Add onKeyDown handler to PromptNode variable name input so Enter saves.
Add outputGallery, imageCompare, and promptConstructor to ConnectionDropMenu
handle mappings for auto-connect on drag-drop. For imageCompare, redirect
connections to the second handle (image-1) when the first is occupied.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Extract autocomplete logic to usePromptAutocomplete hook
- Add PromptConstructorEditorModal with portal rendering
- Sync PromptConstructor outputText reactively for downstream nodes
- Add headerButtons prop to BaseNode for custom header actions
- Rename Blank Canvas to New Project with ProjectSetupModal integration
- Auto-push generated images to connected OutputGallery nodes
- Deduplicate images in OutputGallery during workflow execution
- Move PromptNode variable button to header with hover animation
- Extract AvailableVariable interface to types/nodes.ts
- Update tests for onNewProject rename
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Install react-compare-slider dependency
- Add imageCompare to NodeType union
- Add ImageCompareNodeData interface (imageA, imageB fields)
- Add to WorkflowNodeData union type
- Register in nodeDefaults with 400x360 dimensions
- Add to WorkflowCanvas nodeTypes and minimap (teal color)
- Add to ConnectionDropMenu IMAGE_TARGET_OPTIONS
- Add executeWorkflow case to assign images[0] to imageA, images[1] to imageB
- Export ImageCompareNode from components/nodes/index
- Add to validation.ts DEFAULT_DIMENSIONS and createDefaultNodeData
- Add variableName field to PromptNodeData (optional, backward compatible)
- Add promptConstructor to NodeType union
- Add PromptConstructorNodeData interface (template, outputText, unresolvedVars)
- Add to WorkflowNodeData union type
- Add promptConstructor to defaultNodeDimensions (340x280)
- Add createDefaultNodeData case for promptConstructor
- Modified PromptNode with @ variable naming dialog using createPortal
- Variable name validation: alphanumeric + underscore, max 30 chars
- Blue @ icon when variableName set, dimmed when not set
- Dialog shows variable name input, preview, Save/Clear buttons
- Register PromptConstructorNode in WorkflowCanvas nodeTypes
- Add promptConstructor minimap color (#f472b6 pink)
- Add to TEXT_TARGET_OPTIONS and TEXT_SOURCE_OPTIONS in ConnectionDropMenu
- Add getConnectedInputs support for promptConstructor outputText
- Add executeWorkflow case for promptConstructor:
- Finds connected prompt nodes via text edges
- Builds variable map from variableName + prompt values
- Resolves template by replacing @variableName with values
- Tracks unresolved variables in unresolvedVars array
- Stores outputText and unresolvedVars on node data
- Export PromptConstructorNode from components/nodes/index.ts
- Update duplicate defaultDimensions in WorkflowCanvas and quickstart validation
- Add outputGallery to NodeType union in types/nodes.ts
- Add OutputGalleryNodeData interface with images array field
- Add outputGallery to WorkflowNodeData union
- Register in nodeDefaults: dimensions 320x360, default data with empty images array
- Export OutputGalleryNode from nodes/index.ts
- Register outputGallery in WorkflowCanvas nodeTypes with pink minimap color (#ec4899)
- Add outputGallery to ConnectionDropMenu IMAGE_TARGET_OPTIONS with grid icon
- Add outputGallery case to executeWorkflow in workflowStore
- Add outputGallery to getNodeHandles (image input, no outputs)
- Add outputGallery dimensions to keyboard shortcut default dimensions
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Import stripBinaryData from contextBuilder
- Rewrite chatWorkflowState memo to use stripBinaryData for rich but compact node data
- Compute selectedNodeIds from nodes.filter(n => n.selected)
- Pass selectedNodeIds as new prop to ChatPanel
- Update ChatPanel to accept and forward selectedNodeIds in API requests
- Add dismissible "Focused on N selected nodes" chip above input when nodes selected
- Add error handling for oversized payloads with user-friendly message
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add applyEditOperations to workflowStore for AI-driven workflow modifications.
