Adds a new videoInput node type that allows users to drag-and-drop or
browse for video files (MP4, WebM, QuickTime), preview them inline with
native video controls, and feed them into downstream video processing
nodes. Includes full media externalization/hydration support, Shift+Y
keyboard shortcut, and ConnectionDropMenu integration.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the local Set variable in executeWorkflow() with direct
reads/writes to the Zustand store field. The dual tracking was
redundant since get() is synchronous and Set.has() is O(1).
Extract a resetSkippedNodes() helper to DRY up the two cleanup blocks.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The rebase dropped the commit that re-added skippedNodeIds to the store
interface since develop had already extracted it to a local variable.
However, WorkflowCanvas.tsx needs to observe skippedNodeIds from the
store to apply visual dimming during execution.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
skippedNodeIds was in the Zustand store interface but never read by any
component — it was only used as a local variable during executeWorkflow.
Removed the store field/initial state/set() calls, keeping only the local
variable.
Also extracted the duplicate 5-line skip-reset block (success + error paths)
into a resetSkippedNodes() helper inside executeWorkflow.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The directoryPath field was defined in WorkflowFile and checked during
load, but never written during save. Workflows opened from a different
machine or via file picker had no way to find their externalized media
files, so all ref-based nodes appeared empty.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add 14 tests covering:
- Optional inputs with no data are skipped
- Skip propagation cascades downstream (ANY merge policy)
- Shared nodes are not skipped
- Backward compatibility without isOptional
- Skipped status cleared after workflow completes
- Multi-level cascade
Also add skippedNodeIds to WorkflowCanvas test mock.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add node-skipped CSS class (opacity 0.35) for skip dimming
- Expose skippedNodeIds in Zustand store for reactive CSS updates
- Apply node-skipped class in WorkflowCanvas alongside switch-dimmed
- Clear skippedNodeIds on workflow stop, reset, and completion
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When an optional input node has no data, it and all downstream nodes
with a skipped source are silently skipped during execution. Uses
ANY merge policy — if any source is skipped, the downstream node
is also skipped. Skipped status is reset to idle after workflow
completes or errors.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Saves the base directory to localStorage when creating a project and
prefills it next time the "New Project" modal opens, reducing repetitive
path entry for users who store projects under the same parent directory.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
BaseNode: the settings expand branch now clamps the computed height to
minHeight, matching the collapse and ResizeObserver branches.
connectedInputs: resolveTextSourcesThroughRouters now recurses through
switch nodes (same as routers) so upstream text sources are not missed.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The pre-subtraction in loadWorkflow was overridden by React Flow's
dimension reconciliation. Instead, correct at the source: in BaseNode's
expand timeout, read _settingsPanelHeight from node data and only add
the delta (measured - saved) so reloaded nodes don't double-count.
Also clear _settingsPanelHeight on collapse to avoid stale values.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Store measured settings panel height in node data (_settingsPanelHeight).
On workflow load, subtract it from persisted height so BaseNode's expand
effect re-adds the real panel height from a clean baseline instead of
double-counting.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Variables from upstream Prompt nodes weren't discovered when a Router sat
between the Prompt and PromptConstructor. Added resolveTextSourcesThroughRouters()
helper that recursively traverses router nodes to find actual text sources,
used in both the component and executor.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The Split button was permanently disabled because sourceImage was only
set during execution, not when an edge was connected. Added a reactive
effect that watches for connected images and updates sourceImage.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When a router node had multiple output edges to the same downstream node
(e.g., passing both text and image), only the first edge type received
data. The shared _visited set prevented the router from being traversed
a second time, causing subsequent edge types to get empty results.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The cache key was using only src.slice(0, 200) which is not unique —
different base64 images share the same MIME prefix and similar headers.
Now samples from multiple positions (start, middle, end) plus length
to virtually eliminate collisions.
https://claude.ai/code/session_01MvD1n4QeXutgwUpKJuDGHa
Renders low-resolution JPEG thumbnails (256px, q=0.6) in nodes when
zoomed out (effective width < 300px), swapping to full resolution when
zoomed in. Thumbnails are generated eagerly and cached in memory.
