Resolve conflicts in 4 executor files by combining develop's
runWithFallback structure with feature branch's client-side polling.
Both capabilities are now integrated: executors use runWithFallback
for model redundancy, and pollGenerateTask for long-running Kie tasks.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Restore FTUX production logic (remove testing override)
- Fix generate3dExecutor clearOutput field and add modelId validation
- Remap startLevel index after loop partitioning in executeWorkflow
- Add missing mockTutorialExecution dep in FloatingActionBar
- Reset settingsTab to "primary" when fallbackModel is removed
- Clear orphaned fallbackParameters when removing fallback model
- Fix OutputGalleryNode removeMedia to splice single item, not all duplicates
- Add data-tutorial="save-button" to untitled save button in Header
- Move data-tutorial to layout-producing element in BaseNode
- Hydrate FTUXApiKeysStep localKeys from providerSettings
- Remove broken docs URL from ftuxStore tutorial steps
- Add error handling in loadTutorialSampleImage
- Fix mediaStorage ref array misalignment in outputGallery hydration
- Make OutputGalleryNodeData.videos optional to match usage
- Remove unused fitView destructuring from WorkflowCanvas
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* feat(49-01): add FTUX types and localStorage helpers
- Create src/types/ftux.ts with FTUXStep, FTUXModalProps, FTUXStepProps
- Add FTUX_COMPLETED_KEY to localStorage keys
- Add getFTUXCompleted() and setFTUXCompleted() helpers
- Follow existing localStorage pattern with server-safe checks
* feat(49-02): create tutorial state management with Zustand
- TutorialStep interface with id, message, highlightSelector, requiredAction
- FTUXState with tutorialActive, currentTutorialStep, tutorialSteps, lockedFeatures
- Actions: startTutorial, skipTutorial, completeCurrentStep, nextTutorialStep, resetTutorial
- setFTUXCompleted/getFTUXCompleted localStorage helpers
- Initial tutorial steps (5 steps, placeholders for Plan 03)
* feat(49-01): build FTUXModal container and step components
- Create FTUXModal.tsx: 4-step modal with navigation, skip confirmation
- Create FTUXWelcomeStep.tsx: Welcome screen with project intro
- Create FTUXApiKeysStep.tsx: Provider list with .env status checking
- Create FTUXModelDefaultsStep.tsx: Model selection via ModelSearchDialog
- Create FTUXReadyStep.tsx: Completion screen with tutorial option
- Follow WelcomeModal and ProjectSetupModal patterns
- Use Tailwind neutral-800 theme throughout
- Step indicators show progress (1-4)
- Back button hidden on step 1
- Skip confirmation shows nested dialog overlay
* feat(49-02): build typewriter hook and tutorial UI components
- useTypewriter hook with 50ms/char animation and isComplete flag
- TutorialMessage component with typewriter animation and dark backdrop
- ElementHighlight component with pulsing blue ring (2px border, 8px blur)
- Three-layer highlight: dimmed overlay (bg-black/60), blue ring (z-91), clickable window (z-92)
- TutorialOverlay coordinator with action detection (add-image-node, connect-nodes, run-workflow)
- Skip tutorial button in top-right corner
- pulse-ring keyframes added to globals.css
- Uses React portals for correct z-index stacking
* feat(49-03): replace WelcomeModal with FTUXModal in app entry point
- Import FTUXModal, getFTUXCompleted, setFTUXCompleted, useFTUXStore
- Add SSR-safe showFTUX state (initialized via useEffect)
- Render FTUXModal when showFTUX=true
- onComplete callback sets showFTUX=false and marks FTUX complete
- onStartTutorial callback hides modal and starts tutorial via ftuxStore
- WelcomeModal still available via logo click (not removed, just not on first visit)
* feat(49-03): integrate tutorial overlay and add data-tutorial attributes
WorkflowCanvas.tsx:
- Import TutorialOverlay and useFTUXStore
- Get tutorialActive and lockedFeatures from ftuxStore
- Apply dimming (opacity-30 + pointer-events-none) to Background, Controls, MiniMap when tutorial active
- Render TutorialOverlay component after AnnotationModal
FloatingActionBar.tsx:
- Add optional dataTutorial prop to NodeButton interface
- Add data-tutorial="image-button" to Image input button
- Add data-tutorial="output-button" to Output button
- These attributes allow ElementHighlight to target buttons during tutorial
* fix(49-03): resolve Zustand SSR hydration issue in WorkflowCanvas
- Replace direct useFTUXStore hook call with useState + useEffect pattern
- Subscribe to ftuxStore on client-side only via useEffect
- Initialize state with getState() after subscription
- Prevents 'getServerSnapshot should be cached' error during SSR
- Prevents 'Maximum update depth exceeded' infinite loop
* chore(49-03): add FTUX testing override to always show modal
- Force setShowFTUX(true) to bypass localStorage check
- Allows repeated testing without clearing localStorage each time
- Added clear TODO comment to revert before production
- Original production code commented out for easy restoration
* ux(49-03): improve FTUX modal copy and layout based on user testing
FTUXModal.tsx:
- Increase modal width from max-w-[520px] to max-w-[640px] for better readability
FTUXWelcomeStep.tsx:
- Remove large banana icon (w-20 h-20) for cleaner look
- Change headline from "Welcome to Node Banana" to "Let's get set up."
