The canvas now treats the visible plus affordance as part of the output handle hit zone, so users can click or drag from the same right-side target. Empty image input nodes also handle double-click locally before the canvas node double-click centering logic sees the event.
Constraint: The plus affordance must not block React Flow handle drag events
Rejected: Keep the plus as the primary pointer target | it prevented drag-to-connect from the same visual area
Confidence: high
Scope-risk: moderate
Directive: Keep quick-add visuals non-interactive unless handle dragging is reworked at the React Flow layer
Tested: npm run test:run -- src/components/__tests__/ImageInputNode.test.tsx src/components/__tests__/WorkflowCanvas.test.tsx
Tested: npm run build
Not-tested: npm run lint | existing Next 16 next lint script resolves to nonexistent /lint directory
Video handles/edges/labels were inconsistent — using white, green, blue,
and hardcoded purple across different files. Standardize all to pink and
use the CSS variable var(--handle-color-video) for labels. Also adds the
missing .react-flow__handle[data-handletype="video"] CSS rule.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add --handle-color-video CSS variable
- Fix tutorial overlay race conditions by reading nodes from store
directly and add keyboard accessibility to click-to-continue overlay
- Fix audio extraction in video stitching: defer silent buffer creation
until reference format is known, and only trust probed duration when
all blobs were successfully probed
- Clear saved filename/path when clearing 3D output
- Retry 429/408 transient errors during task polling
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The handle dot color is set via data-handletype attribute selector in CSS.
Audio handles had no rule, so they fell back to the default appearance.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add audio-to-video to VIDEO_CAPABILITIES, render audio input handles
from model schema with purple color (--handle-color-audio: #a855f7),
and include backward-compatibility hidden audio handle. Audio handles
are positioned between image and text handle groups.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add node-skipped CSS class (opacity 0.35) for skip dimming
- Expose skippedNodeIds in Zustand store for reactive CSS updates
- Apply node-skipped class in WorkflowCanvas alongside switch-dimmed
- Clear skippedNodeIds on workflow stop, reset, and completion
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Nodes with `position: relative` on inner wrappers (e.g. image wrapper
needing it for its remove button) caused left-side handles to render
behind the wrapper due to CSS painting order. Adding z-index: 5 to
all handles ensures they always paint above node content.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Browser hit-testing against large base64 <img> elements is expensive
even when no React state updates occur. Two CSS-level fixes:
1. pointer-events: none on all .react-flow__node img — images never
need direct mouse events (parent containers handle clicks)
2. .canvas-interacting class on <html> during pan/drag disables
pointer-events on all node content via CSS descendant selector,
toggled via direct DOM access (zero React overhead)
https://claude.ai/code/session_01MvD1n4QeXutgwUpKJuDGHa
The capabilities prop doesn't exist on ModelSearchDialogProps. Use the
correct initialCapabilityFilter="image" prop instead.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The `.react-flow__node:not(.switch-dimmed)` rule applied a transition to
every node DOM element unnecessarily. The `.switch-dimmed` rule already
handles the transition for dimming. Removing this makes undimming instant
(snappier) and eliminates a transition declaration from every node.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Increase resize handle hit area from 8px to 16px (edge handles) and
from 3px to 5px (corner handles) so they're easier to grab.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Subscribe to dimmedNodeIds in WorkflowCanvas
- Apply switch-dimmed className in allNodes useMemo
- Exclude Switch nodes from dimming (they stay fully visible)
- Added CSS: 40% opacity with 250ms transition
- Transition applies in both directions (dimming and un-dimming)
- Dimming updates reactively when toggles or edges change
* refactor: extract schema utilities from generate route
Extract INPUT_PATTERNS, InputMapping, ParameterTypeInfo, getParameterTypesFromSchema,
coerceParameterTypes, and getInputMappingFromSchema into schemaUtils.ts with 23 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract Gemini provider from generate route
Move MODEL_MAP and generateWithGemini() into providers/gemini.ts.
Remove unused imports (GoogleGenAI, uploadImageForUrl, shouldUseImageUrl,
deleteImages, ProviderModel) from route.ts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract Replicate provider from generate route
Move generateWithReplicate() into providers/replicate.ts.
It imports schema utilities from schemaUtils.ts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract fal.ai, Kie.ai, WaveSpeed providers from generate route
Move generateWithFalQueue, generateWithKie, generateWithWaveSpeed and all
their helpers into providers/fal.ts, providers/kie.ts, providers/wavespeed.ts.
