Replace identical inline context creation in executeWorkflow and regenerateNode
with a single shared helper, ensuring consistent behavior across both code paths.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- fal.ts: Use model capabilities to determine fallback content-type
(video/mp4 vs image/png) instead of defaulting to video for all models
- replicate.ts: Increase polling timeout to 10 min for video models;
filter output array to valid strings before URL validation
- nanoBananaExecutor.ts: Replace read-modify-write on outputGallery with
atomic appendOutputGalleryImage using Zustand set() callback
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Providers:
- replicate: add SSRF validation on mediaUrl before fetch
- fal/kie/replicate/wavespeed: large-video returns data="" with url set
instead of putting raw URL in data field (violates GenerationOutput.data semantic)
- kie: remove stale WaveSpeed JSDoc block from kie provider file
- route.ts: update all output handling to support data="" + url for large videos
Executors:
- generateVideoExecutor/nanoBananaExecutor: track save-generation fetch in
pendingImageSyncs via new trackSaveGeneration context method so auto-save
waits for server ID resolution
- videoProcessingExecutors: throw errors instead of returning in validation
branches (encoderSupported, insufficient videos, no video connected) so
Promise.allSettled sees rejections
- types.ts: add trackSaveGeneration to NodeExecutionContext interface
- workflowStore: wire trackSaveGeneration into both execution context sites
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fix video element not reloading on regeneration by adding key prop tied
to video history ID. Fix cancel showing timeout message by passing
"user-cancelled" reason through AbortController and checking it in all
three executor catch blocks.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove dead trackSaveGeneration function (no longer called after executor
extraction) and unused type imports. Store: 3,838 -> 1,721 lines (55% reduction).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Wire extracted executors into workflowStore, replacing the ~1000-line
switch statement in executeWorkflow and ~750-line if-else chain in
regenerateNode with executor registry calls. Store reduced from 3,402
to 1,782 lines.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move getConnectedInputs (136 lines) and validateWorkflow (59 lines) into
connectedInputs.ts as pure functions taking (nodeId, nodes, edges).
Store methods become thin wrappers. Add 22 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move groupNodesByLevel, chunk, revokeBlobUrl, clearNodeImageRefs,
and concurrency settings into executionUtils.ts with 21 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace 6 duplicated header-building if/else chains (across executeWorkflow
and regenerateNode) with buildGenerateHeaders() and buildLlmHeaders() utility
functions. Add 13 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The loopCount (1x/2x/3x) feature was only applied in executeWorkflow()
but not in regenerateNode(), which is the code path triggered by
clicking the "Stitch" button. This adds the blob duplication logic to
both code paths and includes the UI controls and type definitions.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Refactor executeSingleNode error paths to throw instead of setting global
isRunning/currentNodeIds state, which corrupted sibling nodes running in
parallel via Promise.allSettled
- Validate WaveSpeed providedPollUrl with SSRF check before use
- Sanitize WaveSpeed taskId in provider with path-traversal validation
- Revoke blob URLs (URL.revokeObjectURL) before replacing outputVideo to
prevent memory leaks from large video files
- Move pause edge cleanup to outer executeWorkflow loop
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace RegExp constructor with replaceAll() for @variable substitution
in promptConstructor to prevent regex injection via variable names
- Wrap annotation, prompt, and promptConstructor execution cases in
try/catch to gracefully handle errors (log + set node error, continue)
- Fix MediaBunny resource cleanup type safety with closeable type guard
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- AudioInputNode: use named event handlers with removeEventListener in cleanup
- deduplicatedFetch: track setTimeout IDs and clear them in clearFetchCache()
- waitForPendingImageSyncs: clear timeout in finally block after Promise.race
- decodeWithMediaBunny: wrap in try/finally to close sink, input, blobSource
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
handleNodeDragStop used a hardcoded 300x280 fallback for node dimensions,
causing miscalculated centers for non-standard nodes (easeCurve 340x480,
videoStitch 400x280, audioInput 300x200). Now uses the same 3-level
fallback (measured → style → defaultNodeDimensions) as createGroup.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Split AudioInputNode waveform effect to avoid ResizeObserver churn on every animation tick
- Add missing kieApiKey/wavespeedApiKey deps to ModelParameters useEffect
