Flatten skill category directory structure
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# 09. 国漫 3D 玄幻 (cn-3d-fantasy)
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> **优先质量维度**: Style Authenticity + Lighting & Effects(电影级 3D 质感 + 强光效张力)
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> **默认比例**: 16:9(电影感)/ 21:9(宽幕史诗)
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> **核心识别特征**: CG 电影级 3D 渲染 + 玄幻仙侠题材 + 强光效粒子 + 东方水墨融合 — 类《雾山五行》《姜子牙》《新神榜:哪吒重生》视觉调性
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---
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## 一、子风格基因清单
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> 这是 anime 体系下唯一**主推 3D 渲染**的子风格,需明确区分于 2D 国漫现代/仙侠。
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> 核心逻辑:基因 = 电影级 3D × 玄幻光效 × 东方美学 × 史诗构图。
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| # | 基因维度 | 描述 | Prompt 关键词 |
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|---|---|---|---|
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| 1 | 渲染方式 | 全 3D CG 建模渲染,类电影级动画质感,非 2D 平面 | `cinematic 3D rendering, CG animation, full 3D modeling, NOT 2D` |
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| 2 | 光效粒子 | 强光效爆发 / 灵气粒子 / 法术能量场 / 飘落花瓣 | `magical particles, energy effects, ethereal glow, divine light burst` |
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| 3 | 五官比例 | 偏写实 3D 比例 + 东方面孔特征,眼睛比 2D 略小但更立体 | `realistic 3D facial proportion, oriental face features, expressive eyes with depth` |
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| 4 | 头身比例 | 7-8 头身写实 3D 比例,肌肉骨骼立体感强 | `7-8 head body 3D proportion, anatomically detailed` |
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| 5 | 光影风格 | PBR 物理光照 + 全局光照 + 体积光 + 强对比电影级布光 | `PBR materials, global illumination, volumetric lighting, cinematic dramatic lighting` |
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| 6 | 题材元素 | 玄幻 / 仙侠 / 神话 / 妖魔 / 法宝 / 道场 / 山海经 | `xianxia fantasy, divine deities, mythological creatures, magical artifacts` |
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---
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## 二、整体风格与质感
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| 维度 | 要求 |
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|---|---|
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| **画风时代** | 2019 后中国 3D 动画工业崛起期,比肩好莱坞 CG 制作 |
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| **媒介感** | 电影院大银幕级 CG 渲染,非游戏即时渲染 |
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| **配色方案** | 高对比度(亮金 + 深蓝紫 / 朱红 + 墨黑 / 翡翠绿 + 金箔),强烈戏剧色温 |
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| **背景处理** | 立体 3D 仙境场景(云海 / 山门 / 神殿 / 法阵),景深焦点强 |
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| **光影逻辑** | 全模拟真实物理光,体积光穿透云雾,强烈高光与阴影对比 |
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---
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## 三、Prompt 关键词词典
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| 类别 | 关键词组合 |
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|---|---|
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| **必出基础词** | `cinematic 3D Chinese animation, CG rendering, xianxia fantasy aesthetic, dramatic lighting` |
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| **角色描绘** | `realistic 3D character modeling, oriental face features, intricate fantasy costume, flowing fabric simulation` |
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| **画风强化** | `Light Chaser Animation style, Nezha Reborn aesthetic, Wuhuapop CG quality, blockbuster animated film` |
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| **场景类型** | `celestial palace, mystical mountain shrine, ethereal cloud sea, divine battlefield, ancient temple ruins` |
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**完整 prompt 模板(示例)**:
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```
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cinematic 3D Chinese animation, CG rendering with PBR materials and global illumination,
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xianxia fantasy aesthetic, [CHARACTER: <修仙者 / 神祇 / 妖魔> with intricate fantasy costume],
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flowing hanfu / armor with detailed fabric simulation, magical energy particles surrounding,
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ethereal glow and volumetric god rays, dramatic cinematic lighting,
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[SCENE: <仙山云海 / 神殿 / 法阵>], 7-8 head body realistic 3D proportion,
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blockbuster animated film quality, ultra-detailed, 16:9 cinematic
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```
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---
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## 四、模型推荐
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| 场景 | 推荐 | 备选 | 备注 |
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|---|---|---|---|