Add barrel export at providers/index.ts.
route.ts reduced from 2,838 to 518 lines (POST handler + routing only).
Re-export clearFalInputMappingCache from route.ts for test backward compat.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract API header builder from workflow store
Replace 6 duplicated header-building if/else chains (across executeWorkflow
and regenerateNode) with buildGenerateHeaders() and buildLlmHeaders() utility
functions. Add 13 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract execution utilities from workflow store
Move groupNodesByLevel, chunk, revokeBlobUrl, clearNodeImageRefs,
and concurrency settings into executionUtils.ts with 21 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract getConnectedInputs and validateWorkflow as pure functions
Move getConnectedInputs (136 lines) and validateWorkflow (59 lines) into
connectedInputs.ts as pure functions taking (nodeId, nodes, edges).
Store methods become thin wrappers. Add 22 new tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: define node executor interface and context types
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract simple node executors
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: unify nanoBanana execution into shared executor
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: unify generateVideo execution into shared executor
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: unify llmGenerate execution into shared executor
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: unify splitGrid execution into shared executor
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: unify videoStitch and easeCurve executors
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: replace switch/if-else with node executor registry
Wire extracted executors into workflowStore, replacing the ~1000-line
switch statement in executeWorkflow and ~750-line if-else chain in
regenerateNode with executor registry calls. Store reduced from 3,402
to 1,782 lines.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: final cleanup of workflowStore module structure
Remove dead trackSaveGeneration function (no longer called after executor
extraction) and unused type imports. Store: 3,838 -> 1,721 lines (55% reduction).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: video regeneration spinner stuck + cancel error message
Fix video element not reloading on regeneration by adding key prop tied
to video history ID. Fix cancel showing timeout message by passing
"user-cancelled" reason through AbortController and checking it in all
three executor catch blocks.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: address PR #59 review — 18 bug, security, and robustness fixes
Providers:
- fal: don't cache failed schema fetches, remove duplicate param spread, SSRF-validate mediaUrl
- gemini: remove redundant header overrides, fix nano-banana model ID
- kie: module-level MAX_MEDIA_SIZE, post-download size check, upload size guard
- replicate: remove duplicate param spread, validate modelId format
- wavespeed: post-download size check, NaN-safe parseInt, prevent prompt overwrite
Executors:
- generateVideo: validate stored fallback inputs same as regular path
- nanoBanana: cap imageHistory at 50 entries
- splitGrid: handle img.onerror with warning + null data
- videoProcessing: add FileReader onerror/onabort handlers
Utilities:
- connectedInputs: use ?? instead of || for outputText/template
- executionUtils: guard orphan children in topological sort, validate chunk() size
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: additional PR review fixes — SSRF, data semantics, sync tracking, error propagation
Providers:
- replicate: add SSRF validation on mediaUrl before fetch
- fal/kie/replicate/wavespeed: large-video returns data="" with url set
instead of putting raw URL in data field (violates GenerationOutput.data semantic)
- kie: remove stale WaveSpeed JSDoc block from kie provider file
- route.ts: update all output handling to support data="" + url for large videos
Executors:
- generateVideoExecutor/nanoBananaExecutor: track save-generation fetch in
pendingImageSyncs via new trackSaveGeneration context method so auto-save
waits for server ID resolution
- videoProcessingExecutors: throw errors instead of returning in validation
branches (encoderSupported, insufficient videos, no video connected) so
Promise.allSettled sees rejections
- types.ts: add trackSaveGeneration to NodeExecutionContext interface
- workflowStore: wire trackSaveGeneration into both execution context sites
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: content-type fallback, replicate polling/validation, atomic gallery append
- fal.ts: Use model capabilities to determine fallback content-type
(video/mp4 vs image/png) instead of defaulting to video for all models
- replicate.ts: Increase polling timeout to 10 min for video models;
filter output array to valid strings before URL validation
- nanoBananaExecutor.ts: Replace read-modify-write on outputGallery with
atomic appendOutputGalleryImage using Zustand set() callback
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: extract _buildExecutionContext to deduplicate NodeExecutionContext construction
Replace identical inline context creation in executeWorkflow and regenerateNode
with a single shared helper, ensuring consistent behavior across both code paths.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add keyboard shortcuts help dialog
- New KeyboardShortcutsDialog component showing all available shortcuts
- Accessible via ? button in header and ? key on canvas
- Groups shortcuts by category: General, Add Nodes, Layout, Canvas
- Auto-detects Mac vs Windows/Linux for modifier key display
- Follows existing modal patterns (Escape to close, backdrop click)
* feat: add keyboard shortcuts dialog and 3D GLB viewer node
- Keyboard shortcuts: press ? or click keyboard icon to view all shortcuts
- 3D GLB viewer: upload .GLB files, orbit/rotate, capture as image output
- Fix: restore trailing newline in gemini.ts provider
* fix: make Prompt node editable when connected to LLM node
When a Prompt node receives text from an LLM Generate node, the text
should be editable by the user. Previously, the textarea was marked as
readOnly when there was an incoming text connection, preventing edits
in both the main view and the expanded modal.
