Add audio support to the Output node so GenerateAudio can pipe audio
through for playback and download. Adds audio input handle, <audio>
player, audio→output connection validation, and executeOutput audio
handling.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Create generateAudioExecutor.ts following the video executor pattern,
handling text-to-audio generation with history tracking and file saving.
Register in workflowStore for both executeWorkflow and regenerateNode.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add comprehensive text-to-speech (TTS) support with a new generateAudio node
that integrates with multiple AI providers (Kie.ai, Replicate, fal.ai, WaveSpeed).
Changes:
- Add 'text-to-audio' capability to ModelCapability type
- Add GenerateAudioNodeData type and CarouselAudioItem for audio history
- Create GenerateAudioNode component with audio playback and waveform visualization
- Add TTS models from Kie.ai (ElevenLabs Turbo v2.5, Multilingual v2, Eleven V3)
- Update fal.ai category mapping to support 'text-to-speech' -> 'text-to-audio'
- Add audio filter option to ModelSearchDialog
- Register generateAudio node in WorkflowCanvas with fuchsia minimap color
- Add generateAudio to ConnectionDropMenu for both audio source and text target
- Update connectedInputs to handle audio output from generateAudio nodes
- Add default node data and dimensions for generateAudio type
- Update quickstart validation to include generateAudio node type
The node supports:
- Text-to-audio generation with multiple TTS models
- Real-time audio playback with waveform visualization
- Audio history carousel for navigating generated audio
- Dynamic model parameters based on selected provider
- Integration with existing audio handle system
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Allow upstream nodes to define variables using <var="name">value</var>
syntax in their text content. These are parsed and made available as
@name variables in the template, coexisting with the existing named
variable system (which takes precedence on name conflicts).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When a user pastes/uploads a new image into a node that already has a
saved imageRef, the externalization logic incorrectly assumes the base64
is just hydrated data and discards it. Clear *Ref fields whenever new
image data is set so the save logic correctly persists the new image.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Generate3DNode.test.tsx with render, handle, and output tests
- Add 3D handle tests to ConnectionDropMenu.test.tsx
- Add 3D model routing test to ModelSearchDialog.test.tsx
- Update ModelSearchDialog test expectations for capabilities passthrough
- Register generate3d in executeNode.ts dispatcher
- Add generate3d to WorkflowCanvas keyboard shortcut dimensions
- Add generate3d to quickstart validation (VALID_NODE_TYPES, dimensions, defaults)
- Add generate3d to chat tools (VALID_NODE_TYPES, description)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove text-to-3d/image-to-3d from IMAGE_CAPABILITIES
- Remove is3D memo and conditional handle/label styling
- Remove 3D output preview block
- Remove output3dUrl from model change handlers
- Remove is3DModel detection and mediaType from nanoBanana executor
- Remove 3D response handling from nanoBanana executor
- Remove output3dUrl from NanoBananaNodeData and its defaults
- Remove 3D fallback from nanoBanana in connectedInputs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add generate3d case in getSourceOutput() to return 3D URL data,
enabling downstream nodes to receive 3D model output.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Extracted from nanoBananaExecutor's 3D handling code. Handles 3D model
generation via /api/generate with mediaType: "3d", cost tracking, and
auto-save to generations folder.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Save 3D models (GLB) to generations folder via save-generation API
- Add try-catch to WaveSpeed polling loop to handle network errors
- Skip downloading 3D model bodies in WaveSpeed (return URL directly)
- Fix schemaUtils false-positive matching for short property names
- Stabilize GenerateImageNode output handle ID (always "image")
- Fix GLBViewerNode: block-body forEach lint, store-based resize
- Use useRef instead of useState for PromptNode lastReceivedText
- Add executeGlbViewer tests and abort signal support
- Fix annotation stale pass-through when upstream image changes
- Skip error status on AbortError in all executor catch blocks
- Revoke glbUrl blob URLs in clearNodeImageRefs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements the "Run selected nodes" feature (PR #61) with fixes for all 8
review issues: topological ordering via groupNodesByLevel, AbortController
cancellation, glbViewer case coverage, AbortError filtering, downstream
consumer propagation with dedup guard, and dynamic button label. Also
extracts saveLogSession helper to replace 4 inline duplicates across
executeWorkflow and regenerateNode.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add customizable canvas navigation settings
Add a new settings modal that allows users to configure canvas navigation preferences:
- Pan Mode: Space + Drag (default), Middle Mouse, or Always On (ComfyUI-style)
- Zoom Mode: Alt + Scroll (default), Ctrl + Scroll, or Scroll (no modifier)
- Selection Mode: Click (default) or Alt + Drag
Features:
- Settings persist in localStorage
- New canvas settings button in header (monitor icon)