- Keep workflow description, update subtext to "This will only take a few quick steps."
FTUXApiKeysStep.tsx:
- Simplify description to emphasize .env.local security benefit
- New: "Add your API keys here, or save them to .env.local to keep them secure across sessions."
- Remove mention of settings (cleaner messaging)
FTUXModelDefaultsStep.tsx:
- Remove redundant "You can always change these later" from main description
- Remove "These defaults are applied when creating nodes" from footer (redundant)
- Keep single mention: "You can skip this step and configure them later in settings."
FTUXReadyStep.tsx:
- Remove large green checkmark icon (w-16 h-16 circular bg)
- Keep "All Set Up!" headline and description
- Keep both tutorial buttons unchanged
* ux(49-03): remove redundant .env.local text below API keys list
- Remove duplicate messaging at bottom of FTUXApiKeysStep
- Top description already mentions .env.local security benefit
- Cleaner, less repetitive UI
* copy(49-03): rewrite FTUX copy for clarity and conciseness
Applied principles: Clear, Concise, Consistent, Useful, Human
FTUXWelcomeStep:
- Headline: "Let's get set up." → "Let's get started."
- Body: Simplified from wordy workflow/pipeline jargon to clear action
Old: "Build AI workflows visually with nodes and connections. Create complex image and video generation pipelines by connecting simple building blocks."
New: "Connect AI models like building blocks to generate images, videos, and more."
- Removed defensive subtext ("This will only take a few quick steps")
FTUXApiKeysStep:
- Description: Clearer security benefit, less technical
Old: "Add your API keys here, or save them to .env.local to keep them secure across sessions."
New: "Add keys to use AI providers. For security, save them to your .env.local file instead of the browser."
FTUXModelDefaultsStep:
- Headline: "Default Models (Optional)" → "Choose Your Models (Optional)"
- Description: Removed redundant "by default when creating new nodes"
Old: "Choose which AI models to use by default when creating new nodes."
New: "Pick which AI models to use for images and videos."
- Removed defensive footer text ("You can skip...")
FTUXReadyStep:
- Headline: "All Set Up!" → "You're ready!"
- Body: Removed jargon and redundancy
Old: "You're ready to start building workflows. Would you like a quick tutorial to get started?"
New: "Want a quick tutorial?"
- Buttons: "Skip Tutorial" → "Skip", "Start Tutorial" → "Show me how"
* fix(49-03): remove double scrollbar in API Keys step
- Remove max-h-[380px] overflow-y-auto from provider list container
- FTUXModal already has overflow-y-auto on content area (line 112)
- Provider list now scrolls with rest of modal content, not separately
- Fixes nested scroll container causing double scrollbar
* copy(49-03): clarify browser storage in API Keys step
- Make it explicit that adding keys in UI = stored in browser
- Parenthetical "(stored in browser)" right after action
- "for better security" instead of "For security" flows better
- Clearer tradeoff between convenience (browser) and security (.env.local)
Old: "Add keys to use AI providers. For security, save them to your .env.local file instead of the browser."
New: "Add keys here to use AI providers (stored in browser), or save them to your .env.local file for better security."
* copy(49-03): add "across sessions" to API Keys security benefit
- Change "better security" to "better security across sessions"
- Makes the persistence benefit of .env.local more explicit
- Clarifies why file storage is better than browser storage
New: "Add keys here to use AI providers (stored in browser), or save them to your .env.local file for better security across sessions."
