The batch textItems loop was only in executeWorkflow. regenerateNode and
executeSelectedNodes bypassed batch mode entirely, causing inconsistent
behavior when array nodes feed into generate nodes.
Extracted runBatchIfApplicable() into src/store/execution/batchExecution.ts
and wired it into all three execution entry points.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
executeOutputGallery was reading gallery images from the stale node copy
captured during topological sort. When upstream batch execution pushed
images via appendOutputGalleryImage, the stale copy didn't reflect them,
so the gallery was overwritten with only the last generated image.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Extend handleToSchemaName in getConnectedInputsPure() to map audio-0
handles to schema names, enabling audio data flow via dynamicInputs.
Update generateVideoExecutor to destructure audio from connected inputs
and allow execution when audio is the only connected input.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix redo shortcut by normalizing event.key to lowercase (Shift makes it "Z")
- Flush pendingDataSnapshot in undo/redo instead of discarding it, preserving
the pre-edit checkpoint so Cmd+Z doesn't skip states
- Recompute dimmedNodeIds after undo/redo to keep dimming in sync
- Set deleteCheckpointActive in removeEdge before clearStaleInputImages to
prevent split undo entries
- Wire videoInput in handleMenuSelect and isValidConnection for video connections
- Validate video MIME type against ACCEPTED_FORMATS whitelist instead of broad regex
- Use URL.createObjectURL(file) for metadata extraction instead of base64→Blob
- Add Shift+Y (Video Input) to keyboard shortcuts dialog
- Update executeNode JSDoc to include videoInput as data-source no-op
- Clear all *Ref/*Refs fields dynamically in clearNodeImageRefs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds a new videoInput node type that allows users to drag-and-drop or
browse for video files (MP4, WebM, QuickTime), preview them inline with
native video controls, and feed them into downstream video processing
nodes. Includes full media externalization/hydration support, Shift+Y
keyboard shortcut, and ConnectionDropMenu integration.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Variables from upstream Prompt nodes weren't discovered when a Router sat
between the Prompt and PromptConstructor. Added resolveTextSourcesThroughRouters()
helper that recursively traverses router nodes to find actual text sources,
used in both the component and executor.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The Split button was permanently disabled because sourceImage was only
set during execution, not when an edge was connected. Added a reactive
effect that watches for connected images and updates sourceImage.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The easeCurve settings handle propagated bezierHandles and easingPreset
but omitted outputDuration, so children always used their local duration
instead of the parent's.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove duplicate idle-state tests in GenerateImageNode and GenerateVideoNode
- Fix misleading "Text target labels" comment to "Text source labels"
- Use object-contain on AnnotationNode so full image is visible for annotation
- Add abort signal checks to Router/Switch/ConditionalSwitch executors
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add Anthropic as a third LLM provider with Claude Opus 4.6, Sonnet 4.5,
and Haiku 4.5 models. Extend Google provider with Gemini 3.1 Pro.