- Modal UI with radio button groups for each setting
- React Flow props dynamically configured based on user preferences
- Updated wheel event handler to respect zoom mode settings
This addresses user requests for ComfyUI/TouchDesigner-style navigation where
panning and zooming work without holding modifier keys.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* fix: PR #65 review — altDrag selection bug, icon, dedup, tests
- Fix altDrag selection mode: use selectionKeyCode="Alt" instead of
selectionOnDrag=true which made drag-select work without any key
- Replace misleading video camera icon with arrows-pointing-out for
canvas navigation settings button
- Extract duplicated settings buttons JSX into settingsButtons variable
shared by both configured/unconfigured project branches
- Add defensive useEffect to sync CanvasSettingsModal state on open
- Add missing semicolon in types/index.ts canvas re-export
- Add localStorage tests for getCanvasNavigationSettings and
saveCanvasNavigationSettings
- Add integration tests for updateCanvasNavigationSettings
- Fix WorkflowCanvas test mocks to include canvasNavigationSettings
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: move canvas navigation settings into Project Settings modal
Consolidate canvas settings from standalone CanvasSettingsModal into a
new "Canvas" tab in ProjectSetupModal. Remove "like ComfyUI" text, add
Shift+Drag selection mode, and fix save button to bottom of dialog.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: remove double semicolon in types/index.ts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
- Fix 3D viewport not filling node by adding resize={{ offsetSize: true }} for correct measurement in CSS-transformed React Flow nodes
- Replace grid/axis indicators with spot light for cleaner scene
- Add labeled input (3D) and output (Image) handles matching generate node style
- Add native wheel event listener to prevent graph zoom/pan while scrolling to zoom 3D model
- Remove redundant CSS workarounds (absolute positioning style, extra relative wrapper)
- Add edge-to-edge viewport via contentClassName (removes default padding when GLB loaded)
- Overlay controls bar on viewport with gradient background
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move @types/three to devDependencies, fix blob URL cleanup to track
changes (not just unmount), add try/catch to capture and scene disposal,
remove GLBViewerNode from barrel export to preserve lazy-loading, fix
JSDoc, update CLAUDE.md with glbViewer node and ? shortcut, add
connectedInputs and nodeDefaults tests for glbViewer.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- New KeyboardShortcutsDialog component showing all available shortcuts
- Accessible via ? button in header and ? key on canvas
- Groups shortcuts by category: General, Add Nodes, Layout, Canvas
- Auto-detects Mac vs Windows/Linux for modifier key display
- Follows existing modal patterns (Escape to close, backdrop click)
Replace identical inline context creation in executeWorkflow and regenerateNode
with a single shared helper, ensuring consistent behavior across both code paths.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- fal.ts: Use model capabilities to determine fallback content-type
(video/mp4 vs image/png) instead of defaulting to video for all models
- replicate.ts: Increase polling timeout to 10 min for video models;
filter output array to valid strings before URL validation
- nanoBananaExecutor.ts: Replace read-modify-write on outputGallery with
atomic appendOutputGalleryImage using Zustand set() callback
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Providers:
- replicate: add SSRF validation on mediaUrl before fetch
- fal/kie/replicate/wavespeed: large-video returns data="" with url set
instead of putting raw URL in data field (violates GenerationOutput.data semantic)
- kie: remove stale WaveSpeed JSDoc block from kie provider file
- route.ts: update all output handling to support data="" + url for large videos
Executors:
- generateVideoExecutor/nanoBananaExecutor: track save-generation fetch in
pendingImageSyncs via new trackSaveGeneration context method so auto-save
waits for server ID resolution
- videoProcessingExecutors: throw errors instead of returning in validation
branches (encoderSupported, insufficient videos, no video connected) so
Promise.allSettled sees rejections
- types.ts: add trackSaveGeneration to NodeExecutionContext interface
- workflowStore: wire trackSaveGeneration into both execution context sites
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fix video element not reloading on regeneration by adding key prop tied
to video history ID. Fix cancel showing timeout message by passing
"user-cancelled" reason through AbortController and checking it in all
three executor catch blocks.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove dead trackSaveGeneration function (no longer called after executor
extraction) and unused type imports. Store: 3,838 -> 1,721 lines (55% reduction).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Wire extracted executors into workflowStore, replacing the ~1000-line
switch statement in executeWorkflow and ~750-line if-else chain in
regenerateNode with executor registry calls. Store reduced from 3,402
to 1,782 lines.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move getConnectedInputs (136 lines) and validateWorkflow (59 lines) into
connectedInputs.ts as pure functions taking (nodeId, nodes, edges).