- New utility: imageThumbnail.ts (offscreen canvas downscaling)
- New cache: thumbnailCache.ts (ephemeral Map-based cache)
- New hook: useAdaptiveImageSrc (zoom-aware src selector)
- Integrated into all image-bearing nodes (GenerateImage, ImageInput,
Output, Annotation, SplitGrid, VideoFrameGrab, OutputGallery, GLBViewer)
- Lightbox/modal views always use full resolution
https://claude.ai/code/session_01MvD1n4QeXutgwUpKJuDGHa
Replace old input/select styling with bg-[#1a1a1a] rounded-md pattern,
switch grid layouts to flex, add rotating chevron for Advanced toggle,
tighten parsed items container and auto-resize formula, and update
default dimensions from 360x360 to 340x260 for a more compact node.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The easeCurve settings handle propagated bezierHandles and easingPreset
but omitted outputDuration, so children always used their local duration
instead of the parent's.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
On 144Hz+ displays, requestAnimationFrame fires ~144 times/sec. This
adds a throttledRAF utility that limits callback execution to ~60fps
regardless of display refresh rate, normalizing performance across
60Hz, 120Hz, and 144Hz monitors.
Applied to:
- workflowStore hover debounce (event-driven throttle)
- FloatingNodeHeader position tracking (continuous loop throttle)
- ModelParameters ResizeObserver (event-driven throttle)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Rapid mouse movement across the canvas fires multiple mouseout events
per frame, each triggering ~150 Zustand selector evaluations. This
coalesces hover updates into one per animation frame and skips them
entirely during canvas panning/dragging.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The capabilities prop doesn't exist on ModelSearchDialogProps. Use the
correct initialCapabilityFilter="image" prop instead.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Skip Zustand set() when hoveredNodeId already matches the incoming value.
Prevents redundant store updates when the mouse stays on the same node
or when onMouseLeave fires with null when already null.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove solid color header bar from groups, replace with floating rounded-rectangle label at top-left
- Add floating controls toolbar (color picker, lock, delete) at top-right with bg-neutral-800/80 backdrop
- Both label and controls use transform: scale(1/zoom) for constant screen size regardless of canvas zoom
- Remove headerHeight offset from createGroup in workflowStore (no longer reserves vertical space for header)
- Keep all existing group interactions: rename, recolor, lock, delete, drag, resize
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When pasting nodes with inline parameters expanded, the copied
style.height (which included settings panel contribution) was preserved,
causing BaseNode's ResizeObserver to add panel height again on top of the
already-inflated height. Now pasteNodes() resets height to type defaults
while preserving user-set width.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
loadWorkflow now sets showQuickstart: false so the modal doesn't
persist over a loaded project. Previously the isCanvasEmpty gate
handled this implicitly.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove duplicate idle-state tests in GenerateImageNode and GenerateVideoNode
- Fix misleading "Text target labels" comment to "Text source labels"
- Use object-contain on AnnotationNode so full image is visible for annotation
- Add abort signal checks to Router/Switch/ConditionalSwitch executors
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add hoveredNodeId to store, set from BaseNode mouse events, read in
FloatingNodeHeader. Controls now appear when hovering any part of
the node, not just the floating header strip.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
After disconnecting an image edge, the target node's inputImages data
was not cleared. On regeneration, useStoredFallback would pick up the
stale images and send them to the API, causing results to still resemble
the old reference. Now removeEdge and onEdgesChange call
clearStaleInputImages to reset inputImages when no image-source edges
remain on the target node.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The else-if chain in blockedTypes detection meant that when a switch/
conditionalSwitch node was itself dimmed but had an enabled output,
the finalDimmed.has(source) check was skipped entirely. Changed the
dimmed-source check from else-if to a standalone if so it runs for
all source types, including switch and conditionalSwitch.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The dimming algorithm processed potentially-dimmed nodes in arbitrary
order, causing nodes downstream of a rescued convergence point to stay
dimmed. Fix by topologically sorting the candidate set (upstream-first)
and checking finalDimmed instead of potentiallyDimmed, so rescued nodes
properly propagate their active status downstream.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds an evaluationPaused flag that lets users reset evaluation state
and un-dim all downstream paths. The flag auto-resets on workflow
execution or manual rule edits.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The customTitle and comment fields are typed as string | undefined in
ConditionalSwitchNodeData. The null values were masked by an 'as' cast
but caused strict type errors. These fields are optional and don't need
explicit defaults.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The same 20-line block for evaluating rules and updating node data before
executing a ConditionalSwitch appeared in both executeWorkflow and
executeSelectedNodes. Extract to evaluateAndExecuteConditionalSwitch helper.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Identical rule evaluation logic existed in ConditionalSwitchNode.tsx and
workflowStore.ts. Extract to src/store/utils/ruleEvaluation.ts and
import from both locations.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
ConditionalSwitch should act as a gate/trigger, not a data router.