- Clean up VideoSampleSource/Output on error in useApplySpeedCurve
- Fix off-by-one in useStitchVideos duplicate-frame skip (<= to <) and add try/finally for resource cleanup
- Replace leftover currentNodeId: null with currentNodeIds: [] in workflowStore
- Store full response metadata (status, headers, body) in deduplicatedFetch cache
- Add in-flight guard to imageStorage to prevent duplicate concurrent saves
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add inheritedFrom field to EaseCurveNodeData interface
- Add easeCurve to HandleType union
- Update getHandleType, getNodeHandles, isValidConnection for easeCurve
- Add easeCurve extraction in getConnectedInputs
- Propagate parent bezierHandles/easingPreset in both execution paths
- Fix validation.ts default data for easeCurve node
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add EaseCurveNodeData to type imports
- Add easeCurve as video source in getConnectedInputs
- Add easeCurve case to executeWorkflow with speed curve processing
- Add easeCurve case to regenerateNode for individual node execution
- Dynamic imports for applySpeedCurveAsync and createBezierEasing
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- useApplySpeedCurve hook with MediaBunny encoding pipeline (no frame blending, no preview mode)
- Standalone applySpeedCurveAsync export for store/API usage
- SpeedCurveProgress type for progress tracking
- EaseCurveNodeData interface with bezierHandles, easingPreset, outputDuration, status fields
- "easeCurve" added to NodeType union and WorkflowNodeData
- Default dimensions (340x480) and node data (easeInOutSine preset) registered
- Shared applySpeedCurveCore extracts common logic between hook and standalone function
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Multiple node instances (GenerateImageNode, GenerateVideoNode, etc.) were
each making their own /api/models requests when mounted, causing N duplicate
network requests when N nodes existed on the canvas.
This fix:
- Adds deduplicatedFetch utility that shares in-flight requests to the same URL
- Adds useProviderApiKeys() hook with shallow equality for stable API key refs
- Updates all components to use primitive dependencies instead of object refs
- Uses deduplicatedFetch for all model-fetching operations
Expected result: 1 request instead of N when multiple nodes need the same data.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add fetchWithTimeout utility for image save requests (30s timeout)
- Process node images in parallel batches (3 at a time) for faster saves
- Add timeout to waitForPendingImageSyncs (60s) to prevent infinite hangs
- Move isSaving flag reset to finally block for consistent state cleanup
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Extract MIME type from data URL header when fetch() Blob loses it
- Create new Blob with correct type for MediaBunny format detection
- Fix both executeWorkflow and regenerateNode videoStitch paths
Ensure handles render in all node states (disabled/checking/normal) by
extracting a shared renderHandles function. Move clipOrder syncing from
useMemo side-effect into a proper useEffect. Add dynamic video handle
resolution in WorkflowCanvas for indexed handles. Add VideoStitch
execution case in regenerateNode.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add level-based topological sort (groupNodesByLevel) to identify
nodes that can execute concurrently
- Change state from currentNodeId to currentNodeIds[] for tracking
multiple executing nodes
- Execute nodes in batches using Promise.allSettled with configurable
concurrency limit (default 3, adjustable 1-10)
- Integrate AbortController for fail-fast cancellation on errors
- Pass abort signals to API fetch calls for proper request cancellation
- Update UI: multiple nodes show execution border, FloatingActionBar
shows "N nodes" during parallel execution
- Add concurrency slider in Project Settings > Node Defaults tab
- Store concurrency preference in localStorage
Workflows with independent generate nodes (e.g., 3 parallel image
generations) now complete in ~20-25s instead of ~60-90s sequential.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
WorkflowCanvas.tsx:
- Import VideoStitchNode
- Add videoStitch to nodeTypes
- Add getNodeHandles case: inputs=["video", "audio"], outputs=["video"]
- Update isValidConnection to allow video→videoStitch connections
- Add minimap color: orange-500 (#f97316)
ConnectionDropMenu.tsx:
- Add videoStitch to VIDEO_TARGET_OPTIONS (first position)
- Add videoStitch to VIDEO_SOURCE_OPTIONS (produces video output)
- Add videoStitch to AUDIO_TARGET_OPTIONS (accepts audio input)
workflowStore.ts:
- Import VideoStitchNodeData type
- Add videoStitch to getSourceOutput (returns video type)
- Add executeWorkflow case for videoStitch with full stitching logic:
* Check encoder support
* Get connected inputs (videos, audio)
* Convert video data URLs to Blobs
* Prepare audio if connected (using prepareAudioAsync)
* Call stitchVideosAsync with progress callback
* Store output (blob URL for >20MB, data URL otherwise)
* Handle errors
Note: nodeDefaults.ts already had videoStitch dimensions and