* fix(49-03): save API keys entered during FTUX onboarding
Problem: API keys entered in FTUX modal were stored in local state only
and disappeared when modal closed, requiring users to re-enter them.
Original plan decision (49-01): "API key inputs not persisted during FTUX flow"
Rationale: "Setup is informational only, actual persistence happens in ProjectSetupModal"
This created broken UX - users entered keys expecting them to work.
Solution:
- Import useWorkflowStore and updateProviderApiKey function
- Create handleKeyChange that saves to localStorage immediately via updateProviderApiKey
- Replace direct setLocalKeys with handleKeyChange in input onChange
- Keys now persist automatically as user types (saved as null if empty)
Impact: Users can now enter API keys during onboarding and they'll be
available immediately in the app without re-entry.
Deviation: Auto-fix bug (Rule 1) - keys not persisting broke user expectations
* fix(49-03): close FTUX modal and center tutorial message
Issue 1 - FTUX modal still visible after starting tutorial:
- Add setFTUXCompleted(true) to handleStartTutorial
- Ensures modal won't re-render even with testing override
- Modal now properly closes before tutorial starts
Issue 2 - Tutorial message overlapping floating action bar:
- Change TutorialMessage position from bottom-4 to center of screen
- Use top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 for true center
- Message now displays prominently in center, not at bottom
- Update comment: "contextual placement" → "center of screen for maximum visibility"
Before: bottom-4 left-1/2 -translate-x-1/2 (bottom center)
After: top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 (true center)
* fix(49-03): close WelcomeModal when starting tutorial
Problem: WelcomeModal (original quickstart modal with "New Project", "Load Workflow",
etc.) remained visible when user clicked "Show me how" to start tutorial, blocking the
tutorial UI.
Root cause: WelcomeModal is controlled by workflowStore.showQuickstart state and was not
being closed when tutorial started.
Solution:
- Import setShowQuickstart from useWorkflowStore
- Add setShowQuickstart(false) to handleStartTutorial
- WelcomeModal now closes before tutorial overlay appears
Now when tutorial starts, both FTUXModal and WelcomeModal are closed, allowing tutorial
overlay to display without obstruction.
* fix(49-03): implement complete tutorial progression flow
Problem: Tutorial stuck on "Let's cook." message without progressing.
Root causes:
1. Step 1 (welcome) had no requiredAction, so action detection never triggered
2. Steps 3-5 were placeholder steps with no content or actions
3. No auto-advance logic for informational steps
Solution:
ftuxStore.ts - Replace placeholder steps with real tutorial:
- Step 1: "Let's cook." (welcome, auto-advances after 3s)
- Step 2: "Click the Image button to add an image node." (highlights image button, requires add-image-node)
- Step 3: "Now add an Output node to see your results." (highlights output button, requires add-output-node)
- Step 4: "You're all set! Connect nodes to build workflows, or press Cmd+Enter to run." (completion, auto-advances)
- Add "add-output-node" to TutorialStep requiredAction type
TutorialOverlay.tsx - Add auto-advance and output detection:
- Steps without requiredAction now auto-advance after 3 seconds (typewriter completes ~2s)
- Add detection for "add-output-node" action (checks for node.type === "output")
- Early return cleanup timer to prevent memory leaks
Tutorial now flows: Welcome → Add Image → Add Output → Complete
Each step progresses based on user action or auto-advances for info steps.
* fix(49-03): make tutorial highlighted elements clickable and visible
Problem 1: Floating action bar was darkened during tutorial even though it
contains the highlighted image button that user needs to see and click.
Problem 2: Image button was not clickable - Layer 3 "clickable window" was
blocking clicks instead of allowing them through.
Root cause: ElementHighlight had full-screen dimmed overlay (Layer 1) blocking
clicks, and Layer 3 created an empty div that blocked the actual element.
