keyboard shortcuts: press ? or click keyboard icon to view all shortcuts - 3D GLB viewer: upload .GLB files, orbit/rotate, capture as image output - Fix: restore trailing newline in gemini.ts provider * fix: make Prompt node editable when connected to LLM node When a Prompt node receives text from an LLM Generate node, the text should be editable by the user. Previously, the textarea was marked as readOnly when there was an incoming text connection, preventing edits in both the main view and the expanded modal. Changes: - Track last received LLM output to detect when it changes - Only update prompt when LLM node runs again (output changes) - Allow user edits in between LLM runs - Remove readOnly restriction on textarea - Update placeholder text to indicate editability This allows users to edit the LLM-generated text, which will be replaced only when the LLM node runs again, not on every render. Fixes #1470061054246518927 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * fix: PR review fixes — lazy-load three.js, blob URL cleanup, missing integrations - Remove unused `useLoader` import from GLBViewerNode - Add useEffect cleanup to revoke blob URL on node unmount (memory leak) - Replace alert() with useToast for file validation errors - Lazy-load GLBViewerNode via next/dynamic to avoid bundling three.js for all users - Add glbViewer to ConnectionDropMenu IMAGE_SOURCE_OPTIONS - Add glbViewer case to quickstart validation createDefaultNodeData (build fix) - Restore trailing newline in gemini.ts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: address PR #64 review — blob leak, error handling, tests, docs Move @types/three to devDependencies, fix blob URL cleanup to track changes (not just unmount), add try/catch to capture and scene disposal, remove GLBViewerNode from barrel export to preserve lazy-loading, fix JSDoc, update CLAUDE.md with glbViewer node and ? shortcut, add connectedInputs and nodeDefaults tests for glbViewer. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: improve GLB viewer — fix viewport sizing, add spot light, handle labels, scroll isolation - Fix 3D viewport not filling node by adding resize={{ offsetSize: true }} for correct measurement in CSS-transformed React Flow nodes - Replace grid/axis indicators with spot light for cleaner scene - Add labeled input (3D) and output (Image) handles matching generate node style - Add native wheel event listener to prevent graph zoom/pan while scrolling to zoom 3D model - Remove redundant CSS workarounds (absolute positioning style, extra relative wrapper) - Add edge-to-edge viewport via contentClassName (removes default padding when GLB loaded) - Overlay controls bar on viewport with gradient background Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: add customizable canvas navigation settings (#65) * feat: add customizable canvas navigation settings Add a new settings modal that allows users to configure canvas navigation preferences: - Pan Mode: Space + Drag (default), Middle Mouse, or Always On (ComfyUI-style) - Zoom Mode: Alt + Scroll (default), Ctrl + Scroll, or Scroll (no modifier) - Selection Mode: Click (default) or Alt + Drag Features: - Settings persist in localStorage - New canvas settings button in header (monitor icon) - Modal UI with radio button groups for each setting - React Flow props dynamically configured based on user preferences - Updated wheel event handler to respect zoom mode settings This addresses user requests for ComfyUI/TouchDesigner-style navigation where panning and zooming work without holding modifier keys. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * fix: PR #65 review — altDrag selection bug, icon, dedup, tests - Fix altDrag selection mode: use selectionKeyCode="Alt" instead of selectionOnDrag=true which made drag-select work without any key - Replace misleading video camera icon with arrows-pointing-out for canvas navigation settings button - Extract duplicated settings buttons JSX into settingsButtons variable shared by both configured/unconfigured project branches - Add defensive useEffect to sync CanvasSettingsModal state on open - Add missing semicolon in types/index.ts canvas re-export - Add localStorage tests for getCanvasNavigationSettings and saveCanvasNavigationSettings - Add integration tests for updateCanvasNavigationSettings - Fix WorkflowCanvas test mocks to include canvasNavigationSettings Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: move canvas navigation settings into Project Settings modal Consolidate canvas settings from standalone CanvasSettingsModal into a new "Canvas" tab in ProjectSetupModal. Remove "like ComfyUI" text, add Shift+Drag selection mode, and fix save button to bottom of dialog. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: remove double semicolon in types/index.ts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com> * feat: add executeSelectedNodes with topo sort, abort, and downstream propagation Implements the "Run selected nodes" feature (PR #61) with fixes for all 8 review issues: topological ordering via groupNodesByLevel, AbortController cancellation, glbViewer case coverage, AbortError filtering, downstream consumer propagation with dedup guard, and dynamic button label. Also extracts saveLogSession helper to replace 4 inline duplicates across executeWorkflow and regenerateNode. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: 3D model saving, error handling, and node improvements - Save 3D models (GLB) to generations folder via save-generation API - Add try-catch to WaveSpeed polling loop to handle network errors - Skip downloading 3D model bodies in WaveSpeed (return URL directly) - Fix schemaUtils false-positive matching for short property names - Stabilize GenerateImageNode output handle ID (always "image") - Fix GLBViewerNode: block-body forEach lint, store-based resize - Use useRef instead of useState for PromptNode lastReceivedText - Add executeGlbViewer tests and abort signal support - Fix annotation stale pass-through when upstream image changes - Skip error status on AbortError in all executor catch blocks - Revoke glbUrl blob URLs in clearNodeImageRefs Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * docs: require per-task commits in multi-task plans Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: add Generate3DNodeData type definitions Add "generate3d" to NodeType union, Generate3DNodeData interface, Generate3DNodeDefaults, and update NodeDefaultsConfig. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: add generate3d node defaults and dimensions Add default dimensions (300x300) and createDefaultNodeData case for the generate3d node type. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: create generate3d executor Extracted from nanoBananaExecutor's 3D handling code. Handles 3D model generation via /api/generate with mediaType: "3d", cost tracking, and auto-save to generations folder. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: create Generate3DNode component Dedicated node component for 3D model generation, modeled after GenerateVideoNode. Features: dynamic input handles from schema, 3D output handle, model browsing, parameter controls, status overlays. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: register generate3d node type across codebase Register in execution index, workflowStore (executeWorkflow, regenerateNode, executeSelectedNodes), nodes index, WorkflowCanvas (nodeTypes, getNodeHandles, minimap color, findCompatibleHandle). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: add generate3d source output in connectedInputs Add generate3d case in getSourceOutput() to return 3D URL data, enabling downstream nodes to receive 3D model output. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: route 3D models to generate3d in ModelSearchDialog Add "3d" capability filter, update handleSelectModel to detect 3D models and create generate3d nodes with capabilities passed through, update recent models filter for 3D. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: update ConnectionDropMenu 3D source to use generate3d Change THREE_D_SOURCE_OPTIONS from nanoBanana to generate3d with cube icon and "Generate 3D" label. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: remove 3D code from GenerateImageNode and nanoBananaExecutor - Remove text-to-3d/image-to-3d from IMAGE_CAPABILITIES - Remove is3D memo and conditional handle/label styling - Remove 3D output preview block - Remove output3dUrl from model change handlers - Remove is3DModel detection and mediaType from nanoBanana executor - Remove 3D response handling from nanoBanana executor - Remove output3dUrl from NanoBananaNodeData and its defaults - Remove 3D fallback from nanoBanana in connectedInputs Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: update tests and remaining registrations for generate3d - Add Generate3DNode.test.tsx with render, handle, and output tests - Add 3D handle tests to ConnectionDropMenu.test.tsx - Add 3D model routing test to ModelSearchDialog.test.tsx - Update ModelSearchDialog test expectations for capabilities passthrough - Register generate3d in executeNode.ts dispatcher - Add generate3d to WorkflowCanvas keyboard shortcut dimensions - Add generate3d to quickstart validation (VALID_NODE_TYPES, dimensions, defaults) - Add generate3d to chat tools (VALID_NODE_TYPES, description) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: unwrap array inputs for non-array API parameters When multiple images are connected to a generation node, dynamicInputs aggregates them into arrays. Providers wrapped single values into arrays for array-typed params, but never unwrapped arrays for string-typed params, causing API failures (e.g. fal's image_url receiving an array instead of a string). Add symmetric unwrap logic across all four providers. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: move 3D from floating action bar to Generate submenu Replace top-level glbViewer button with generate3d option in the Generate combo dropdown, between Video and Text (LLM). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: hide CostIndicator when non-Gemini providers are in workflow The pricing calculator only has reliable data for Gemini models. When non-Gemini providers (fal, replicate, kie, wavespeed) are used, the displayed cost is incomplete/misleading. Add hasNonGeminiProviders() utility and use it to hide the CostIndicator entirely in that case. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: add 3D capability badges to ModelSearchDialog Add text-to-3d and image-to-3d capability badge styling. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: add play/run icon to LLM Generate node title bar Wire onRun and isExecuting props to BaseNode, matching the pattern used in GenerateImageNode and GenerateVideoNode. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: clear imageRef when user provides new image to prevent stale saves When a user pastes/uploads a new image into a node that already has a saved imageRef, the externalization logic incorrectly assumes the base64 is just hydrated data and discards it. Clear *Ref fields whenever new image data is set so the save logic correctly persists the new image. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: guard against undefined from empty array unwrap in fal provider Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: add 3x2 grid layout option to split grid node Change layout selector from count-based to layout-based, allowing both 2x3 and 3x2 (portrait) layouts that produce 6 images. Now shows 7 layout options (2x2, 1x5, 2x3, 3x2, 2x4, 3x3, 2x5) with RxC labels. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> Co-authored-by: charlieshoelace <charlieshoelace@gmail.com> |
