Flatten skill category directory structure
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# Advertising Creative Methods Catalog
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This catalog contains 12 adapted creative methods specifically designed for advertising concept development. Each method is presented in an actionable "method card" format.
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Methods are organized into 4 categories:
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| Category | Code | Core Approach | Count |
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|----------|------|--------------|-------|
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| Structural | S | Deconstruct and recombine using frameworks | 3 |
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| Associative | A | Borrow inspiration from distant domains | 3 |
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| Inversion | I | Do the opposite | 3 |
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| Perturbation | P | Introduce random variables | 3 |
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**Selection rule**: Each round of creative ideation must use at least 3 methods from different categories. In Pass 2 improvements, you **must** switch methods (no reuse).
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---
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## S1: SIT Method (Systematic Inventive Thinking)
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**Essence**: Systematically add, remove, divide, unify, and recombine the core elements of a product/brand to generate creativity from constraints.
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**Input**: Product selling points, brand assets, usage scenarios.
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**Process**:
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1. List 5 core component elements of the product/brand
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2. Apply 5 operations to each element:
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- **Subtraction**: Remove this element — what does the product/brand become? (e.g., "a car door without a handle" led to Tesla's electric door opening)
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- **Multiplication**: Copy this element but change one attribute (e.g., "a watch with two time zones" led to business traveler insight)
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- **Division**: Break this element into smaller parts and redistribute (e.g., IKEA's flat-pack furniture)
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- **Attribute Dependency**: Make one attribute change with another (e.g., "a cup that changes color with temperature" → Coors Light cold-activated label)
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- **Task Unification**: Give an existing element a new function (e.g., KitKat turning packaging into postcards)
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3. Extract the 3 concepts with the most advertising potential from the operation results
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**Output**: Element operation table + 3 derived creative concepts.
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**Ad example**: Absolut Vodka's bottle-shape ad series — fusing the "bottle shape" element with various scenes.
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**Best for**: Ads for products with clear physical attributes or functional features.
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---
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## S2: SCAMPER Method
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**Essence**: 7 action verbs that systematically stimulate creative divergence.
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**Input**: Existing category advertising conventions / brand's current communication approach.
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**Process**:
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For existing category ads or brand communications, ask these questions in sequence:
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1. **S (Substitute)**: What if we used a completely different spokesperson/setting/medium?
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2. **C (Combine)**: What if we merged two seemingly unrelated brand assets?
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3. **A (Adapt)**: What if we borrowed an advertising technique from another industry?
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4. **M (Modify)**: What if we scaled an element up 10x or shrunk it to the extreme?
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5. **P (Put to other use)**: What if the ad itself became part of the product?
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6. **E (Eliminate)**: What if we never showed the product at all?
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7. **R (Reverse)**: What if we let consumers create the ad?
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**Output**: 1 concept direction per dimension, select the strongest 3.
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**Ad example**: Eliminate → Chanel No.5 ads that "never show the product" — only story and emotion.
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**Best for**: When category advertising is highly homogeneous and conventions need breaking.
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---
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## S3: Morphological Analysis
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**Essence**: Decompose key advertising variables into independent dimensions, then discover new creative possibilities through combinations.
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**Input**: Brief DNA Profile.
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**Process**:
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1. Define 4-5 key dimensions:
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- Dimension A: Format (TVC / OOH installation / social interactive / documentary / animation)
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- Dimension B: Emotional tone (humorous / heartfelt / awe-inspiring / twist / healing)
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- Dimension C: Narrative perspective (brand / consumer / product itself / bystander / future person)
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- Dimension D: Core tension (ideal vs. reality / individual vs. collective / tradition vs. modernity)
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- Dimension E: Interaction mode (passive viewing / co-creation / challenge / remixing)
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2. List 4-5 options for each dimension
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3. Combine across dimensions randomly or intentionally (e.g., A3+B1+C4+D2+E3)
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4. Evaluate the creative potential of each combination
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**Output**: 3 most promising cross-dimension combinations + concept descriptions.