Solution - Use box-shadow cutout technique:
- Remove solid dimmed overlay (bg-black/60)
- Remove Layer 3 entirely (not needed)
- Use box-shadow: "0 0 0 9999px rgba(0, 0, 0, 0.6)" on positioned div
- Creates dimmed overlay with cutout hole where highlighted element is
- Highlighted element remains fully visible (not dimmed)
- Highlighted element is fully clickable (no overlay blocking it)
- Everything else gets dimmed
FloatingActionBar.tsx:
- Import useFTUXStore (prepared for future use)
- Add tutorial state awareness (not currently used but ready for expansion)
ElementHighlight.tsx:
- Replace full-screen overlay + clickable window with box-shadow cutout
- Simpler 2-layer approach: dimmed background with hole + blue ring
- All pointer-events-none, so nothing blocks the actual DOM element
* fix(49-03): resolve Zustand SSR hydration issue in FloatingActionBar
Error: "The result of getServerSnapshot should be cached to avoid an infinite loop"
at FloatingActionBar (src/components/FloatingActionBar.tsx:345:58)
Same issue as WorkflowCanvas - direct useFTUXStore hook call during SSR.
Solution (identical pattern to WorkflowCanvas fix):
- Replace direct useFTUXStore hook with useState + useEffect pattern
- Initialize with false defaults (SSR-safe, no hydration mismatch)
- Subscribe to ftuxStore on client-side only via useEffect
- Initialize state with getState() after subscription
- Return cleanup function to unsubscribe on unmount
Before: const { tutorialActive, lockedFeatures } = useFTUXStore(...)
After: useState + useEffect subscription (client-side only)
This prevents the SSR hydration error while maintaining reactive updates.
* chore(49-03): restore production FTUX localStorage check
- Remove testing override that forced FTUX to show every time
- Restore production code: if (!getFTUXCompleted()) { setShowFTUX(true); }
- Remove TODO comment about reverting
- FTUX now only shows on first visit as intended
* feat(tutorial): add connection drop menu workflow steps
Extend the FTUX tutorial with 4 new steps that teach users how to use the
connection drop menu workflow pattern:
Step 6: Drag from output handle
- Prompts user to drag from the image node's output handle
- Tracks drag start via onConnectStart handler
Step 7: Release in empty space
- Prompts user to release to show the connection drop menu
- Tracks menu appearance via handleConnectEnd
Step 8: Explain connection menu
- Highlights the drop menu with blue ring
- Explains it shows compatible nodes
- Requires click to continue
Step 9: Select Generate Image
- Highlights "Generate Image" button in menu
- Tracks nanoBanana selection via handleMenuSelect
- Only advances when selected from menu (not FloatingActionBar)
Step 10: Tutorial complete
- Shows completion message with workflow tips
- Auto-advances after 3s and marks FTUX done
Implementation details:
- Add 3 new requiredAction types to TutorialStep interface
- Add 3 state tracking flags to FTUXState (connectionDragStarted, etc.)
- Add tutorial tracking in WorkflowCanvas connection lifecycle
- Add data-tutorial attributes for highlighting menu elements
- Import OnConnectStart type and create handleConnectStart handler
- Track menu appearance and nanoBanana selection with tutorialActive guards
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* refactor(tutorial): simplify drag-and-drop flow
Combine drag and drop instructions into a single step and immediately
highlight the Generate Image button when the context menu appears:
Changes:
- Combine step 6 (drag) and step 7 (drop) into one: "Drag from the output
handle and drop into empty space"
- Remove step 8 (explain menu) - go straight to highlighting Generate Image
- Step 6 now waits for menu to appear (show-connection-menu)
- Step 7 highlights Generate Image button immediately (add-nanoBanana-from-menu)
Removed unused tracking:
- Remove start-connection-drag requiredAction type
- Remove connectionDragStarted state flag and setter
- Remove handleConnectStart callback from WorkflowCanvas
- Remove onConnectStart prop from ReactFlow
- Remove OnConnectStart import
New flow is cleaner and more direct:
Step 5: Explain outputs (click to continue)
Step 6: Drag and drop to show menu (auto-advance)
Step 7: Select Generate Image (auto-advance)
Step 8: Complete
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* fix(tutorial): highlight Generate Image button immediately
Combine drag-and-drop and selection steps into one to ensure the Generate
Image button is highlighted as soon as the connection menu appears.
Problem:
- Previous flow had two separate steps (drag-drop, then select)
- 1 second delay between menu appearing and Generate Image highlighting
- Output handle was highlighted while menu was already visible (confusing)
Solution:
- Single step: "Drag from the output handle and drop into empty space. Then
select 'Generate Image'."