Store methods become thin wrappers. Add 22 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move groupNodesByLevel, chunk, revokeBlobUrl, clearNodeImageRefs,
and concurrency settings into executionUtils.ts with 21 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace 6 duplicated header-building if/else chains (across executeWorkflow
and regenerateNode) with buildGenerateHeaders() and buildLlmHeaders() utility
functions. Add 13 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The loopCount (1x/2x/3x) feature was only applied in executeWorkflow()
but not in regenerateNode(), which is the code path triggered by
clicking the "Stitch" button. This adds the blob duplication logic to
both code paths and includes the UI controls and type definitions.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Refactor executeSingleNode error paths to throw instead of setting global
isRunning/currentNodeIds state, which corrupted sibling nodes running in
parallel via Promise.allSettled
- Validate WaveSpeed providedPollUrl with SSRF check before use
- Sanitize WaveSpeed taskId in provider with path-traversal validation
- Revoke blob URLs (URL.revokeObjectURL) before replacing outputVideo to
prevent memory leaks from large video files
- Move pause edge cleanup to outer executeWorkflow loop
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace RegExp constructor with replaceAll() for @variable substitution
in promptConstructor to prevent regex injection via variable names
- Wrap annotation, prompt, and promptConstructor execution cases in
try/catch to gracefully handle errors (log + set node error, continue)
- Fix MediaBunny resource cleanup type safety with closeable type guard
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- AudioInputNode: use named event handlers with removeEventListener in cleanup
- deduplicatedFetch: track setTimeout IDs and clear them in clearFetchCache()
- waitForPendingImageSyncs: clear timeout in finally block after Promise.race
- decodeWithMediaBunny: wrap in try/finally to close sink, input, blobSource
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
handleNodeDragStop used a hardcoded 300x280 fallback for node dimensions,
causing miscalculated centers for non-standard nodes (easeCurve 340x480,
videoStitch 400x280, audioInput 300x200). Now uses the same 3-level
fallback (measured → style → defaultNodeDimensions) as createGroup.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Split AudioInputNode waveform effect to avoid ResizeObserver churn on every animation tick
- Add missing kieApiKey/wavespeedApiKey deps to ModelParameters useEffect
- Clean up VideoSampleSource/Output on error in useApplySpeedCurve
- Fix off-by-one in useStitchVideos duplicate-frame skip (<= to <) and add try/finally for resource cleanup
- Replace leftover currentNodeId: null with currentNodeIds: [] in workflowStore
- Store full response metadata (status, headers, body) in deduplicatedFetch cache
- Add in-flight guard to imageStorage to prevent duplicate concurrent saves
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add inheritedFrom field to EaseCurveNodeData interface
- Add easeCurve to HandleType union
- Update getHandleType, getNodeHandles, isValidConnection for easeCurve
- Add easeCurve extraction in getConnectedInputs
- Propagate parent bezierHandles/easingPreset in both execution paths
- Fix validation.ts default data for easeCurve node
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add EaseCurveNodeData to type imports
- Add easeCurve as video source in getConnectedInputs
- Add easeCurve case to executeWorkflow with speed curve processing
- Add easeCurve case to regenerateNode for individual node execution
- Dynamic imports for applySpeedCurveAsync and createBezierEasing
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- useApplySpeedCurve hook with MediaBunny encoding pipeline (no frame blending, no preview mode)
- Standalone applySpeedCurveAsync export for store/API usage
- SpeedCurveProgress type for progress tracking
- EaseCurveNodeData interface with bezierHandles, easingPreset, outputDuration, status fields
- "easeCurve" added to NodeType union and WorkflowNodeData
- Default dimensions (340x480) and node data (easeInOutSine preset) registered
- Shared applySpeedCurveCore extracts common logic between hook and standalone function
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Multiple node instances (GenerateImageNode, GenerateVideoNode, etc.) were
each making their own /api/models requests when mounted, causing N duplicate
network requests when N nodes existed on the canvas.