Changes:
- Track last received LLM output to detect when it changes
- Only update prompt when LLM node runs again (output changes)
- Allow user edits in between LLM runs
- Remove readOnly restriction on textarea
- Update placeholder text to indicate editability
This allows users to edit the LLM-generated text, which will be
replaced only when the LLM node runs again, not on every render.
Fixes#1470061054246518927
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* fix: PR review fixes — lazy-load three.js, blob URL cleanup, missing integrations
- Remove unused `useLoader` import from GLBViewerNode
- Add useEffect cleanup to revoke blob URL on node unmount (memory leak)
- Replace alert() with useToast for file validation errors
- Lazy-load GLBViewerNode via next/dynamic to avoid bundling three.js for all users
- Add glbViewer to ConnectionDropMenu IMAGE_SOURCE_OPTIONS
- Add glbViewer case to quickstart validation createDefaultNodeData (build fix)
- Restore trailing newline in gemini.ts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: address PR #64 review — blob leak, error handling, tests, docs
Move @types/three to devDependencies, fix blob URL cleanup to track
changes (not just unmount), add try/catch to capture and scene disposal,
remove GLBViewerNode from barrel export to preserve lazy-loading, fix
JSDoc, update CLAUDE.md with glbViewer node and ? shortcut, add
connectedInputs and nodeDefaults tests for glbViewer.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: improve GLB viewer — fix viewport sizing, add spot light, handle labels, scroll isolation
- Fix 3D viewport not filling node by adding resize={{ offsetSize: true }} for correct measurement in CSS-transformed React Flow nodes
- Replace grid/axis indicators with spot light for cleaner scene
- Add labeled input (3D) and output (Image) handles matching generate node style
- Add native wheel event listener to prevent graph zoom/pan while scrolling to zoom 3D model
- Remove redundant CSS workarounds (absolute positioning style, extra relative wrapper)
- Add edge-to-edge viewport via contentClassName (removes default padding when GLB loaded)
- Overlay controls bar on viewport with gradient background
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add customizable canvas navigation settings (#65)
* feat: add customizable canvas navigation settings
Add a new settings modal that allows users to configure canvas navigation preferences:
- Pan Mode: Space + Drag (default), Middle Mouse, or Always On (ComfyUI-style)
- Zoom Mode: Alt + Scroll (default), Ctrl + Scroll, or Scroll (no modifier)
- Selection Mode: Click (default) or Alt + Drag
Features:
- Settings persist in localStorage
- New canvas settings button in header (monitor icon)
- Modal UI with radio button groups for each setting
- React Flow props dynamically configured based on user preferences
- Updated wheel event handler to respect zoom mode settings
This addresses user requests for ComfyUI/TouchDesigner-style navigation where
panning and zooming work without holding modifier keys.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* fix: PR #65 review — altDrag selection bug, icon, dedup, tests
- Fix altDrag selection mode: use selectionKeyCode="Alt" instead of
selectionOnDrag=true which made drag-select work without any key
- Replace misleading video camera icon with arrows-pointing-out for
canvas navigation settings button
- Extract duplicated settings buttons JSX into settingsButtons variable
shared by both configured/unconfigured project branches
- Add defensive useEffect to sync CanvasSettingsModal state on open
- Add missing semicolon in types/index.ts canvas re-export
- Add localStorage tests for getCanvasNavigationSettings and
saveCanvasNavigationSettings
- Add integration tests for updateCanvasNavigationSettings
- Fix WorkflowCanvas test mocks to include canvasNavigationSettings
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: move canvas navigation settings into Project Settings modal
Consolidate canvas settings from standalone CanvasSettingsModal into a
new "Canvas" tab in ProjectSetupModal. Remove "like ComfyUI" text, add
Shift+Drag selection mode, and fix save button to bottom of dialog.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: remove double semicolon in types/index.ts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
* feat: add executeSelectedNodes with topo sort, abort, and downstream propagation
Implements the "Run selected nodes" feature (PR #61) with fixes for all 8
review issues: topological ordering via groupNodesByLevel, AbortController
cancellation, glbViewer case coverage, AbortError filtering, downstream
consumer propagation with dedup guard, and dynamic button label. Also
extracts saveLogSession helper to replace 4 inline duplicates across
executeWorkflow and regenerateNode.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: 3D model saving, error handling, and node improvements
- Save 3D models (GLB) to generations folder via save-generation API
- Add try-catch to WaveSpeed polling loop to handle network errors