Includes full API route support with multimodal content blocks,
provider settings UI, temperature clamping (Anthropic max 1.0),
header builder plumbing, and comprehensive test coverage.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Nano Banana 2 (gemini-3.1-flash-image) supports a new searchTypes API
that allows enabling web search and image search independently. This adds
a useImageSearch toggle visible only for Nano Banana 2, while keeping the
existing Google Search toggle using the legacy format for Nano Banana Pro.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add MatchMode type (exact, contains, starts-with, ends-with)
- Add ConditionalSwitchRule interface with id, value, mode, label, isMatched
- Add ConditionalSwitchNodeData interface with incomingText and rules array
- Add conditionalSwitch to NodeType union (after switch)
- Add ConditionalSwitchNodeData to WorkflowNodeData union
- Add default data with single rule (mode: contains, empty value)
- Add default dimensions (260x180, wider than Switch for mode dropdown)
- Add executeConditionalSwitch passthrough executor
- Add conditionalSwitch to VALID_NODE_TYPES in validation
- Export ConditionalSwitchNode from components index (component created in next task)
- Export executeSwitch from execution/index.ts
- Import executeSwitch in workflowStore.ts
- Add switch case to executeWorkflow (after router)
- Add switch case to regenerateNode (after router)
- Import SwitchNodeData in connectedInputs.ts
- Add Switch passthrough logic with toggle filtering in connectedInputs.ts
- Disabled outputs block data flow (no downstream input)
- Enabled outputs recursively traverse upstream (same pattern as Router)
- Edge type determined by switch inputType field
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add "switch" to NodeType union in types/nodes.ts
- Create SwitchNodeData interface with inputType and switches array
- Add SwitchNodeData to WorkflowNodeData union
- Register switch dimensions (220x120) in nodeDefaults.ts and validation.ts
- Add createDefaultNodeData case with single default switch
- Implement executeSwitch passthrough executor in simpleNodeExecutors.ts
- Add SwitchNode export to components/nodes/index.ts
- Add switch dimensions to WorkflowCanvas.tsx default dimensions map
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
ConnectionDropMenu.tsx:
- Add Router entry to all 8 connection drop menu arrays
- Router appears as last item (utility node) in each menu
- Uses git-branch SVG icon for routing/branching concept
workflowStore.ts:
- Import executeRouter from execution module
- Add "router" case to executeWorkflow switch (after easeCurve)
- Add "router" case to regenerateNode switch (after easeCurve)
execution/index.ts:
- Export executeRouter from simpleNodeExecutors
connectedInputs.ts:
- Add optional visited parameter to getConnectedInputsPure for circular protection
- Add Router passthrough logic before getSourceOutput call
- Router nodes recursively fetch upstream data and route by handle type
- Prevents infinite loops with visited Set tracking
- Handle all 6 data types: image, text, video, audio, 3d, easeCurve
RouterNode.tsx (bugfix):
- Add missing id prop to BaseNode (from 43-01)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add 'router' to NodeType union in types/nodes.ts
- Add RouterNodeData interface (extends BaseNodeData, no internal state)
- Add RouterNodeData to WorkflowNodeData union
- Add router dimensions (200x80) to nodeDefaults.ts and validation.ts
- Add router default data (empty object) to both files
- Add executeRouter pure passthrough function to simpleNodeExecutors.ts
- Add RouterNode export to components/nodes/index.ts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fix nanoBananaExecutor narrowing issue where promptText was narrowed
to `never` after type guard, and fix addEdge type mismatch where
Edge<T> data can be undefined but addEdge expects it defined.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Audio from generateAudio was being silently dropped during video
stitching. Add [VideoStitch] checkpoint logs at each stage where
audio can be discarded: getConnectedInputs, prepareAudioAsync,
and codec detection. Surface codec failure as a visible progress
warning instead of only console.warn.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add path traversal guard to workflow-images GET handler (matching POST handler)
- Preserve stored prompt in generateAudioExecutor when connected text is null
- Reset conflicting isVideo/isAudio flags in kie.ts content-type detection
- Fix Infinity aspect ratio causing zero-height canvas in VideoStitchNode
- Check response content-type before trusting isAudioModel in fal.ts
- Move audio feeding inside inner try block in useStitchVideos for proper cleanup
- Add 30s seek timeout to frame extraction in videoProcessingExecutors
- Surface file-open errors via toast in Generate3DNode instead of failing silently