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**Ad example**: Documentary + Heartfelt + Consumer perspective + Ideal vs. Reality + Passive viewing → Dove "Real Beauty Sketches."
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**Best for**: When the brief is broad and direction is unclear.
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---
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## A1: Distant Association
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**Essence**: Collide the brand/product's core benefit with seemingly unrelated domains to produce unexpected visual metaphors.
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**Input**: Brand core benefit / consumer insight.
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**Process**:
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1. Summarize the brand's core message in one word (e.g., "safety," "speed," "purity")
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2. List 8 domains completely unrelated to that message:
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- Natural phenomena (geology, weather, biology)
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- Industrial/mechanical processes
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- Microscopic world (cells, chemical reactions)
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- Human rituals (funerals, weddings, coming-of-age)
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- Sports
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- Food/cooking
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- Architecture/demolition
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- Mathematics/geometry
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3. Find metaphorical mappings to the core message in each domain
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4. Select the 3 with the strongest mapping and richest visuals as concept foundations
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**Output**: 3 cross-domain visual metaphors + creative description for each.
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**Ad example**: Volvo "Epic Split" — using Van Damme's split to metaphorize truck steering precision. FedEx using "package as relay baton" to metaphorize delivery reliability.
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**Best for**: Visualizing abstract benefits (safety, trust, purity, etc.).
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---
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## A2: Art Appropriation
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**Essence**: Borrow expressive techniques from other art forms or cultural phenomena and re-encode them as advertising creative.
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**Input**: Brand tonality and target audience's cultural preferences.
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**Process**:
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1. Select 3 cultural forms that best match the brand's temperament:
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- Film genres (thriller / documentary / silent film / road movie / Wes Anderson)
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- Music styles (rap / classical / punk / electronic / folk)
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- Visual arts (pop art / surrealism / minimalism / street graffiti / ukiyo-e)
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- Literary genres (fairy tale / sci-fi / detective / poetry / stream of consciousness)
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- Game mechanics (level progression / collection / nurturing / PVP / sandbox)
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- Internet culture (meme / vlog / ASMR / oddly satisfying / review)
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2. Extract 3 core creative elements from each form
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3. "Translate" these elements into advertising creative
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4. Check: Does the appropriation create new meaning, or is it just surface imitation?
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**Output**: 3 "Culture × Brand" creative concepts.
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**Ad example**: Apple using silent film techniques for "The Underdogs" series. Gucci borrowing Wes Anderson's symmetrical aesthetics.
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**Best for**: When a brand needs to establish distinctive tonality or reach specific cultural segments.
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---
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## A3: Scenario Grafting
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**Essence**: Transplant product usage scenarios into completely different contexts, using contrast to highlight product value.
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**Input**: Product core usage scenarios and target audience.
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**Process**:
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1. List 3 core usage scenarios for the product
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2. Find 3 "most distant" alternative contexts for each scenario:
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- Time dimension (ancient / future / post-apocalyptic)
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- Space dimension (outer space / deep sea / miniature world)
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- Identity dimension (swap with animals / aliens / historical figures)
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- Extreme conditions (extreme cold / extreme speed / zero gravity)
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3. Re-interpret product value in the alternative context
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4. Check: Does the scenario graft make product value clearer? Or is it just novelty?
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**Output**: 3 grafted scenarios + creative descriptions.
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**Ad example**: IKEA placing furniture in a space station — "No matter where, IKEA is home." Snickers "You're Not You When You're Hungry" series using identity swaps to demonstrate the effects of hunger.
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**Best for**: When everyday consumer products need to break through blandness.
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---
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## I1: Inversion Method
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**Essence**: First imagine the most clichéd category ad, then systematically invert every element.
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**Input**: Common tropes of category advertising.