- Skip downloading 3D model bodies in WaveSpeed (return URL directly)
- Fix schemaUtils false-positive matching for short property names
- Stabilize GenerateImageNode output handle ID (always "image")
- Fix GLBViewerNode: block-body forEach lint, store-based resize
- Use useRef instead of useState for PromptNode lastReceivedText
- Add executeGlbViewer tests and abort signal support
- Fix annotation stale pass-through when upstream image changes
- Skip error status on AbortError in all executor catch blocks
- Revoke glbUrl blob URLs in clearNodeImageRefs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* docs: require per-task commits in multi-task plans
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add Generate3DNodeData type definitions
Add "generate3d" to NodeType union, Generate3DNodeData interface,
Generate3DNodeDefaults, and update NodeDefaultsConfig.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add generate3d node defaults and dimensions
Add default dimensions (300x300) and createDefaultNodeData case for
the generate3d node type.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: create generate3d executor
Extracted from nanoBananaExecutor's 3D handling code. Handles 3D model
generation via /api/generate with mediaType: "3d", cost tracking, and
auto-save to generations folder.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: create Generate3DNode component
Dedicated node component for 3D model generation, modeled after
GenerateVideoNode. Features: dynamic input handles from schema,
3D output handle, model browsing, parameter controls, status overlays.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: register generate3d node type across codebase
Register in execution index, workflowStore (executeWorkflow,
regenerateNode, executeSelectedNodes), nodes index, WorkflowCanvas
(nodeTypes, getNodeHandles, minimap color, findCompatibleHandle).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add generate3d source output in connectedInputs
Add generate3d case in getSourceOutput() to return 3D URL data,
enabling downstream nodes to receive 3D model output.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: route 3D models to generate3d in ModelSearchDialog
Add "3d" capability filter, update handleSelectModel to detect 3D
models and create generate3d nodes with capabilities passed through,
update recent models filter for 3D.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: update ConnectionDropMenu 3D source to use generate3d
Change THREE_D_SOURCE_OPTIONS from nanoBanana to generate3d with
cube icon and "Generate 3D" label.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor: remove 3D code from GenerateImageNode and nanoBananaExecutor
- Remove text-to-3d/image-to-3d from IMAGE_CAPABILITIES
- Remove is3D memo and conditional handle/label styling
- Remove 3D output preview block
- Remove output3dUrl from model change handlers
- Remove is3DModel detection and mediaType from nanoBanana executor
- Remove 3D response handling from nanoBanana executor
- Remove output3dUrl from NanoBananaNodeData and its defaults
- Remove 3D fallback from nanoBanana in connectedInputs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: update tests and remaining registrations for generate3d
- Add Generate3DNode.test.tsx with render, handle, and output tests
- Add 3D handle tests to ConnectionDropMenu.test.tsx
- Add 3D model routing test to ModelSearchDialog.test.tsx
- Update ModelSearchDialog test expectations for capabilities passthrough
- Register generate3d in executeNode.ts dispatcher
- Add generate3d to WorkflowCanvas keyboard shortcut dimensions
- Add generate3d to quickstart validation (VALID_NODE_TYPES, dimensions, defaults)
- Add generate3d to chat tools (VALID_NODE_TYPES, description)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: unwrap array inputs for non-array API parameters
When multiple images are connected to a generation node, dynamicInputs
aggregates them into arrays. Providers wrapped single values into arrays
for array-typed params, but never unwrapped arrays for string-typed params,
causing API failures (e.g. fal's image_url receiving an array instead of
a string). Add symmetric unwrap logic across all four providers.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: move 3D from floating action bar to Generate submenu
Replace top-level glbViewer button with generate3d option in the
Generate combo dropdown, between Video and Text (LLM).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: hide CostIndicator when non-Gemini providers are in workflow
The pricing calculator only has reliable data for Gemini models. When
non-Gemini providers (fal, replicate, kie, wavespeed) are used, the
displayed cost is incomplete/misleading. Add hasNonGeminiProviders()
utility and use it to hide the CostIndicator entirely in that case.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add 3D capability badges to ModelSearchDialog
Add text-to-3d and image-to-3d capability badge styling.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add play/run icon to LLM Generate node title bar
