- New KeyboardShortcutsDialog component showing all available shortcuts
- Accessible via ? button in header and ? key on canvas
- Groups shortcuts by category: General, Add Nodes, Layout, Canvas
- Auto-detects Mac vs Windows/Linux for modifier key display
- Follows existing modal patterns (Escape to close, backdrop click)
Fix video element not reloading on regeneration by adding key prop tied
to video history ID. Fix cancel showing timeout message by passing
"user-cancelled" reason through AbortController and checking it in all
three executor catch blocks.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The loopCount (1x/2x/3x) feature was only applied in executeWorkflow()
but not in regenerateNode(), which is the code path triggered by
clicking the "Stitch" button. This adds the blob duplication logic to
both code paths and includes the UI controls and type definitions.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Delete unused generateWithFal function (replaced by generateWithFalQueue)
- Add 20MB size guard in uploadImageToFal to prevent memory spikes
- Add refresh button to ModelSearchDialog that clears model and schema
localStorage caches plus in-memory fetch cache
- Wire "Try Again" error button to also clear stale caches
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace blocking fal.run endpoint with async queue.fal.run + 1s polling
to match Replicate/WaveSpeed behavior. Upload base64 images to fal CDN
before queue submission to avoid large inline payloads. Cache schema
mappings in-memory (30min TTL) to eliminate redundant API calls per
generation. Also fix localStorage cache leaking between tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds 48-hour client-side caching to persist model data across dev server
restarts and page refreshes, eliminating repeated API calls during hot
reloading in development mode.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Stabilize thumbnail extraction deps with a string key derived from clip
edge IDs, preventing excessive re-runs on unrelated node changes
- Use ref-based cache for thumbnails and add cleanup abort for pending
extractions
- Fix clipOrder sync triggering extra render by tracking last written order
- Add WaveSpeed case to ProviderBadge in GenerateImageNode and
GenerateVideoNode
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- AudioInputNode: use named event handlers with removeEventListener in cleanup
- deduplicatedFetch: track setTimeout IDs and clear them in clearFetchCache()
- waitForPendingImageSyncs: clear timeout in finally block after Promise.race
- decodeWithMediaBunny: wrap in try/finally to close sink, input, blobSource
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Update stale test mocks from currentNodeId to currentNodeIds in
AudioInputNode, EaseCurveNode, and VideoStitchNode tests. Replace
hard 401 return for missing FAL API key with console.warn, allowing
requests to proceed without auth (rate-limited) since
generateWithFal() already handles null keys gracefully.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The presets overlay was being clipped by BaseNode's overflow-hidden container.
Render it through createPortal to document.body with position tracking via
requestAnimationFrame, matching the existing pattern used for comment tooltips.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add nano-banana-pro model to Kie provider with schema and image input key
- Reorder Kie generation to process dynamicInputs before fallback image
uploads, preventing double-uploads when schema-mapped connections exist
- Update test mocks for deduplicatedFetch, useProviderApiKeys, and static
handle changes across GenerateImageNode, GenerateVideoNode,
ModelParameters, and ModelSearchDialog tests
- Add test commands to CLAUDE.md
- Fix SplitGridSettingsModal grid preview count (5 → 6 options)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
handleNodeDragStop used a hardcoded 300x280 fallback for node dimensions,
causing miscalculated centers for non-standard nodes (easeCurve 340x480,
videoStitch 400x280, audioInput 300x200). Now uses the same 3-level
fallback (measured → style → defaultNodeDimensions) as createGroup.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Use fixed-width editor, absolute-positioned video to fill node, and
uniform gap-based spacing for controls below the curve editor.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Split AudioInputNode waveform effect to avoid ResizeObserver churn on every animation tick
- Add missing kieApiKey/wavespeedApiKey deps to ModelParameters useEffect
- Clean up VideoSampleSource/Output on error in useApplySpeedCurve
- Fix off-by-one in useStitchVideos duplicate-frame skip (<= to <) and add try/finally for resource cleanup
- Replace leftover currentNodeId: null with currentNodeIds: [] in workflowStore
- Store full response metadata (status, headers, body) in deduplicatedFetch cache
- Add in-flight guard to imageStorage to prevent duplicate concurrent saves
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add ~38 new image/video models (Imagen 4, FLUX.2, Flux Kontext,
Grok Imagine, Ideogram, Qwen, Runway, Hailuo, Seedance variants,
Kling older, Wan older) with schemas and endpoint routing for
dedicated APIs (Flux Kontext, Runway). Add pageUrl to all Kie
models and update ModelSearchDialog to use it.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Cover 11 new source files with 280 specs across pure function libs,
React components, and async hook logic. Key areas: easing functions,
bezier presets, speed curve warping, video encoding config,
AudioInputNode, EaseCurveNode, CubicBezierEditor, audio mixing,
audio visualization, video stitching, and speed curve application.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Added validation to ensure fal.ai API key is provided in requests, returning a 401 status with an appropriate error message if not configured.