Wire ChatPanel to process editWorkflow tool calls and apply operations via store.
Pass lightweight workflow state to chat API for context-aware assistance.
Changes:
- workflowStore: add applyEditOperations method and EditOperation import
- ChatPanel: add onApplyEdits prop, workflowState prop, custom fetch wrapper
- ChatPanel: process tool-invocation parts for editWorkflow and createWorkflow
- ChatPanel: render tool explanations in chat UI
- WorkflowCanvas: extract chatWorkflowState, create handleApplyEdits callback
- WorkflowCanvas: pass onApplyEdits and workflowState to ChatPanel
AI edits trigger captureSnapshot before applying (revert button support).
AI edits do NOT increment manualChangeCount (only manual edits clear snapshot).
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
loadWorkflow was unconditionally calling clearSnapshot(), wiping the
snapshot that captureSnapshot() just saved. Add preserveSnapshot
option to loadWorkflow and pass it from the AI build workflow path
so the Revert AI Changes button actually appears.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Tasks 1 & 2: Complete AI workflow revert feature
Changes:
- WorkflowCanvas: Call captureSnapshot() before AI loadWorkflow
- Header: Add "Revert AI Changes" button with confirmation dialog
- Button visible only when previousWorkflowSnapshot exists
- Amber styling to distinguish safety feature from destructive actions
Snapshot capture ONLY in AI generation path (not file loads/templates).
Button auto-hides after revert or 3 manual changes (store handles this).
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add handleBuildWorkflow function that calls /api/quickstart with conversation
description and loads the generated workflow. Includes error handling with toast
notifications and automatically closes chat panel on success.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add isChatOpen state for chat visibility
- Add chat toggle button positioned above MiniMap
- Render ChatPanel conditionally when open
- Style toggle button with active/inactive states
React Flow's internal bounds for nodes were undefined, causing certain nodes
to be incorrectly included in drag selections regardless of their position.
Added statistical outlier detection using IQR to identify and automatically
deselect nodes that are clearly outside the actual selection area.
Also includes:
- Clear selected state and validate position coordinates on workflow load
- Strip selected property when saving workflows (transient UI state)
- Enable prompt nodes to receive text input connections
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Update getHandleType() to recognize indexed handles (text-0, image-0)
used by external providers like Replicate and fal.ai
- Fix validateWorkflow() to accept indexed text handles for nanoBanana nodes
- Add validation for generateVideo nodes requiring text input
- Use local state pattern in PromptNode to prevent cursor jumping during typing
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
## Template Explorer Enhancements
- Add rich metadata and thumbnails for community workflows
- Create communityWorkflows.ts config for workflow metadata
- Reuse TemplateCard for community workflows with tag filtering
- Search now includes workflow descriptions
## Comment Navigation System
- Add comment navigation icon in header with unviewed count badge
- Navigate between nodes with comments using prev/next controls
- Tooltips show comment preview on hover
## Output Node Improvements
- Add custom filename and createDirectory options for output saves
- Remove default React Flow styling from output nodes
- Fix video output node connections
- Preserve node height on resize
## Image Handling Fixes
- Resolve image history race condition and duplicate images on save
- Preserve image history IDs when saving to new directory
- Verify outputImageRef matches selected history index on save
- Persist useExternalImageStorage setting in workflow config
- Paste images directly into selected imageInput nodes
## Model & Generation Fixes
- Use selectedModel.modelId for Gemini generation
- Return 200 with notFound flag instead of 404 for missing files
## Other
- Add git-lfs tracking for large workflow files
- Remove deprecated example workflows
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add case 'v' to node creation hotkeys in WorkflowCanvas
- Creates generateVideo node at viewport center
- Update CLAUDE.md documentation with new shortcut
When connecting to nodes with multiple input handles of the same type,
now finds the first unoccupied handle instead of always targeting the