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| 3D 角色立绘 | **kling** | seedream | kling 是国内 3D 渲染强项,seedream 偏 2D |
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| 玄幻战斗场景 | kling | midjourney | kling 出 3D 动作戏,midjourney 偏 painterly |
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| 法宝 / 道具静物 | kling | seedream | kling 物理材质感强 |
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| 多角色群像 | kling | midjourney | 3D 群像 kling 优势明显 |
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| 概念图 / 海报 | midjourney | kling | midjourney 美学构图,kling 出最终成片 |
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**只能用:nano_banana / kling / kontext / openai / midjourney / seedream / qwen**
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---
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## 五、默认参数(如不指定走这个)
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| 参数 | 默认值 | 说明 |
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|---|---|---|
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| 模型 | **kling** | 唯一主推 kling 的 anime 子风格(3D 强项) |
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| 比例 | 16:9(默认电影感)/ 21:9(史诗宽幕)/ 9:16(人物立绘竖版海报) | |
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| 增强词 | `cinematic 3D rendering, PBR materials, volumetric lighting, magical particles, ultra-detailed` | 强化 3D 电影质感 |
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| Negative | `2D anime, flat shading, cel shading, vector outlines, hand-drawn lineart, painterly brushstroke, low-poly game render` | 防御出 2D / 低质 3D |
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---
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## 六、角色设计规范(保一致性必读)
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不写这些 → 角色第二张就漂移到 2D 或低质 3D:
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- **发型/发色 lock**:明确「flowing 3D hair simulation, individual strands」+ 颜色(玄幻常用墨黑 / 银白 / 朱红 / 玄青)
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- **眼睛 lock**:「3D realistic eyes with depth, oriental almond shape」(防御 2D 大眼睛 / 西方眼型)
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- **服装关键元素**:玄幻服饰必须细节锁(汉服层次 / 法器纹样 / 飘带 / 玉佩 / 铠甲花纹),明确 PBR 材质(丝绸 / 金属 / 玉石)
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- **体型/头身比**:明确「7-8 head body realistic 3D anatomy」,防御 Q 化或 2D 化
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- **是否 i2i 加持**:kling 支持 i2i 保主体,权重 40-55%;多角色场景必走 i2i
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- **法术 / 法宝特效**:每个角色绑定固定光效色(朱红火 / 青金雷 / 翡翠木),跨图保留
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**主体一致性 Lock 详细策略**:3D发型/写实眼睛/玄幻服饰/头身比/法术特效必须逐条锁定。
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---
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## 七、易错点(Watch For)
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- **用 seedream 出 2D 风** — seedream 二次元基因偏 2D,出来是平面化国漫不是 3D → 失去玄幻 3D 质感 → 强制改 kling
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- **粒子光效堆砌过度** — 满屏特效遮主体 → 角色识别度丢失 → 控制粒子在角色周围 30% 占面以内
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- **头身比 Q 化** — 不锁就出 5-6 头身(日漫默认)→ 失去史诗感 → 锁 `7-8 head body realistic 3D`
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- **西方奇幻混入** — 写 fantasy 时模型套巫师法袍 / 哥特元素 → 失去东方韵 → 加 `xianxia, hanfu, oriental, NOT western fantasy`
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- **低质 3D 游戏感** — 出 PS2 时代低多边形游戏感 → 不够电影级 → 加 `blockbuster animated film quality, ultra-detailed PBR materials`
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- **平面化打光** — 没用电影级布光 → 缺戏剧张力 → 锁 `volumetric god rays, dramatic cinematic lighting, strong contrast`
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- **服装现代化** — 写 character 时模型默认现代服 → 失去玄幻题材 → 强制 `flowing hanfu / fantasy armor with intricate patterns`
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---
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## 配套场景模板
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| 场景 | 推荐组合 |
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| 单人立绘 | kling + 9:16 + 默认参数 + `hero pose with magical aura` |
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| 角色多视图 | kling + i2i 锁主体 + `character turnaround sheet` |
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| 同人插画 | kling + 16:9 + `epic battle scene with magical effects` |
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| 电影海报 | midjourney 出概念 + kling 出成片 + 21:9 |
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---
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## 配套 reference
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本文件是 anime/cn-3d-fantasy 子风格特化层。注意是唯一主推 kling 的子风格。
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- 防翻车铁律 → `../iron-laws.md`
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- 跨子风格共用规则 → `../cross-substyle-rules.md`
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- 默认参数 → `../defaults.md`
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- 模型路由 → `../model-routing.md`
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