Wire onRun and isExecuting props to BaseNode, matching the pattern
used in GenerateImageNode and GenerateVideoNode.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: clear imageRef when user provides new image to prevent stale saves
When a user pastes/uploads a new image into a node that already has a
saved imageRef, the externalization logic incorrectly assumes the base64
is just hydrated data and discards it. Clear *Ref fields whenever new
image data is set so the save logic correctly persists the new image.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: guard against undefined from empty array unwrap in fal provider
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat: add 3x2 grid layout option to split grid node
Change layout selector from count-based to layout-based, allowing both
2x3 and 3x2 (portrait) layouts that produce 6 images. Now shows 7
layout options (2x2, 1x5, 2x3, 3x2, 2x4, 3x3, 2x5) with RxC labels.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: charlieshoelace <charlieshoelace@gmail.com>
- Fix 3D viewport not filling node by adding resize={{ offsetSize: true }} for correct measurement in CSS-transformed React Flow nodes
- Replace grid/axis indicators with spot light for cleaner scene
- Add labeled input (3D) and output (Image) handles matching generate node style
- Add native wheel event listener to prevent graph zoom/pan while scrolling to zoom 3D model
- Remove redundant CSS workarounds (absolute positioning style, extra relative wrapper)
- Add edge-to-edge viewport via contentClassName (removes default padding when GLB loaded)
- Overlay controls bar on viewport with gradient background
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
## Template Explorer Enhancements
- Add rich metadata and thumbnails for community workflows
- Create communityWorkflows.ts config for workflow metadata
- Reuse TemplateCard for community workflows with tag filtering
- Search now includes workflow descriptions
## Comment Navigation System
- Add comment navigation icon in header with unviewed count badge
- Navigate between nodes with comments using prev/next controls
- Tooltips show comment preview on hover
## Output Node Improvements
- Add custom filename and createDirectory options for output saves
- Remove default React Flow styling from output nodes
- Fix video output node connections
- Preserve node height on resize
## Image Handling Fixes
- Resolve image history race condition and duplicate images on save
- Preserve image history IDs when saving to new directory
- Verify outputImageRef matches selected history index on save
- Persist useExternalImageStorage setting in workflow config
- Paste images directly into selected imageInput nodes
## Model & Generation Fixes
- Use selectedModel.modelId for Gemini generation
- Return 200 with notFound flag instead of 404 for missing files
## Other
- Add git-lfs tracking for large workflow files
- Remove deprecated example workflows
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Security & API route fixes:
- Remove API key query param support in fal/models route to prevent credential leakage
- Fix MIME type fallback in save-generation route (now uses prefix-based fallback: image/* -> png, video/* -> mp4, unknown -> bin)
- Add timeout (60s) and size limits (500MB) for remote fetch in save-generation route using AbortController
CSS fix:
- Consolidate duplicate :root blocks in globals.css
- Change handle selector from data-handletype="prompt" to data-handletype="text"
- Update --handle-color-text CSS variable from #a3a3a3 to #3b82f6
Test file global mock isolation:
- Fix useAnnotationStore mock to support Zustand selector pattern
- Use vi.stubGlobal() instead of direct global assignments to prevent test leakage
- Restore global.Image in afterAll hook in AnnotationModal.test.tsx
- Wrap async Done assertion in waitFor() in AnnotationModal.test.tsx
- Use idiomatic fireEvent.dragOver() in AnnotationNode.test.tsx
- Fix global.confirm stub with proper beforeAll/afterAll lifecycle in CostDialog.test.tsx
- Import ReactNode type properly in EdgeToolbar.test.tsx
- Update save-generation route test to expect AbortController signal in fetch call
- Introduced a model search dialog for selecting external models in GenerateImageNode and GenerateVideoNode.
- Updated node titles to reflect selected models dynamically.
- Improved parameter handling by expanding the ModelParameters component to notify parent nodes on schema load.
- Adjusted handle positions and styles for better alignment and visual consistency.
- Enhanced input validation and processing for dynamic inputs across the workflow.
- Handle colors: cyan (#22d3ee) for image, magenta (#d946ef) for text
- Labels positioned outside node boundary (left of inputs, right of outputs)
- Label text color matches handle color
- Inputs sorted: image handles at top, text handles at bottom
- Visual gap between image and text input groups
- Added CSS variables for handle colors (used by label styling)
- Output handles also have colored labels (Video/Image)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>