- highlightSelector targets the Generate Image button from the start
- ElementHighlight polls every 500ms, so highlights button immediately when
menu appears (no delay)
- Cleaner UX: instruction → action → immediate visual feedback
Removed:
- show-connection-menu requiredAction (no longer needed)
- connectionMenuShown state flag and setter
- Tutorial tracking in handleConnectEnd
New flow:
- Step 5: Explain outputs (click to continue)
- Step 6: Drag, drop, select Generate Image (highlight on button, auto-advance)
- Step 7: Complete
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* fix(tutorial): increase highlight z-index above connection menu
The ElementHighlight component was rendering at z-index 91, but the
ConnectionDropMenu is at z-index 100, causing the highlight ring to
appear behind the menu.
Change: Increase ElementHighlight z-index from 91 to 101
This ensures the pulsing blue ring appears on top of the menu while
still allowing clicks through (pointer-events-none).
Z-index stack:
- ElementHighlight: 101 (above menu)
- ConnectionDropMenu: 100
- Skip tutorial button: 94
- TutorialMessage: 93
- Click overlay: 92
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* fix(tutorial): highlight output handle when prompting drag action
Split the combined step back into two sequential steps with proper highlights
and instant transition between them.
Problem:
- Single step told user to "Drag from the output handle" but highlighted
the Generate Image button (which doesn't exist yet)
- Confusing visual feedback - wrong element highlighted for the instruction
Solution:
- Step 6: "Drag from the output handle and drop into empty space."
- Highlights: node-output-handle
- Action: show-connection-menu
- advanceDelay: 0ms (instant transition)
- Step 7: "Select 'Generate Image' to add an AI image generation node."
- Highlights: generate-image-option
- Action: add-nanoBanana-from-menu
- advanceDelay: 1000ms (default)
New feature: advanceDelay property
- Added to TutorialStep interface
- Configurable delay before advancing to next step after action completes
- Default: 1000ms (preserves existing behavior)
- Step 6 uses 0ms for instant transition when menu appears
Flow:
1. User sees output handle highlighted → drags and drops
2. Menu appears → step advances instantly (0ms delay)
3. Generate Image button immediately highlighted
4. User clicks → tutorial advances after 1s
Restored:
- show-connection-menu requiredAction
- connectionMenuShown state and setter
- Tutorial tracking in handleConnectEnd
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* fix(tutorial): subscribe to ftux state for action detection
The action detection useEffect wasn't re-running when connectionMenuShown
or nanoBananaAddedFromMenu changed because these states weren't in the
dependency array.
Problem:
- User drags and drops → menu appears
- setConnectionMenuShown(true) updates ftuxStore
- But action detection useEffect doesn't re-run (missing dependency)
- Step doesn't advance to highlight Generate Image button
Solution:
- Subscribe to connectionMenuShown and nanoBananaAddedFromMenu at component level
- Use these subscribed values instead of getState() calls
- Add them to useEffect dependency array
Now when these states change:
1. Component re-renders with new values
2. useEffect re-runs due to dependency change
3. Action is detected as completed
4. Step advances with configured delay (0ms for instant transition)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* feat(tutorial): add prompt node and connection steps
Extend tutorial with steps 8-9 to teach users:
- Adding nodes via FloatingActionBar (different from connection menu)
- Connecting nodes by dragging between existing handles
Changes:
- Add data-tutorial="prompt-button" to Prompt button
- Add data-tutorial="prompt-output-handle" to Prompt output handle
- Add "add-prompt-node" to requiredAction types
- Add step 8: Add Prompt node via FloatingActionBar
- Add step 9: Connect Prompt to Generate Image node
- Update step 10 (complete) message for clarity
- Add action detection for add-prompt-node in TutorialOverlay
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* fix(tutorial): wait for prompt node connection in step 9
Step 9 was advancing immediately because it checked for ANY edges,
but an edge already existed from step 7 (Image → Generate Image).
Changes:
- Add "connect-prompt-node" requiredAction type
- Update step 9 to use "connect-prompt-node" instead of "connect-nodes"
- Add detection logic that specifically checks for edges FROM prompt nodes
- Track edges in TutorialOverlay component state for reactive detection
- Add edges to useEffect dependency array
Now step 9 correctly waits for user to connect the prompt node
before advancing to the completion step.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* feat: prevent node overlap on creation with automatic collision detection
Implements AABB collision detection to automatically place new nodes in collision-free positions. When users add nodes via FloatingActionBar or keyboard shortcuts, the system now finds the nearest free position using a spiral search pattern (right, down, left, up, diagonals).