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Extract shared video-probing module (constants, helpers, probeVideoMetadata)
from useTrimVideo and useStitchVideos into src/lib/video-probing.ts
- Fix audio interleaving in useTrimVideo to feed audio before video frames,
matching useStitchVideos fix for Discord playback compatibility
- Fix blob URL leaks in VideoTrimNode and videoProcessingExecutors
- Fix nanoBananaExecutor: null coercion for non-string prompts, redact PII
in console.warn, remove duplicate dynamicInputs.prompt
- Fix generateAudioExecutor double updateNodeData on error paths
- Fix fal.ts media fetch ordering for 3D model detection
- Fix kie.ts and replicate.ts content-type detection for audio models
- Fix WorkflowCanvas connection drop menu wiring for generateAudio nodes
- Fix open-file route Windows path quoting
- Add path traversal protection to workflow-images route
- Add AudioInputNode onerror handler for metadata loading failures
- Fix useAudioPlayback uncaught play() promise rejection
- Add generateAudio case to regenerateNode in workflowStore
- Update placeholder Discord links to real invite URL
- Extract ProviderBadge into shared component in Generate3DNode
- Fix VideoTrimNode duration detection with proper cleanup and cancellation
- Fix GenerateAudioNode test fetch mock cleanup
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Restore fal-only cost tracking guard in video/audio executors — other
providers don't have reliable pricing. Also add generateAudio to
hasNonGeminiProviders so the CostIndicator hides when audio nodes
are present.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add generateAudio and videoFrameGrab cases to executeNode dispatcher
- Add selectedModel null guards in route.ts for all non-Gemini providers
- Fix ConnectionDropMenu wrap-around test (5->6 items after generateAudio)
- Fix audio duration edge cases (NaN guard in formatTime, truthiness check)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Register VideoFrameGrabNode in node exports, nodeTypes map, and minimap colors
- Add to ConnectionDropMenu as video target (Frame Grab) and image source
- Add executeVideoFrameGrab executor with canvas-based frame extraction
- Wire into all three execution paths: executeWorkflow, regenerateNode, executeSelectedNodes
- Add video connection validation for videoFrameGrab target type
- Add handle mapping for video->videoFrameGrab and videoFrameGrab->image connections
- Add videoFrameGrab case to quickstart validation defaults
The VideoTrim executor was missing from three places:
- execution/index.ts barrel export
- workflowStore.ts regenerateNode if-else chain
- workflowStore.ts executeSelectedNodes switch
This caused the Trim button to complete instantly with no processing
and no video output downstream.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add 'videoTrim' to NodeType union and VideoTrimNodeData interface in nodes.ts
- Add VideoTrimNodeData to WorkflowNodeData union
- Add default dimensions (360x360) and default data to nodeDefaults.ts
- Create useTrimVideo.ts hook with MediaBunny frame-by-frame trim + audio preservation
- Add getSourceOutput case for videoTrim in connectedInputs.ts
- Add executeVideoTrim executor to videoProcessingExecutors.ts
- Wire 'videoTrim' case into executeNode.ts dispatcher
- Fix duplicate Record<NodeType> dimensions in WorkflowCanvas.tsx and validation.ts
- Add defensive type coercion guard for promptText (handles non-string at runtime)
- Sanitize dynamicInputs.prompt to string before including in request payload
- Add final assertion guard before fetch to provide clear error if prompt is not a string
- Ensure text values in connectedInputs are always strings via String() coercion
The audio and video executors only tracked costs when the provider was
"fal". Other providers with pricing info (replicate, kie, etc.) were
silently skipped. Match the pattern used in generate3dExecutor.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Rename node title from "Audio Input" to "Audio"
- Rename label in ConnectionDropMenu from "Audio Input" to "Audio"
- Add target (input) handle to Audio node so it can receive audio from
GenerateAudio and other upstream nodes
- Add Audio node to AUDIO_TARGET_OPTIONS so it appears in the context
menu when dragging from GenerateAudio's output connector
- Add execution logic: connected audio populates audioFile (connection
wins over uploaded file), enabling pass-through to downstream nodes
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add audio support to the Output node so GenerateAudio can pipe audio
through for playback and download. Adds audio input handle, <audio>
player, audio→output connection validation, and executeOutput audio
handling.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Create generateAudioExecutor.ts following the video executor pattern,
handling text-to-audio generation with history tracking and file saving.