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**Process**:
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1. Quickly list "what would the most clichéd ad in this category look like" — 5 common visuals/techniques
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2. Apply inversion to each element:
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- **Protagonist inversion**: Replace the spokesperson with someone completely unexpected
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- **Emotion inversion**: Use dry humor for a category that's normally warm; use quiet for one that's normally energetic
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- **Medium inversion**: Turn an ad meant for mobile into an OOH installation
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- **Time inversion**: Show "before use" instead of "after use"
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- **Stance inversion**: The brand actively "discourages" consumers from buying
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- **Perfection inversion**: Present the product's "flaw" as a selling point
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3. Select 3 inversions that are both counter-intuitive and reinforce the brand message
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**Output**: Original cliché vs. Inverted version comparison table + inverted concept descriptions.
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**Ad example**: Patagonia "Don't Buy This Jacket" — inverting "buy buy buy" promotional logic. Volkswagen "Think Small" — inverting "bigger is better" in an era of large cars.
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**Best for**: Highly homogeneous categories with ad fatigue.
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---
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## I2: Constraint-Driven Method
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**Essence**: Spark creative breakthroughs by imposing extreme constraints.
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**Input**: Brief and budget constraints.
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**Process**:
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1. Stack 2-3 extreme constraints from the following:
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- **No product**: The entire ad never shows the product
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- **No copy**: Rely entirely on visuals and sound
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- **5 seconds**: The entire message must be conveyed in 5 seconds
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- **Monochrome**: Use only one color
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- **User-generated**: All assets must come from real consumers
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- **Zero budget**: Only use free tools and existing resources
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- **Single scene**: The entire ad takes place in one fixed location
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- **Text only**: No images or video at all
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2. Design creative under these constraints — how does the constraint become part of the creative?
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3. Find the turning point where "constraint becomes advantage"
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**Output**: Selected constraint combination + explanation of how constraints serve the brand message + creative concept.
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**Ad example**: Apple "Shot on iPhone" — the constraint "only shoot on phone" became the strongest product testimonial. BBC "Dracula" OOH ad — the constraint "pure black poster" used nail shadows to reveal the image.
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**Best for**: Low-budget projects, or creative that needs to "punch above its weight."
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---
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## I3: Perspective Shift Method
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**Essence**: Retell the brand story from an unconventional narrative perspective.
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**Input**: Brand's core narrative and target audience.
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**Process**:
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1. Identify the brand's usual narrative perspective (typically brand → consumer)
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2. List 8 alternative perspectives:
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- The product's own perspective ("I'm a bottle of water, I witnessed...")
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- The competitor's perspective ("As a competitor, what I fear most is you knowing...")
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- A future consumer's perspective ("Looking back, that moment that changed everything...")
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- The beneficiary's perspective (not the user, but the person the user affects)
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- The skeptic's perspective ("I didn't believe it at first...")
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- Data's perspective ("37% of people don't know...")
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- The problem's own perspective ("As a cavity, what I hate most is...")
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- Time/space's perspective ("If Earth had only one day left...")
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3. Select the alternative perspective that resonates most strongly with the brand message
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4. Retell the brand story from that perspective
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**Output**: Alternative perspective selection with rationale + creative concept from the new perspective.
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**Ad example**: IKEA filming from "the chair's perspective" to show people's real behavior at home. Always "#LikeAGirl" shifting from "victim" to "challenger" perspective.
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**Best for**: When the brand story has been told to death and needs fresh perspective.
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---
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## P1: Random Collision Method
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**Essence**: Introduce random visual/cultural elements to collide with the brand, uncovering unexpected creative connections.
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**Input**: Brief DNA Profile.
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**Process**:
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1. Use MCP tool `image_search` to search 3 sets of completely random keywords (unrelated to the brand), getting 3-5 images each
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2. Use `read_media` to analyze visual elements in each image
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3. Force-connect each image's core elements to the brand message (saying "can't connect" is not allowed)
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4. From the most absurd connections, extract the 3 most interesting creative concepts
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5. Check: Does the connection produce an "aha moment"? Or is it purely forced?