first one. Returns null if all handles are occupied.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add Multi-Provider Support (Beta) section for Replicate and fal.ai
- Update Tech Stack and Environment Variables with new providers
- Add docs link to welcome modal (https://node-banana-docs.vercel.app/)
- Remove debug console.log statements from gridSplitter and WorkflowCanvas
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Fixes issues with external provider models (e.g., seedream-4.5) where:
- Boolean/integer params with "image" in name were misclassified as image inputs
- Array params without items.type specification were incorrectly rejected
- Handle ID mismatch between node components (image-0) and store (image)
- dynamicInputs not passed to API in node regeneration code path
Changes:
- Update isImageInput() to check schema types, not just names
- Map both indexed (image-0) and legacy (image) handle IDs to schema names
- Add dynamicInputs to nanoBanana regeneration request body
- Add hidden backward-compat handles for edge routing
- Add comprehensive tests for schema classification and handle mapping
- Fix Toast test to use specific selector for close button
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Always render image/text handles with placeholders for unused inputs
- Placeholder handles (dimmed 30%) preserve connections for models that
don't use that input type (e.g., text-to-image models)
- Normalize dynamic handle IDs to standard values (image, text, image-0)
- Update findCompatibleHandle to return normalized IDs
- Map normalized handles to schema names in getConnectedInputs
- Exclude image_size from image input detection
- Switch save-generation to hash suffix format for better readability
Co-Authored-By: Claude <noreply@anthropic.com>
- Group file operations (save, open folder) together with subtle separator
- Separate settings button with visual spacing
- Add hover background states to icon buttons for better interactivity
- Improve unsaved indicator with ring outline for better visibility
- Use consistent padding (p-1.5) and rounded corners
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Introduced a model search dialog for selecting external models in GenerateImageNode and GenerateVideoNode.
- Updated node titles to reflect selected models dynamically.
- Improved parameter handling by expanding the ModelParameters component to notify parent nodes on schema load.
- Adjusted handle positions and styles for better alignment and visual consistency.
- Enhanced input validation and processing for dynamic inputs across the workflow.
- Use getHandleType() for dynamic handle recognition when dropping connections
- Add findCompatibleHandle() helper that checks inputSchema for dynamic handles
- Include generateVideo in handle mapping for menu selection
- Menu now correctly shows and connects to nodes with dynamic schema-based handles
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Render dynamic input handles from model schema (GenerateImage/VideoNode)
- Update connection validation with getHandleType() helper
- Add dynamicInputs to getConnectedInputs() return value
- Pass dynamicInputs through generation pipeline (workflowStore -> API)
- Update generateWithFal/Replicate to use dynamic inputs
- Process large images in dynamicInputs to URLs for external providers
- Support prompt from dynamicInputs when top-level prompt is empty
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add GenerateVideoNode for video generation using Replicate and fal.ai:
- Add GenerateVideoNodeData interface with video output field
- Add generateVideo to NodeType union
- Create GenerateVideoNode component with provider/model selection
- Register in WorkflowCanvas with purple minimap color (#9333ea)
- Add default dimensions and node data creation in store
- Update validation.ts for new node type
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Rename loadNanoBananaDefaults to loadGenerateImageDefaults (keep alias)
- Rename saveNanoBananaDefaults to saveGenerateImageDefaults (keep alias)
- Update createDefaultNodeData to set default selectedModel for Gemini
- Update WorkflowCanvas nodeTypes to use GenerateImageNode
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add welcome screen that appears on empty canvas with 6 preset templates
- Implement AI-powered workflow generation via Gemini LLM
- Create /api/quickstart endpoint for template and AI generation
- Add content level selector (empty/minimal/full)
- Add Quickstart button in Header for re-access when canvas has nodes
- Include JSON validation and repair utilities for LLM output
- Update CLAUDE.md with improved documentation
🤖 Generated with [Claude Code](https://claude.ai/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>