Register in workflowStore for both executeWorkflow and regenerateNode.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Allow upstream nodes to define variables using <var="name">value</var>
syntax in their text content. These are parsed and made available as
@name variables in the template, coexisting with the existing named
variable system (which takes precedence on name conflicts).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Store savedFilename and savedFilePath on node data after auto-save
completes, following the same pattern as generateVideoExecutor.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract schema utilities from generate route
Extract INPUT_PATTERNS, InputMapping, ParameterTypeInfo, getParameterTypesFromSchema,
coerceParameterTypes, and getInputMappingFromSchema into schemaUtils.ts with 23 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract Gemini provider from generate route
Move MODEL_MAP and generateWithGemini() into providers/gemini.ts.
Remove unused imports (GoogleGenAI, uploadImageForUrl, shouldUseImageUrl,
deleteImages, ProviderModel) from route.ts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract Replicate provider from generate route
Move generateWithReplicate() into providers/replicate.ts.
It imports schema utilities from schemaUtils.ts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract fal.ai, Kie.ai, WaveSpeed providers from generate route
Move generateWithFalQueue, generateWithKie, generateWithWaveSpeed and all
their helpers into providers/fal.ts, providers/kie.ts, providers/wavespeed.ts.
Add barrel export at providers/index.ts.
route.ts reduced from 2,838 to 518 lines (POST handler + routing only).
Re-export clearFalInputMappingCache from route.ts for test backward compat.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract API header builder from workflow store
Replace 6 duplicated header-building if/else chains (across executeWorkflow
and regenerateNode) with buildGenerateHeaders() and buildLlmHeaders() utility
functions. Add 13 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract execution utilities from workflow store
Move groupNodesByLevel, chunk, revokeBlobUrl, clearNodeImageRefs,
and concurrency settings into executionUtils.ts with 21 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract getConnectedInputs and validateWorkflow as pure functions
Move getConnectedInputs (136 lines) and validateWorkflow (59 lines) into
connectedInputs.ts as pure functions taking (nodeId, nodes, edges).
Store methods become thin wrappers. Add 22 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: define node executor interface and context types
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract simple node executors
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: unify nanoBanana execution into shared executor
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: unify generateVideo execution into shared executor
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: unify llmGenerate execution into shared executor
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: unify splitGrid execution into shared executor
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: unify videoStitch and easeCurve executors
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: replace switch/if-else with node executor registry
Wire extracted executors into workflowStore, replacing the ~1000-line
switch statement in executeWorkflow and ~750-line if-else chain in
regenerateNode with executor registry calls. Store reduced from 3,402
to 1,782 lines.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: final cleanup of workflowStore module structure
Remove dead trackSaveGeneration function (no longer called after executor
extraction) and unused type imports. Store: 3,838 -> 1,721 lines (55% reduction).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: video regeneration spinner stuck + cancel error message
Fix video element not reloading on regeneration by adding key prop tied
to video history ID. Fix cancel showing timeout message by passing
"user-cancelled" reason through AbortController and checking it in all
three executor catch blocks.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: address PR #59 review — 18 bug, security, and robustness fixes
Providers:
- fal: don't cache failed schema fetches, remove duplicate param spread, SSRF-validate mediaUrl
- gemini: remove redundant header overrides, fix nano-banana model ID
- kie: module-level MAX_MEDIA_SIZE, post-download size check, upload size guard
- replicate: remove duplicate param spread, validate modelId format
- wavespeed: post-download size check, NaN-safe parseInt, prevent prompt overwrite
Executors:
- generateVideo: validate stored fallback inputs same as regular path
- nanoBanana: cap imageHistory at 50 entries