This fix:
- Adds deduplicatedFetch utility that shares in-flight requests to the same URL
- Adds useProviderApiKeys() hook with shallow equality for stable API key refs
- Updates all components to use primitive dependencies instead of object refs
- Uses deduplicatedFetch for all model-fetching operations
Expected result: 1 request instead of N when multiple nodes need the same data.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add fetchWithTimeout utility for image save requests (30s timeout)
- Process node images in parallel batches (3 at a time) for faster saves
- Add timeout to waitForPendingImageSyncs (60s) to prevent infinite hangs
- Move isSaving flag reset to finally block for consistent state cleanup
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Extract MIME type from data URL header when fetch() Blob loses it
- Create new Blob with correct type for MediaBunny format detection
- Fix both executeWorkflow and regenerateNode videoStitch paths
Ensure handles render in all node states (disabled/checking/normal) by
extracting a shared renderHandles function. Move clipOrder syncing from
useMemo side-effect into a proper useEffect. Add dynamic video handle
resolution in WorkflowCanvas for indexed handles. Add VideoStitch
execution case in regenerateNode.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add level-based topological sort (groupNodesByLevel) to identify
nodes that can execute concurrently
- Change state from currentNodeId to currentNodeIds[] for tracking
multiple executing nodes
- Execute nodes in batches using Promise.allSettled with configurable
concurrency limit (default 3, adjustable 1-10)
- Integrate AbortController for fail-fast cancellation on errors
- Pass abort signals to API fetch calls for proper request cancellation
- Update UI: multiple nodes show execution border, FloatingActionBar
shows "N nodes" during parallel execution
- Add concurrency slider in Project Settings > Node Defaults tab
- Store concurrency preference in localStorage
Workflows with independent generate nodes (e.g., 3 parallel image
generations) now complete in ~20-25s instead of ~60-90s sequential.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
WorkflowCanvas.tsx:
- Import VideoStitchNode
- Add videoStitch to nodeTypes
- Add getNodeHandles case: inputs=["video", "audio"], outputs=["video"]
- Update isValidConnection to allow video→videoStitch connections
- Add minimap color: orange-500 (#f97316)
ConnectionDropMenu.tsx:
- Add videoStitch to VIDEO_TARGET_OPTIONS (first position)
- Add videoStitch to VIDEO_SOURCE_OPTIONS (produces video output)
- Add videoStitch to AUDIO_TARGET_OPTIONS (accepts audio input)
workflowStore.ts:
- Import VideoStitchNodeData type
- Add videoStitch to getSourceOutput (returns video type)
- Add executeWorkflow case for videoStitch with full stitching logic:
* Check encoder support
* Get connected inputs (videos, audio)
* Convert video data URLs to Blobs
* Prepare audio if connected (using prepareAudioAsync)
* Call stitchVideosAsync with progress callback
* Store output (blob URL for >20MB, data URL otherwise)
* Handle errors
Note: nodeDefaults.ts already had videoStitch dimensions and
createDefaultNodeData from Plan 02, so no changes needed there.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>