Changes:
- Add spatialLayout.ts with rectanglesIntersect() and findNearestFreePosition()
- Update addNode() to use collision detection before placing nodes
- Remove random offset from FloatingActionBar for more deterministic placement
- Use consistent 20px gap (COLLISION_GAP) matching existing STACK_GAP pattern
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* feat(tutorial): extend FTUX with content setup and resource guidance
Add four new tutorial steps to guide users through completing their first workflow:
- Prompt users to add text to the Prompt node
- Prompt users to add an image to the Image node
- Instruct users to run the workflow with Cmd/Ctrl+Enter
- Inform users about saving projects, templates, and Discord community
This ensures users complete a full workflow cycle during onboarding and know where to find help and resources.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* fix(tutorial): remove emojis from tutorial messages
Remove decorative emojis from the save-and-resources and completion steps for a cleaner, more professional appearance.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* fix(tutorial): improve viewport zoom timing with auto-populated nodes
Increase timeout from 400ms to 600ms and improve viewport setting logic
to ensure proper 0.7 zoom level when tutorial image node is added with
pre-loaded base64 data. Fetch fresh nodes from store and extend animation
duration for smoother transition.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* feat(tutorial): delay auto-population until after prompt connection
Change tutorial flow to create empty nodes initially and auto-populate
with sample content only after the prompt node is connected to generate.
This maintains hands-on learning while still removing friction.
Changes:
- Nodes created empty during tutorial
- Auto-populate after "connect-prompt-node" step completes
- Switch sample image: model.png → owl.jpg
- Update prompt: "wearing aviator sunglasses and a leather jacket"
- Add nodesPopulated ref to prevent duplicate population
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* feat(tutorial): improve messaging, dual highlights, and pulsing animation
- Change welcome message: "Let's cook" → "Let's go over the basics"
- Add dual highlight for connect-prompt step: both prompt output and
generate text input handles are now highlighted simultaneously
- Position connect-prompt message on left side of screen
- Update ElementHighlight to support array of selectors
- Add data-tutorial attribute to generate node's text input handle
- Pulsing animation already present via pulse-ring animation
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* feat(tutorial): implement mock execution and organized node demonstration
- Add mock workflow execution to save API costs during tutorial
- Mock execution simulates 5-second generation time with edge animations
- Loads pre-made owl aviator image instead of calling Gemini API
- Provides realistic experience without incurring charges
- Implement visible workflow tree demonstration
- Automatically builds branching workflow after mock execution
- Video branch: Prompt → Generate Video → Output
- LLM branch: Prompt → LLM → Generate Image #2 → Output
- Clean horizontal layout with 350px spacing between nodes
- Vertical separation of ±350px for clear branch distinction
- Improve user experience
- Auto-close run menu when advancing past tutorial steps
- Unlock canvas navigation after demonstration completes
- Zoom to 0.35 with centered viewport for complete tree overview
- Updated LLM prompt for nightclub scene generation
- Add tutorial assets
- Add owl aviator image (public/tutorial/owl-aviator.png)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* fix: restore .env.example file
Restore .env.example that was accidentally deleted in commit 9be881c.
This file is needed as a reference for users to set up their environment.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
BaseNode: the settings expand branch now clamps the computed height to
minHeight, matching the collapse and ResizeObserver branches.
connectedInputs: resolveTextSourcesThroughRouters now recurses through
switch nodes (same as routers) so upstream text sources are not missed.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The pre-subtraction in loadWorkflow was overridden by React Flow's
dimension reconciliation. Instead, correct at the source: in BaseNode's
expand timeout, read _settingsPanelHeight from node data and only add
the delta (measured - saved) so reloaded nodes don't double-count.
Also clear _settingsPanelHeight on collapse to avoid stale values.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Store measured settings panel height in node data (_settingsPanelHeight).