- splitGrid: handle img.onerror with warning + null data
- videoProcessing: add FileReader onerror/onabort handlers
Utilities:
- connectedInputs: use ?? instead of || for outputText/template
- executionUtils: guard orphan children in topological sort, validate chunk() size
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: additional PR review fixes — SSRF, data semantics, sync tracking, error propagation
Providers:
- replicate: add SSRF validation on mediaUrl before fetch
- fal/kie/replicate/wavespeed: large-video returns data="" with url set
instead of putting raw URL in data field (violates GenerationOutput.data semantic)
- kie: remove stale WaveSpeed JSDoc block from kie provider file
- route.ts: update all output handling to support data="" + url for large videos
Executors:
- generateVideoExecutor/nanoBananaExecutor: track save-generation fetch in
pendingImageSyncs via new trackSaveGeneration context method so auto-save
waits for server ID resolution
- videoProcessingExecutors: throw errors instead of returning in validation
branches (encoderSupported, insufficient videos, no video connected) so
Promise.allSettled sees rejections
- types.ts: add trackSaveGeneration to NodeExecutionContext interface
- workflowStore: wire trackSaveGeneration into both execution context sites
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: content-type fallback, replicate polling/validation, atomic gallery append
- fal.ts: Use model capabilities to determine fallback content-type
(video/mp4 vs image/png) instead of defaulting to video for all models
- replicate.ts: Increase polling timeout to 10 min for video models;
filter output array to valid strings before URL validation
- nanoBananaExecutor.ts: Replace read-modify-write on outputGallery with
atomic appendOutputGalleryImage using Zustand set() callback
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract _buildExecutionContext to deduplicate NodeExecutionContext construction
Replace identical inline context creation in executeWorkflow and regenerateNode
with a single shared helper, ensuring consistent behavior across both code paths.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add keyboard shortcuts help dialog
- New KeyboardShortcutsDialog component showing all available shortcuts
- Accessible via ? button in header and ? key on canvas
- Groups shortcuts by category: General, Add Nodes, Layout, Canvas
- Auto-detects Mac vs Windows/Linux for modifier key display
- Follows existing modal patterns (Escape to close, backdrop click)
* feat: add keyboard shortcuts dialog and 3D GLB viewer node
- Keyboard shortcuts: press ? or click keyboard icon to view all shortcuts
- 3D GLB viewer: upload .GLB files, orbit/rotate, capture as image output
- Fix: restore trailing newline in gemini.ts provider
* fix: make Prompt node editable when connected to LLM node
When a Prompt node receives text from an LLM Generate node, the text
should be editable by the user. Previously, the textarea was marked as
readOnly when there was an incoming text connection, preventing edits
in both the main view and the expanded modal.
Changes:
- Track last received LLM output to detect when it changes
- Only update prompt when LLM node runs again (output changes)
- Allow user edits in between LLM runs
- Remove readOnly restriction on textarea
- Update placeholder text to indicate editability
This allows users to edit the LLM-generated text, which will be
replaced only when the LLM node runs again, not on every render.
Fixes#1470061054246518927
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* fix: PR review fixes — lazy-load three.js, blob URL cleanup, missing integrations
- Remove unused `useLoader` import from GLBViewerNode
- Add useEffect cleanup to revoke blob URL on node unmount (memory leak)
- Replace alert() with useToast for file validation errors
- Lazy-load GLBViewerNode via next/dynamic to avoid bundling three.js for all users
- Add glbViewer to ConnectionDropMenu IMAGE_SOURCE_OPTIONS
- Add glbViewer case to quickstart validation createDefaultNodeData (build fix)
- Restore trailing newline in gemini.ts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: address PR #64 review — blob leak, error handling, tests, docs
Move @types/three to devDependencies, fix blob URL cleanup to track
changes (not just unmount), add try/catch to capture and scene disposal,
remove GLBViewerNode from barrel export to preserve lazy-loading, fix
JSDoc, update CLAUDE.md with glbViewer node and ? shortcut, add
connectedInputs and nodeDefaults tests for glbViewer.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: improve GLB viewer — fix viewport sizing, add spot light, handle labels, scroll isolation
- Fix 3D viewport not filling node by adding resize={{ offsetSize: true }} for correct measurement in CSS-transformed React Flow nodes