- Updated related tests to reflect the new API key requirement and adjusted assertions for expected responses.
- Modified documentation to clarify that fal.ai API key is now mandatory for model access.
- Node height adjusts between 480px (editor) and 320px (video) on tab switch
- Default to video tab when settings are inherited from parent
- Rename "Ease In"/"Ease Out" handle labels to "Settings"
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
HTML5 drag-and-drop doesn't work inside React Flow nodes because
React Flow captures pointer events at a higher level. Switch to
pointer-event-based reorder with visual feedback (dragged item dims,
hover target highlights with blue ring).
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add nodrag class to thumbnail items so React Flow doesn't capture
drag events, allowing the HTML drag-and-drop reorder to work.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Extract thumbnails from easeCurve and videoStitch source nodes (not
just generateVideo)
- Add content-start to grid container so rows pack to top instead of
stretching to fill available space
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace 2 video handles with 4 labeled handles (Video In/Out at 35%, Ease In/Out at 75%)
- Add lime-300 color for easeCurve handles matching node accent
- Compute inheritance state from edges (useMemo)
- Add inheritance overlay on Editor tab: semi-transparent dark bg with informational text
- Add "Control manually" button that removes easeCurve edge and clears inheritedFrom
- Disable CubicBezierEditor, Presets button, and Apply button when inherited
- Video tab unaffected by inheritance state
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace horizontal scroll filmstrip with 4-column CSS grid layout
- Use aspect-video for thumbnails that scale with grid cells
- Add blue "Video N" labels to each video input handle
- Add blue "Output" label to video output handle
- Audio handle label unchanged (purple)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add videoStitch handle resolution in handleConnect batch loop (both original source and other selected nodes)
- Add batchUsed parameter to findCompatibleHandle for batch-aware handle lookup
- Add videoStitch resolution in ConnectionDropMenu batch handler
- Prevents all bulk connections from routing to the same video-0 handle
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add inheritedFrom field to EaseCurveNodeData interface
- Add easeCurve to HandleType union
- Update getHandleType, getNodeHandles, isValidConnection for easeCurve
- Add easeCurve extraction in getConnectedInputs
- Propagate parent bezierHandles/easingPreset in both execution paths
- Fix validation.ts default data for easeCurve node
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
All Easing Functions presets were not updating the editor because
handleSelectEasing fell back to the same DEFAULT_CUSTOM_BEZIER for every
non-preset easing. Added EASING_BEZIER_MAP with correct cubic-bezier
values from easings.net and a getEasingBezier() lookup. Also corrected
three PRESET_BEZIERS entries (easeInOutExpo, easeInOutCubic, easeInOutSine)
that diverged from the easings.net source.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Import and register EaseCurveNode in nodeTypes
- Add easeCurve case to getNodeHandles (video in, video out)
- Add easeCurve to isValidConnection video target list
- Add easeCurve video handle mapping in handleMenuSelect
- Add amber minimap color (#f59e0b) for easeCurve nodes
- Add Ease Curve to VIDEO_TARGET_OPTIONS and VIDEO_SOURCE_OPTIONS
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add easeCurve (340x480) to WorkflowCanvas keyboard shortcut dimensions
- Add easeCurve (340x480) to quickstart validation DEFAULT_DIMENSIONS
- Add easeCurve case to createDefaultNodeData switch (fixes exhaustive return)
- Required for NodeType union exhaustiveness after adding easeCurve type
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Two tabs: Editor (curve editor) and Video (processed result)
- CubicBezierEditor integration with nodrag isolation
- Preset popover with visual SVG thumbnails of all 24 easing functions
- 5 Bezier presets with exact handles, plus 19 sampled polyline thumbnails
- Duration control (0.1-30 sec) with nodrag input
- Video preview with auto-play, loop, click-to-clear
- Auto-switch to Video tab when processing completes
- Encoder detection on mount with unsupported browser fallback
- Processing overlay with spinner and progress percentage
- Error display below tabs
- Run button via BaseNode onRun
- Exported from src/components/nodes/index.ts
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Multiple node instances (GenerateImageNode, GenerateVideoNode, etc.) were
each making their own /api/models requests when mounted, causing N duplicate
network requests when N nodes existed on the canvas.