On workflow load, subtract it from persisted height so BaseNode's expand
effect re-adds the real panel height from a clean baseline instead of
double-counting.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The default content div used overflow-hidden which clipped handles positioned
at left: -7px / right: -7px. Nodes that need clipping (ImageInput, Annotation,
VideoTrim) already set their own contentClassName.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
contain: paint clips rendering at the element boundary like overflow:
hidden, cutting off connection handles. Keep layout and style
containment for performance without the clipping side effect.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The isDraggingNodeRef check had a race condition: fast mouse movement
could trigger onMouseEnter before React Flow's onNodeDragStart fired.
Adding e.buttons !== 0 catches all cases where a button is held,
which is always true during drag, with no timing dependency.
https://claude.ai/code/session_01MvD1n4QeXutgwUpKJuDGHa
When dragging a node over another, onMouseEnter/onMouseLeave were
firing on underlying nodes, updating hoveredNodeId in Zustand and
triggering re-renders of nodes with large base64 images.
- Add isDraggingNodeRef (set on onNodeDragStart, cleared on
onNodeDragStop) to suppress hover events during drag
- Add CSS contain: layout style paint on BaseNode content area to
isolate repaints within each node
https://claude.ai/code/session_01MvD1n4QeXutgwUpKJuDGHa
Two issues caused nodes to grow taller each time they scrolled back
into view with onlyRenderVisibleElements:
1. InlineParameterPanel initialized contentHeight to 0 and animated
from maxHeight:0 to the measured height on every remount. This CSS
transition caused the ResizeObserver in BaseNode to see the panel
growing and add its height to the node — even though the node
already included it. Fix: when mounted with expanded=true, render
with maxHeight:"none" (no transition) so the panel appears at full
size instantly.
2. The ResizeObserver skip in BaseNode only caught a single observation.
The panel settling could fire multiple times during the CSS
transition. Fix: use a time-based suppression (300ms) that syncs the
tracked height ref without modifying node dimensions for all
observations during the settle window.
https://claude.ai/code/session_01MvD1n4QeXutgwUpKJuDGHa
The previous fix skipped the expand animation on initial mount but
missed the ResizeObserver path. On remount, trackedSettingsHeightRef
resets to 0, and the ResizeObserver sees the full panel height as a
delta, adding it to the node height that already includes the panel.
Add skipFirstObserveRef: when a node mounts with settings already
expanded, the first ResizeObserver callback syncs the tracked height
without calling setNodes, preventing the cumulative height growth.
https://claude.ai/code/session_01MvD1n4QeXutgwUpKJuDGHa
When a node with inline parameters scrolls off-screen, React Flow
unmounts it, resetting trackedSettingsHeightRef to 0. On remount the
expand effect would add the panel height to the node again, even though
it was already included. Skip the expand animation on initial mount and
just sync the tracked ref from the DOM instead.
https://claude.ai/code/session_01MvD1n4QeXutgwUpKJuDGHa
Replace broken `.react-flow__pane.dragging` DOM query guard with a shared
`isPanningRef` set by ReactFlow's onMoveStart/onMoveEnd callbacks. Clear
hoveredNodeId when panning starts. Use a derived boolean selector in
useVideoAutoplay so hovering node A doesn't re-render video nodes B–E.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Improve settings panel expand/collapse with animation-aware resize
suppression. Refactor Gemini controls to responsive grid layout with
column-first reordering. Add max-width to LLM controls. Move prompt
variable button to a bottom bar with backdrop blur. Use object-contain
for SplitGrid source image.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Animate InlineParameterPanel expand/collapse with max-height transition
instead of conditional rendering. Lock BaseNode content height during
resize operations to prevent intermediate layout states causing image
flicker.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Rapid mouse movement across the canvas fires multiple mouseout events
per frame, each triggering ~150 Zustand selector evaluations. This
coalesces hover updates into one per animation frame and skips them
entirely during canvas panning/dragging.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The capabilities prop doesn't exist on ModelSearchDialogProps. Use the
correct initialCapabilityFilter="image" prop instead.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Wrap the ResizeObserver callback in requestAnimationFrame with
cancellation to coalesce rapid resize events into one setNodes call
per frame. Cleanup cancels any pending RAF on unmount.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Increase resize handle hit area from 8px to 16px (edge handles) and
from 3px to 5px (corner handles) so they're easier to grab.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Change outer wrapper bg from #2a2a2a to bg-neutral-800 to match node body,
eliminating visible color mismatch at rounded corners
- Remove overflow-hidden from InlineParameterPanel (was clipping fields)
- Use min(180px, 100%) in grid minmax so columns shrink to fit narrow nodes
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add bg-[#2a2a2a] rounded-lg to outer wrapper when settings expanded to
fill gap behind rounded corners at node/panel junction
- Reduce grid min column width from 240px to 180px so fields fit in narrow nodes
- Add overflow-hidden to InlineParameterPanel content div as safety net
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Convert trackedSettingsHeight from useState to useRef to eliminate a
race condition between two useLayoutEffect hooks. On expand, both the
rAF-based measure (Effect 1) and the ResizeObserver (Effect 2) were
adding the panel height — a double-add. On collapse only one subtracted,
leaving residual height each cycle.