createDefaultNodeData from Plan 02, so no changes needed there.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Added AudioInputNode export to nodes/index.ts
- Added audioInput to defaultNodeDimensions (300x200) and createDefaultNodeData
- Registered audioInput in WorkflowCanvas nodeTypes map
- Updated getHandleType to recognize audio handles
- Added audioInput to getNodeHandles (no inputs, audio output)
- Updated isValidConnection for audio-to-audio validation
- Added audio to ConnectionDropState handleType union
- Updated findCompatibleHandle to accept audio type
- Added AUDIO_SOURCE_OPTIONS and AUDIO_TARGET_OPTIONS to ConnectionDropMenu
- Added audio array to getConnectedInputs return type
- Updated getSourceOutput to handle audioInput nodes
- Added audioInput execution case (no-op, data source)
- Added AudioInputNodeData import to workflowStore
- Updated DEFAULT_DIMENSIONS in WorkflowCanvas and quickstart/validation.ts
- Updated createDefaultNodeData in quickstart/validation.ts
- Added violet minimap color (#a78bfa) for audioInput nodes
- Fix Kie.ai GPT Image 1.5 failing to retrieve output URL by parsing
resultJson as JSON string (was treated as object incorrectly)
- Add 1x5 grid option to SplitGridNode for vertical contact sheets
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Extract autocomplete logic to usePromptAutocomplete hook
- Add PromptConstructorEditorModal with portal rendering
- Sync PromptConstructor outputText reactively for downstream nodes
- Add headerButtons prop to BaseNode for custom header actions
- Rename Blank Canvas to New Project with ProjectSetupModal integration
- Auto-push generated images to connected OutputGallery nodes
- Deduplicate images in OutputGallery during workflow execution
- Move PromptNode variable button to header with hover animation
- Extract AvailableVariable interface to types/nodes.ts
- Update tests for onNewProject rename
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Install react-compare-slider dependency
- Add imageCompare to NodeType union
- Add ImageCompareNodeData interface (imageA, imageB fields)
- Add to WorkflowNodeData union type
- Register in nodeDefaults with 400x360 dimensions
- Add to WorkflowCanvas nodeTypes and minimap (teal color)
- Add to ConnectionDropMenu IMAGE_TARGET_OPTIONS
- Add executeWorkflow case to assign images[0] to imageA, images[1] to imageB
- Export ImageCompareNode from components/nodes/index
- Add to validation.ts DEFAULT_DIMENSIONS and createDefaultNodeData
- Add variableName field to PromptNodeData (optional, backward compatible)
- Add promptConstructor to NodeType union
- Add PromptConstructorNodeData interface (template, outputText, unresolvedVars)
- Add to WorkflowNodeData union type
- Add promptConstructor to defaultNodeDimensions (340x280)
- Add createDefaultNodeData case for promptConstructor
- Modified PromptNode with @ variable naming dialog using createPortal
- Variable name validation: alphanumeric + underscore, max 30 chars
- Blue @ icon when variableName set, dimmed when not set
- Dialog shows variable name input, preview, Save/Clear buttons
- Register PromptConstructorNode in WorkflowCanvas nodeTypes
- Add promptConstructor minimap color (#f472b6 pink)
- Add to TEXT_TARGET_OPTIONS and TEXT_SOURCE_OPTIONS in ConnectionDropMenu
- Add getConnectedInputs support for promptConstructor outputText
- Add executeWorkflow case for promptConstructor:
- Finds connected prompt nodes via text edges
- Builds variable map from variableName + prompt values
- Resolves template by replacing @variableName with values
- Tracks unresolved variables in unresolvedVars array
- Stores outputText and unresolvedVars on node data
- Export PromptConstructorNode from components/nodes/index.ts
- Update duplicate defaultDimensions in WorkflowCanvas and quickstart validation
- Add outputGallery to NodeType union in types/nodes.ts
- Add OutputGalleryNodeData interface with images array field
- Add outputGallery to WorkflowNodeData union
- Register in nodeDefaults: dimensions 320x360, default data with empty images array
- Export OutputGalleryNode from nodes/index.ts
- Register outputGallery in WorkflowCanvas nodeTypes with pink minimap color (#ec4899)
- Add outputGallery to ConnectionDropMenu IMAGE_TARGET_OPTIONS with grid icon
- Add outputGallery case to executeWorkflow in workflowStore
- Add outputGallery to getNodeHandles (image input, no outputs)
- Add outputGallery dimensions to keyboard shortcut default dimensions
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add createdAt timestamp to WorkflowEdgeData interface
- Store createdAt on edge creation in onConnect and addEdgeWithType
- Add getImageSequenceNumber helper to EdgeToolbar
- Display "Image N" label for image connections with 2+ edges to same target
- Sequence numbers based on createdAt for stable ordering
- Single connections and text connections show no numbering
The isRunning check and set were separated by an await, allowing a second
call to pass the guard during the async gap. Move set() before the await
to close the window.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add applyEditOperations to workflowStore for AI-driven workflow modifications.