This fix:
- Adds deduplicatedFetch utility that shares in-flight requests to the same URL
- Adds useProviderApiKeys() hook with shallow equality for stable API key refs
- Updates all components to use primitive dependencies instead of object refs
- Uses deduplicatedFetch for all model-fetching operations
Expected result: 1 request instead of N when multiple nodes need the same data.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add "video" to Output node's getNodeHandles inputs list
- Consistent with isValidConnection and findCompatibleHandle video->output handling
- Output node now properly accepts VideoStitch connections via all code paths
- Add video handle mapping for videoStitch, generateVideo, and output
- Add audio handle mapping for audioInput and videoStitch
- Connection drop now auto-connects for all handle types
- Detect audio file types in handleDragOver (audio/*)
- Handle audio files in handleDrop creating AudioInput nodes
- Show "Drop audio to create node" overlay for audio drag
- Add "audio" to dropType state union
Ensure handles render in all node states (disabled/checking/normal) by
extracting a shared renderHandles function. Move clipOrder syncing from
useMemo side-effect into a proper useEffect. Add dynamic video handle
resolution in WorkflowCanvas for indexed handles. Add VideoStitch
execution case in regenerateNode.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add level-based topological sort (groupNodesByLevel) to identify
nodes that can execute concurrently
- Change state from currentNodeId to currentNodeIds[] for tracking
multiple executing nodes
- Execute nodes in batches using Promise.allSettled with configurable
concurrency limit (default 3, adjustable 1-10)
- Integrate AbortController for fail-fast cancellation on errors
- Pass abort signals to API fetch calls for proper request cancellation
- Update UI: multiple nodes show execution border, FloatingActionBar
shows "N nodes" during parallel execution
- Add concurrency slider in Project Settings > Node Defaults tab
- Store concurrency preference in localStorage
Workflows with independent generate nodes (e.g., 3 parallel image
generations) now complete in ~20-25s instead of ~60-90s sequential.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
WorkflowCanvas.tsx:
- Import VideoStitchNode
- Add videoStitch to nodeTypes
- Add getNodeHandles case: inputs=["video", "audio"], outputs=["video"]
- Update isValidConnection to allow video→videoStitch connections
- Add minimap color: orange-500 (#f97316)
ConnectionDropMenu.tsx:
- Add videoStitch to VIDEO_TARGET_OPTIONS (first position)
- Add videoStitch to VIDEO_SOURCE_OPTIONS (produces video output)
- Add videoStitch to AUDIO_TARGET_OPTIONS (accepts audio input)
workflowStore.ts:
- Import VideoStitchNodeData type
- Add videoStitch to getSourceOutput (returns video type)
- Add executeWorkflow case for videoStitch with full stitching logic:
* Check encoder support
* Get connected inputs (videos, audio)
* Convert video data URLs to Blobs
* Prepare audio if connected (using prepareAudioAsync)
* Call stitchVideosAsync with progress callback
* Store output (blob URL for >20MB, data URL otherwise)
* Handle errors
Note: nodeDefaults.ts already had videoStitch dimensions and
createDefaultNodeData from Plan 02, so no changes needed there.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Component with encoder detection on mount (checkEncoderSupport)
- Dynamic video input handles (video-0, video-1, etc.) based on connections
- Audio input handle at bottom (violet color, matching AudioInput)
- Video output handle
- Filmstrip UI with thumbnail extraction (seek to 25% duration)
- Clip ordering via clipOrder array with drag-to-reorder support
- X button per clip to disconnect
- Processing trigger button (disabled until 2+ clips connected)