The fix removes the expand branch from Effect 1 (now collapse-only) and
lets the ResizeObserver solely handle initial and dynamic measurement.
Using a ref also prevents the ResizeObserver from being torn down and
recreated on every height change.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
calculateAspectFitSize was receiving the total node height (content +
settings panel), producing incorrect aspect-fit dimensions when settings
were expanded. Now subtracts trackedSettingsHeight before calculating
and re-adds it when applying the final height.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Switch BaseNode wrapper from `display: contents` to flex layout when
settings are expanded so NodeResizer handles span the full visual height.
Height management is now centralized in BaseNode via useLayoutEffect +
ResizeObserver instead of per-node useEffects that compounded height.
- BaseNode: track settings panel height, adjust node dimensions on
expand/collapse, observe dynamic content changes
- InlineParameterPanel: remove animation (instant show/hide), remove
selection ring logic (now handled by BaseNode outer container)
- GenerateImageNode/GenerateVideoNode: remove buggy height management
useEffects and parameterPanelRef
- All 5 node types: remove `selected` prop from InlineParameterPanel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move InlineParameterPanel from BaseNode children to a settingsPanel prop
rendered as a sibling of the bordered div. This fixes:
- Notch between preview and settings (width mismatch from border inset)
- Selection ring overlap/gap at the junction (clip-path on separate overlay)
- Bottom border and rounding when settings expanded
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add settingsExpanded prop to BaseNode. When true + selected, the node
div uses rounded-t-lg instead of rounded-lg so its ring has no bottom
rounding. Combined with InlineParameterPanel's overlapping ring with
rounded-b-lg, this creates a seamless continuous selection outline.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Revert min-h-full back to h-full (which broke preview layout). Instead,
InlineParameterPanel uses -mt-[3px] negative margin when expanded+selected
to overlap with BaseNode's ring bottom edge, creating a seamless continuous
blue outline around both preview and settings areas.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Change BaseNode inner div from h-full to min-h-full so it grows to
encompass the settings panel. The ring now wraps the entire area as
one continuous outline instead of two separate rings with a gap.
Removed the now-unnecessary selected prop from InlineParameterPanel.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
React Flow prioritizes node.width over node.style.width for rendering.
NodeResizer writes to node.width but the aspect-fit handler was reading
from node.style and only writing back to node.style — so resized
dimensions were silently overridden. Extract getNodeDimension() and
applyNodeDimensions() helpers to read/write both sources consistently.
Also removes an unused Zustand store subscription that caused unnecessary
re-renders.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The aspect-fit double-click feature broke after manual resize because imperative
DOM listeners (useEffect + addEventListener) fall out of sync when React Flow
re-renders resize controls. Switches to a React onDoubleClick handler on a
`display: contents` wrapper, which stays in sync across all re-renders.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Attach dblclick listener to stable .react-flow__node wrapper instead of
individual .react-flow__resize-control elements. React Flow recreates
resize controls on re-render after manual resize, leaving old listeners
on stale DOM nodes. Event delegation ensures the handler survives across
re-renders.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When a node has media (image/video) and resize handles are visible,
double-clicking any resize handle resizes the node to match the media's
aspect ratio, preferring to grow rather than shrink. Applies to all
selected nodes for multi-selection consistency.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Change fullBleed nodes from transparent to subtle bg-neutral-800/50 with border-neutral-700/40
- Makes empty GenerateImage, GenerateVideo, and LLMGenerate nodes visible on canvas
- Content still covers background when present (images/videos fill the area)
Add hoveredNodeId to store, set from BaseNode mouse events, read in
FloatingNodeHeader. Controls now appear when hovering any part of
the node, not just the floating header strip.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>