5 months ago |
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71776b9464 |
refactor: remove 3D code from GenerateImageNode and nanoBananaExecutor
- Remove text-to-3d/image-to-3d from IMAGE_CAPABILITIES - Remove is3D memo and conditional handle/label styling - Remove 3D output preview block - Remove output3dUrl from model change handlers - Remove is3DModel detection and mediaType from nanoBanana executor - Remove 3D response handling from nanoBanana executor - Remove output3dUrl from NanoBananaNodeData and its defaults - Remove 3D fallback from nanoBanana in connectedInputs Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
5 months ago |
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cea1433155 |
feat: add generate3d node defaults and dimensions
Add default dimensions (300x300) and createDefaultNodeData case for the generate3d node type. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
5 months ago |
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3ebaae82de |
feat: improve GLB viewer — fix viewport sizing, add spot light, handle labels, scroll isolation
- Fix 3D viewport not filling node by adding resize={{ offsetSize: true }} for correct measurement in CSS-transformed React Flow nodes
- Replace grid/axis indicators with spot light for cleaner scene
- Add labeled input (3D) and output (Image) handles matching generate node style
- Add native wheel event listener to prevent graph zoom/pan while scrolling to zoom 3D model
- Remove redundant CSS workarounds (absolute positioning style, extra relative wrapper)
- Add edge-to-edge viewport via contentClassName (removes default padding when GLB loaded)
- Overlay controls bar on viewport with gradient background
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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5 months ago |
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886525aa76 |
feat: add keyboard shortcuts dialog and 3D GLB viewer node
- Keyboard shortcuts: press ? or click keyboard icon to view all shortcuts - 3D GLB viewer: upload .GLB files, orbit/rotate, capture as image output - Fix: restore trailing newline in gemini.ts provider |
5 months ago |
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3055143cf1 |
fix: apply loopCount in videoStitch regenerateNode path
The loopCount (1x/2x/3x) feature was only applied in executeWorkflow() but not in regenerateNode(), which is the code path triggered by clicking the "Stitch" button. This adds the blob duplication logic to both code paths and includes the UI controls and type definitions. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
5 months ago |
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4b758f14f1 |
feat(quick-004): add easeCurve handle type and wire up connection routing
- Add inheritedFrom field to EaseCurveNodeData interface - Add easeCurve to HandleType union - Update getHandleType, getNodeHandles, isValidConnection for easeCurve - Add easeCurve extraction in getConnectedInputs - Propagate parent bezierHandles/easingPreset in both execution paths - Fix validation.ts default data for easeCurve node Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
5 months ago |
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4dafbb39d4 |
feat(42-01): add useApplySpeedCurve hook and EaseCurveNodeData type
- useApplySpeedCurve hook with MediaBunny encoding pipeline (no frame blending, no preview mode) - Standalone applySpeedCurveAsync export for store/API usage - SpeedCurveProgress type for progress tracking - EaseCurveNodeData interface with bezierHandles, easingPreset, outputDuration, status fields - "easeCurve" added to NodeType union and WorkflowNodeData - Default dimensions (340x480) and node data (easeInOutSine preset) registered - Shared applySpeedCurveCore extracts common logic between hook and standalone function Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
5 months ago |
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d8a7e83126 |
feat(41-02): register AudioInput in all integration points
- Added AudioInputNode export to nodes/index.ts - Added audioInput to defaultNodeDimensions (300x200) and createDefaultNodeData - Registered audioInput in WorkflowCanvas nodeTypes map - Updated getHandleType to recognize audio handles - Added audioInput to getNodeHandles (no inputs, audio output) - Updated isValidConnection for audio-to-audio validation - Added audio to ConnectionDropState handleType union - Updated findCompatibleHandle to accept audio type - Added AUDIO_SOURCE_OPTIONS and AUDIO_TARGET_OPTIONS to ConnectionDropMenu - Added audio array to getConnectedInputs return type - Updated getSourceOutput to handle audioInput nodes - Added audioInput execution case (no-op, data source) - Added AudioInputNodeData import to workflowStore - Updated DEFAULT_DIMENSIONS in WorkflowCanvas and quickstart/validation.ts - Updated createDefaultNodeData in quickstart/validation.ts - Added violet minimap color (#a78bfa) for audioInput nodes |