Active outputs now trigger downstream execution without forwarding
the upstream text through the connection.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add geminiApiKey to useProviderApiKeys hook. Update GenerateVideoNode to
include Gemini as a provider when API key is configured, and pass the
X-Gemini-API-Key header when fetching models.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add Anthropic as a third LLM provider with Claude Opus 4.6, Sonnet 4.5,
and Haiku 4.5 models. Extend Google provider with Gemini 3.1 Pro.
Includes full API route support with multimodal content blocks,
provider settings UI, temperature clamping (Anthropic max 1.0),
header builder plumbing, and comprehensive test coverage.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Nano Banana 2 (gemini-3.1-flash-image) supports a new searchTypes API
that allows enabling web search and image search independently. This adds
a useImageSearch toggle visible only for Nano Banana 2, while keeping the
existing Google Search toggle using the legacy format for Nano Banana Pro.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove router/switch/conditionalSwitch entries from WorkflowCanvas
defaultDimensions and validation.ts (these types only exist on develop)
- Add ModelType import and cast in nodeDefaults.ts for type safety
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Nano Banana 2 entry to GEMINI_IMAGE_MODELS in model registry
- Add model to GenerateImageNode dropdown with 512px resolution option
- Extend resolution/Google Search gates to support nano-banana-2
- Replace hardcoded model name ternaries with MODEL_DISPLAY_NAMES lookup
in workflowStore, nodeDefaults, and GenerateImageNode migration code
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Import ConditionalSwitchNodeData type in dimmingUtils.ts
- Add conditionalSwitch block to collect potentially dimmed nodes
- Non-matching rules (isMatched=false) trigger downstream dimming
- Default output dims when ANY rule matches (inactive when no match)
- Extend smart cascade blockedTypes collection
- Check conditionalSwitch rules for match status
- Add inactive outputs to blockedTypes
- Extend hasReplacementInput check to skip non-matching outputs
- Guard conditionalSwitch nodes from dimming in WorkflowCanvas
- Updated guard: if (node.type === "switch" || node.type === "conditionalSwitch")
Phase 44's dimming system now handles both Switch and Conditional Switch.
- Import executeConditionalSwitch in workflowStore
- Add evaluateRuleMatch helper function for rule evaluation
- Add conditionalSwitch case to executeWorkflow with fresh match evaluation
- Add conditionalSwitch case to regenerateNode with same pattern
- Import ConditionalSwitchNodeData and MatchMode in connectedInputs
- Add conditionalSwitch passthrough in getConnectedInputsPure
- Block non-active outputs (isMatched=false) from data flow
- Default output active when no rules match
- Active outputs recursively get upstream text
- Add MatchMode type (exact, contains, starts-with, ends-with)
- Add ConditionalSwitchRule interface with id, value, mode, label, isMatched
- Add ConditionalSwitchNodeData interface with incomingText and rules array
- Add conditionalSwitch to NodeType union (after switch)
- Add ConditionalSwitchNodeData to WorkflowNodeData union
- Add default data with single rule (mode: contains, empty value)
- Add default dimensions (260x180, wider than Switch for mode dropdown)
- Add executeConditionalSwitch passthrough executor
- Add conditionalSwitch to VALID_NODE_TYPES in validation
- Export ConditionalSwitchNode from components index (component created in next task)
When paths reconverge downstream of a Switch, dimmed nodes (from disabled
outputs) still held stale data from previous runs. getConnectedInputs now
accepts dimmedNodeIds and skips any source node in the dimmed set, preventing
disabled Switch paths from leaking data into downstream nodes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>