Wire ChatPanel to process editWorkflow tool calls and apply operations via store.
Pass lightweight workflow state to chat API for context-aware assistance.
Changes:
- workflowStore: add applyEditOperations method and EditOperation import
- ChatPanel: add onApplyEdits prop, workflowState prop, custom fetch wrapper
- ChatPanel: process tool-invocation parts for editWorkflow and createWorkflow
- ChatPanel: render tool explanations in chat UI
- WorkflowCanvas: extract chatWorkflowState, create handleApplyEdits callback
- WorkflowCanvas: pass onApplyEdits and workflowState to ChatPanel
AI edits trigger captureSnapshot before applying (revert button support).
AI edits do NOT increment manualChangeCount (only manual edits clear snapshot).
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
loadWorkflow was unconditionally calling clearSnapshot(), wiping the
snapshot that captureSnapshot() just saved. Add preserveSnapshot
option to loadWorkflow and pass it from the AI build workflow path
so the Revert AI Changes button actually appears.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Test: multiple images to same schema-mapped handle aggregate into array
- Test: single image to schema-mapped handle stays as plain string
- Test: multiple images with distinct schema handles remain separate strings
- Test: three images to same handle produce array of length 3
- Fix react-dom version mismatch (19.2.0 -> 19.2.3) to match react
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Update dynamicInputs type from Record<string, string> to Record<string, string | string[]> in 4 locations
- Fix getConnectedInputs to aggregate same-key values into arrays instead of overwriting
- Fix dynamicInputs.prompt access to handle array case
- Fix hasPrompt check in POST handler to handle array-typed prompt
- Update processedDynamicInputs type in both Replicate and fal blocks
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Test: multiple images to same schema-mapped handle aggregate into array
- Test: single image to schema-mapped handle stays as plain string
- Test: multiple images with distinct schema handles remain separate strings
- Test: three images to same handle produce array of length 3
- Fix react-dom version mismatch (19.2.0 -> 19.2.3) to match react
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Update dynamicInputs type from Record<string, string> to Record<string, string | string[]> in 4 locations
- Fix getConnectedInputs to aggregate same-key values into arrays instead of overwriting
- Fix dynamicInputs.prompt access to handle array case
- Fix hasPrompt check in POST handler to handle array-typed prompt
- Update processedDynamicInputs type in both Replicate and fal blocks
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add Kie.ai as a new provider for image and video generation:
Image models (8):
- z-image, seedream/4.5-text-to-image, seedream/4.5-edit
- nano-banana-pro, gpt-image/1.5-text-to-image, gpt-image/1.5-image-to-image
- google/nano-banana, google/nano-banana-edit
Video models (11):
- sora-2-text-to-video, sora-2-image-to-video
- sora-2-pro-text-to-video, sora-2-pro-image-to-video
- veo3_fast, veo3, bytedance/seedance-1.5-pro
- kling-2.6/text-to-video, kling-2.6/image-to-video
- wan/2-6-text-to-video, wan/2-6-image-to-video
Key changes:
- Add "kie" to ProviderType union
- Add generateWithKie() with image upload and task polling
- Add hardcoded model list and schemas (no discovery API)
- Update workflow store for API key handling
- Update UI components with Kie provider badge
Co-Authored-By: Claude <noreply@anthropic.com>
Add defensive check before Object.keys(groups) in saveToFile and
exportWorkflow to prevent "Cannot read properties of undefined
(reading 'length')" when groups is undefined after AI workflow
generation.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add snapshot state and actions to capture, revert, and clear workflow
state before AI-initiated changes. Includes manual change tracking
that auto-clears snapshot after 3 user edits.
- Add previousWorkflowSnapshot state (nodes, edges, groups, edgeStyle)
- Add manualChangeCount state
- Implement captureSnapshot() to save current workflow state
- Implement revertToSnapshot() to restore snapshot
- Implement clearSnapshot() to remove snapshot
- Implement incrementManualChangeCount() with auto-clear at 3 changes
- Wire manual change tracking into addNode, removeNode, onConnect,
removeEdge, onNodesChange (remove only), onEdgesChange (remove only)
- Call clearSnapshot() in clearWorkflow and loadWorkflow
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>