5 months ago |
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e3c8dfaafe |
feat(40-03): install react-compare-slider and register ImageCompare node type
- Install react-compare-slider dependency - Add imageCompare to NodeType union - Add ImageCompareNodeData interface (imageA, imageB fields) - Add to WorkflowNodeData union type - Register in nodeDefaults with 400x360 dimensions - Add to WorkflowCanvas nodeTypes and minimap (teal color) - Add to ConnectionDropMenu IMAGE_TARGET_OPTIONS - Add executeWorkflow case to assign images[0] to imageA, images[1] to imageB - Export ImageCompareNode from components/nodes/index - Add to validation.ts DEFAULT_DIMENSIONS and createDefaultNodeData |
5 months ago |
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af9f88f122 |
feat(40-04): add variable system to PromptNode and define PromptConstructor types
- Add variableName field to PromptNodeData (optional, backward compatible) - Add promptConstructor to NodeType union - Add PromptConstructorNodeData interface (template, outputText, unresolvedVars) - Add to WorkflowNodeData union type - Add promptConstructor to defaultNodeDimensions (340x280) - Add createDefaultNodeData case for promptConstructor - Modified PromptNode with @ variable naming dialog using createPortal - Variable name validation: alphanumeric + underscore, max 30 chars - Blue @ icon when variableName set, dimmed when not set - Dialog shows variable name input, preview, Save/Clear buttons - Register PromptConstructorNode in WorkflowCanvas nodeTypes - Add promptConstructor minimap color (#f472b6 pink) - Add to TEXT_TARGET_OPTIONS and TEXT_SOURCE_OPTIONS in ConnectionDropMenu - Add getConnectedInputs support for promptConstructor outputText - Add executeWorkflow case for promptConstructor: - Finds connected prompt nodes via text edges - Builds variable map from variableName + prompt values - Resolves template by replacing @variableName with values - Tracks unresolved variables in unresolvedVars array - Stores outputText and unresolvedVars on node data - Export PromptConstructorNode from components/nodes/index.ts - Update duplicate defaultDimensions in WorkflowCanvas and quickstart validation |
5 months ago |
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a5979c6c7d |
feat(40-01): define OutputGallery types and register node in all touchpoints
- Add outputGallery to NodeType union in types/nodes.ts - Add OutputGalleryNodeData interface with images array field - Add outputGallery to WorkflowNodeData union - Register in nodeDefaults: dimensions 320x360, default data with empty images array - Export OutputGalleryNode from nodes/index.ts - Register outputGallery in WorkflowCanvas nodeTypes with pink minimap color (#ec4899) - Add outputGallery to ConnectionDropMenu IMAGE_TARGET_OPTIONS with grid icon - Add outputGallery case to executeWorkflow in workflowStore - Add outputGallery to getNodeHandles (image input, no outputs) - Add outputGallery dimensions to keyboard shortcut default dimensions Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
5 months ago |
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9b4718e279 |
feat: Template Explorer, Comment Navigation, and Output Node Improvements
## Template Explorer Enhancements - Add rich metadata and thumbnails for community workflows - Create communityWorkflows.ts config for workflow metadata - Reuse TemplateCard for community workflows with tag filtering - Search now includes workflow descriptions ## Comment Navigation System - Add comment navigation icon in header with unviewed count badge - Navigate between nodes with comments using prev/next controls - Tooltips show comment preview on hover ## Output Node Improvements - Add custom filename and createDirectory options for output saves - Remove default React Flow styling from output nodes - Fix video output node connections - Preserve node height on resize ## Image Handling Fixes - Resolve image history race condition and duplicate images on save - Preserve image history IDs when saving to new directory - Verify outputImageRef matches selected history index on save - Persist useExternalImageStorage setting in workflow config - Paste images directly into selected imageInput nodes ## Model & Generation Fixes - Use selectedModel.modelId for Gemini generation - Return 200 with notFound flag instead of 404 for missing files ## Other - Add git-lfs tracking for large workflow files - Remove deprecated example workflows Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
6 months ago |
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7e8c925018 |
feat(27-01): add node defaults infrastructure for user preferences
Enable storing default model and settings per node type in localStorage. New nodes created via shortcuts will use these stored preferences. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
6 months ago |
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cf6675125d |
refactor(16-01): extract node defaults to dedicated module
- Create src/store/utils/nodeDefaults.ts with node creation utilities - Move createDefaultNodeData function (90 lines) - Move GROUP_COLORS and GROUP_COLOR_ORDER constants - Consolidate defaultNodeDimensions (was duplicated in addNode and createGroup) - Fix: createGroup's dimensions now includes generateVideo node type - Re-export GROUP_COLORS from workflowStore for backward compatibility |
6 months ago |