- Replace grid/axis indicators with spot light for cleaner scene
- Add labeled input (3D) and output (Image) handles matching generate node style
- Add native wheel event listener to prevent graph zoom/pan while scrolling to zoom 3D model
- Remove redundant CSS workarounds (absolute positioning style, extra relative wrapper)
- Add edge-to-edge viewport via contentClassName (removes default padding when GLB loaded)
- Overlay controls bar on viewport with gradient background
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add customizable canvas navigation settings (#65)
* feat: add customizable canvas navigation settings
Add a new settings modal that allows users to configure canvas navigation preferences:
- Pan Mode: Space + Drag (default), Middle Mouse, or Always On (ComfyUI-style)
- Zoom Mode: Alt + Scroll (default), Ctrl + Scroll, or Scroll (no modifier)
- Selection Mode: Click (default) or Alt + Drag
Features:
- Settings persist in localStorage
- New canvas settings button in header (monitor icon)
- Modal UI with radio button groups for each setting
- React Flow props dynamically configured based on user preferences
- Updated wheel event handler to respect zoom mode settings
This addresses user requests for ComfyUI/TouchDesigner-style navigation where
panning and zooming work without holding modifier keys.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* fix: PR #65 review — altDrag selection bug, icon, dedup, tests
- Fix altDrag selection mode: use selectionKeyCode="Alt" instead of
selectionOnDrag=true which made drag-select work without any key
- Replace misleading video camera icon with arrows-pointing-out for
canvas navigation settings button
- Extract duplicated settings buttons JSX into settingsButtons variable
shared by both configured/unconfigured project branches
- Add defensive useEffect to sync CanvasSettingsModal state on open
- Add missing semicolon in types/index.ts canvas re-export
- Add localStorage tests for getCanvasNavigationSettings and
saveCanvasNavigationSettings
- Add integration tests for updateCanvasNavigationSettings
- Fix WorkflowCanvas test mocks to include canvasNavigationSettings
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: move canvas navigation settings into Project Settings modal
Consolidate canvas settings from standalone CanvasSettingsModal into a
new "Canvas" tab in ProjectSetupModal. Remove "like ComfyUI" text, add
Shift+Drag selection mode, and fix save button to bottom of dialog.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: remove double semicolon in types/index.ts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
* feat: add executeSelectedNodes with topo sort, abort, and downstream propagation
Implements the "Run selected nodes" feature (PR #61) with fixes for all 8
review issues: topological ordering via groupNodesByLevel, AbortController
cancellation, glbViewer case coverage, AbortError filtering, downstream
consumer propagation with dedup guard, and dynamic button label. Also
extracts saveLogSession helper to replace 4 inline duplicates across
executeWorkflow and regenerateNode.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: 3D model saving, error handling, and node improvements
- Save 3D models (GLB) to generations folder via save-generation API
- Add try-catch to WaveSpeed polling loop to handle network errors
- Skip downloading 3D model bodies in WaveSpeed (return URL directly)
- Fix schemaUtils false-positive matching for short property names
- Stabilize GenerateImageNode output handle ID (always "image")
- Fix GLBViewerNode: block-body forEach lint, store-based resize
- Use useRef instead of useState for PromptNode lastReceivedText
- Add executeGlbViewer tests and abort signal support
- Fix annotation stale pass-through when upstream image changes
- Skip error status on AbortError in all executor catch blocks
- Revoke glbUrl blob URLs in clearNodeImageRefs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* docs: require per-task commits in multi-task plans
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add Generate3DNodeData type definitions
Add "generate3d" to NodeType union, Generate3DNodeData interface,
Generate3DNodeDefaults, and update NodeDefaultsConfig.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add generate3d node defaults and dimensions
Add default dimensions (300x300) and createDefaultNodeData case for
the generate3d node type.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: create generate3d executor
Extracted from nanoBananaExecutor's 3D handling code. Handles 3D model
generation via /api/generate with mediaType: "3d", cost tracking, and
auto-save to generations folder.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: create Generate3DNode component
Dedicated node component for 3D model generation, modeled after