- Progress overlay during stitching (shows percentage)
- Output video preview on completion
- Disabled state when encoder not supported
- Export added to nodes/index.ts
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Added AudioInputNode export to nodes/index.ts
- Added audioInput to defaultNodeDimensions (300x200) and createDefaultNodeData
- Registered audioInput in WorkflowCanvas nodeTypes map
- Updated getHandleType to recognize audio handles
- Added audioInput to getNodeHandles (no inputs, audio output)
- Updated isValidConnection for audio-to-audio validation
- Added audio to ConnectionDropState handleType union
- Updated findCompatibleHandle to accept audio type
- Added AUDIO_SOURCE_OPTIONS and AUDIO_TARGET_OPTIONS to ConnectionDropMenu
- Added audio array to getConnectedInputs return type
- Updated getSourceOutput to handle audioInput nodes
- Added audioInput execution case (no-op, data source)
- Added AudioInputNodeData import to workflowStore
- Updated DEFAULT_DIMENSIONS in WorkflowCanvas and quickstart/validation.ts
- Updated createDefaultNodeData in quickstart/validation.ts
- Added violet minimap color (#a78bfa) for audioInput nodes
- File upload via drag-and-drop or click
- Waveform visualization using useAudioVisualization hook
- Play/pause controls with scrub bar
- Canvas-based rendering with ResizeObserver for responsive sizing
- Audio handle (purple/violet) on right side
- Min dimensions: 250px width, 150px height
- Remove button to clear audio file
- Fix Kie.ai GPT Image 1.5 failing to retrieve output URL by parsing
resultJson as JSON string (was treated as object incorrectly)
- Add 1x5 grid option to SplitGridNode for vertical contact sheets
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add onKeyDown handler to PromptNode variable name input so Enter saves.
Add outputGallery, imageCompare, and promptConstructor to ConnectionDropMenu
handle mappings for auto-connect on drag-drop. For imageCompare, redirect
connections to the second handle (image-1) when the first is occupied.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Extract autocomplete logic to usePromptAutocomplete hook
- Add PromptConstructorEditorModal with portal rendering
- Sync PromptConstructor outputText reactively for downstream nodes
- Add headerButtons prop to BaseNode for custom header actions
- Rename Blank Canvas to New Project with ProjectSetupModal integration
- Auto-push generated images to connected OutputGallery nodes
- Deduplicate images in OutputGallery during workflow execution
- Move PromptNode variable button to header with hover animation
- Extract AvailableVariable interface to types/nodes.ts
- Update tests for onNewProject rename
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Two labeled image input handles: 'A' (top 35%) and 'B' (bottom 65%)
- Real-time image collection from connected nodes (same pattern as OutputGalleryNode)
- ReactCompareSlider with horizontal-only slider (portrait=false)
- Corner labels A and B on comparison view
- Placeholder states for 0 or 1 images with connection status feedback
- nodrag nopan nowheel classes for interaction isolation
- BaseNode wrapper with customizable title and comments
- Build verified: zero TypeScript errors
- Install react-compare-slider dependency
- Add imageCompare to NodeType union
- Add ImageCompareNodeData interface (imageA, imageB fields)
- Add to WorkflowNodeData union type
- Register in nodeDefaults with 400x360 dimensions
- Add to WorkflowCanvas nodeTypes and minimap (teal color)
- Add to ConnectionDropMenu IMAGE_TARGET_OPTIONS
- Add executeWorkflow case to assign images[0] to imageA, images[1] to imageB
- Export ImageCompareNode from components/nodes/index
- Add to validation.ts DEFAULT_DIMENSIONS and createDefaultNodeData