GenerateVideoNode. Features: dynamic input handles from schema,
3D output handle, model browsing, parameter controls, status overlays.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: register generate3d node type across codebase
Register in execution index, workflowStore (executeWorkflow,
regenerateNode, executeSelectedNodes), nodes index, WorkflowCanvas
(nodeTypes, getNodeHandles, minimap color, findCompatibleHandle).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add generate3d source output in connectedInputs
Add generate3d case in getSourceOutput() to return 3D URL data,
enabling downstream nodes to receive 3D model output.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: route 3D models to generate3d in ModelSearchDialog
Add "3d" capability filter, update handleSelectModel to detect 3D
models and create generate3d nodes with capabilities passed through,
update recent models filter for 3D.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: update ConnectionDropMenu 3D source to use generate3d
Change THREE_D_SOURCE_OPTIONS from nanoBanana to generate3d with
cube icon and "Generate 3D" label.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: remove 3D code from GenerateImageNode and nanoBananaExecutor
- Remove text-to-3d/image-to-3d from IMAGE_CAPABILITIES
- Remove is3D memo and conditional handle/label styling
- Remove 3D output preview block
- Remove output3dUrl from model change handlers
- Remove is3DModel detection and mediaType from nanoBanana executor
- Remove 3D response handling from nanoBanana executor
- Remove output3dUrl from NanoBananaNodeData and its defaults
- Remove 3D fallback from nanoBanana in connectedInputs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: update tests and remaining registrations for generate3d
- Add Generate3DNode.test.tsx with render, handle, and output tests
- Add 3D handle tests to ConnectionDropMenu.test.tsx
- Add 3D model routing test to ModelSearchDialog.test.tsx
- Update ModelSearchDialog test expectations for capabilities passthrough
- Register generate3d in executeNode.ts dispatcher
- Add generate3d to WorkflowCanvas keyboard shortcut dimensions
- Add generate3d to quickstart validation (VALID_NODE_TYPES, dimensions, defaults)
- Add generate3d to chat tools (VALID_NODE_TYPES, description)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: unwrap array inputs for non-array API parameters
When multiple images are connected to a generation node, dynamicInputs
aggregates them into arrays. Providers wrapped single values into arrays
for array-typed params, but never unwrapped arrays for string-typed params,
causing API failures (e.g. fal's image_url receiving an array instead of
a string). Add symmetric unwrap logic across all four providers.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: move 3D from floating action bar to Generate submenu
Replace top-level glbViewer button with generate3d option in the
Generate combo dropdown, between Video and Text (LLM).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: hide CostIndicator when non-Gemini providers are in workflow
The pricing calculator only has reliable data for Gemini models. When
non-Gemini providers (fal, replicate, kie, wavespeed) are used, the
displayed cost is incomplete/misleading. Add hasNonGeminiProviders()
utility and use it to hide the CostIndicator entirely in that case.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add 3D capability badges to ModelSearchDialog
Add text-to-3d and image-to-3d capability badge styling.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add play/run icon to LLM Generate node title bar
Wire onRun and isExecuting props to BaseNode, matching the pattern
used in GenerateImageNode and GenerateVideoNode.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: clear imageRef when user provides new image to prevent stale saves
When a user pastes/uploads a new image into a node that already has a
saved imageRef, the externalization logic incorrectly assumes the base64
is just hydrated data and discards it. Clear *Ref fields whenever new
image data is set so the save logic correctly persists the new image.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: guard against undefined from empty array unwrap in fal provider
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add 3x2 grid layout option to split grid node
Change layout selector from count-based to layout-based, allowing both
2x3 and 3x2 (portrait) layouts that produce 6 images. Now shows 7
layout options (2x2, 1x5, 2x3, 3x2, 2x4, 3x3, 2x5) with RxC labels.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: charlieshoelace <charlieshoelace@gmail.com>
When a user pastes/uploads a new image into a node that already has a
saved imageRef, the externalization logic incorrectly assumes the base64
is just hydrated data and discards it. Clear *Ref fields whenever new
image data is set so the save logic correctly persists the new image.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Generate3DNode.test.tsx with render, handle, and output tests
- Add 3D handle tests to ConnectionDropMenu.test.tsx
- Add 3D model routing test to ModelSearchDialog.test.tsx
- Update ModelSearchDialog test expectations for capabilities passthrough
- Register generate3d in executeNode.ts dispatcher
- Add generate3d to WorkflowCanvas keyboard shortcut dimensions
- Add generate3d to quickstart validation (VALID_NODE_TYPES, dimensions, defaults)
- Add generate3d to chat tools (VALID_NODE_TYPES, description)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove text-to-3d/image-to-3d from IMAGE_CAPABILITIES
- Remove is3D memo and conditional handle/label styling
- Remove 3D output preview block
- Remove output3dUrl from model change handlers
- Remove is3DModel detection and mediaType from nanoBanana executor
- Remove 3D response handling from nanoBanana executor
- Remove output3dUrl from NanoBananaNodeData and its defaults
- Remove 3D fallback from nanoBanana in connectedInputs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Extracted from nanoBananaExecutor's 3D handling code. Handles 3D model
generation via /api/generate with mediaType: "3d", cost tracking, and
auto-save to generations folder.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Save 3D models (GLB) to generations folder via save-generation API
- Add try-catch to WaveSpeed polling loop to handle network errors
- Skip downloading 3D model bodies in WaveSpeed (return URL directly)
- Fix schemaUtils false-positive matching for short property names
- Stabilize GenerateImageNode output handle ID (always "image")
- Fix GLBViewerNode: block-body forEach lint, store-based resize
- Use useRef instead of useState for PromptNode lastReceivedText
- Add executeGlbViewer tests and abort signal support
- Fix annotation stale pass-through when upstream image changes
- Skip error status on AbortError in all executor catch blocks
- Revoke glbUrl blob URLs in clearNodeImageRefs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix 3D viewport not filling node by adding resize={{ offsetSize: true }} for correct measurement in CSS-transformed React Flow nodes
- Replace grid/axis indicators with spot light for cleaner scene
- Add labeled input (3D) and output (Image) handles matching generate node style
- Add native wheel event listener to prevent graph zoom/pan while scrolling to zoom 3D model
- Remove redundant CSS workarounds (absolute positioning style, extra relative wrapper)
- Add edge-to-edge viewport via contentClassName (removes default padding when GLB loaded)
- Overlay controls bar on viewport with gradient background
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- fal.ts: Use model capabilities to determine fallback content-type
(video/mp4 vs image/png) instead of defaulting to video for all models
- replicate.ts: Increase polling timeout to 10 min for video models;
filter output array to valid strings before URL validation
- nanoBananaExecutor.ts: Replace read-modify-write on outputGallery with
atomic appendOutputGalleryImage using Zustand set() callback
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Providers:
- replicate: add SSRF validation on mediaUrl before fetch
- fal/kie/replicate/wavespeed: large-video returns data="" with url set
instead of putting raw URL in data field (violates GenerationOutput.data semantic)
- kie: remove stale WaveSpeed JSDoc block from kie provider file
- route.ts: update all output handling to support data="" + url for large videos
Executors:
- generateVideoExecutor/nanoBananaExecutor: track save-generation fetch in
pendingImageSyncs via new trackSaveGeneration context method so auto-save
waits for server ID resolution
- videoProcessingExecutors: throw errors instead of returning in validation
branches (encoderSupported, insufficient videos, no video connected) so
Promise.allSettled sees rejections
- types.ts: add trackSaveGeneration to NodeExecutionContext interface
- workflowStore: wire trackSaveGeneration into both execution context sites
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fix video element not reloading on regeneration by adding key prop tied
to video history ID. Fix cancel showing timeout message by passing
"user-cancelled" reason through AbortController and checking it in all
three executor catch blocks.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Wire extracted executors into workflowStore, replacing the ~1000-line
switch statement in executeWorkflow and ~750-line if-else chain in
regenerateNode with executor registry calls. Store reduced from 3,402
to 1,782 lines.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>