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**Output**: Random image → Connection logic → Creative concept derivation process.
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**Best for**: When other methods have produced overly "safe" concepts and you need to break inertia.
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---
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## P2: Cultural Grafting Method
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**Essence**: Transplant the brand message into a completely different cultural/era context.
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**Input**: Brand core message and target audience's cultural background.
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**Process**:
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1. Identify the brand's core message
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2. List 6 cultural/era contexts most distant from the current target audience:
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- Ancient civilizations (Ancient Egypt / Ancient Greece / Tang Dynasty China)
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- Subcultures (hip-hop / anime / extreme outdoors / artisan craftsmanship)
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- Future scenarios (space colonization / AI era / post-human)
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- Regional cultures (Nordic minimalism / Japanese wabi-sabi / Latin passion)
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- Historical events (moon landing / Renaissance / Industrial Revolution)
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- Fictional worlds (martial arts / cyberpunk / fairy tale / post-apocalyptic)
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3. Select 2-3 cultural contexts and reinterpret the brand message within them
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4. Extract unique visual symbol systems from that culture
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5. Fusion: Retain the brand's core message, dressed in the new culture's visual language
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**Output**: 2-3 "Culture × Brand" creative proposals + key cultural symbol inventory.
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**Ad example**: Burberry grafting British tradition into Chinese New Year context. Adidas Originals fusing athletic culture with music/street culture.
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**Best for**: When a brand needs cross-cultural communication or wants to reach new segments.
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---
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## P3: Extreme Scenario Method
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**Essence**: Place the product/brand in extreme scenarios, using extremity to highlight core value.
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**Input**: Product's core benefit.
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**Process**:
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1. Identify the product's core benefit
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2. Design 5 extreme scenarios to stress-test that benefit:
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- **Extreme need**: When would people need this product the most? (e.g., a glass of water in the desert)
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- **Extreme absence**: What would the world be like without this product? (e.g., a day without search engines)
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- **Extreme contrast**: What's the biggest difference between having it vs. not?
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- **Extreme time**: Will this product still exist in 1,000 years? How did people manage 100 years ago?
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- **Extreme scale**: What if all 8 billion people used this product at once? What if only one person did?
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3. Extract the 3 most dramatic creative concepts from the extreme scenarios
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4. Check: Does the extremity strengthen the brand message? Or is it just novelty?
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**Output**: Extreme scenario descriptions + derived creative concepts.
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**Ad example**: FedEx "Cast Away" product placement — package delivered even in extreme conditions. Google "Year in Search" — extreme events connected through search, linking to human emotion.
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**Best for**: When functional products need emotional expression.
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# Industry × Visual Style Matrix
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This file provides recommended mappings from different industries/categories to visual styles.
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Load this file during Phase 2 (INSIGHT) and Phase 5 (REALIZE) when determining visual direction.
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> **Important**: This matrix is a **starting point**, not a **destination**. The best ads often break category visual conventions.
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> How to use: First understand "what does this category's audience expect," then decide whether to "meet, subvert, or remix."
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---
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## Food & Beverage
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### Visual Expectations
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Vivid, appetizing, texture-forward, emphasizing freshness and experience.
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### Recommended Color Schemes
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| Sub-category | Color Direction | Reference |
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|-------------|----------------|-----------|
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| Beverages | Product color extensions, cool blue-green, bubble textures | Coca-Cola's red universe |
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| Snacks | High-saturation warm tones, yellow-orange dominant, energetic feel | Lay's / Doritos |
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| Health food | Natural greens, earth tones, organic textures | — |
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| Fine dining | Dark backgrounds, precise lighting, gold accents | — |
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### Category Visual Conventions (Subversion Opportunities)
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- Cliché: Slow-motion pouring / food falling
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- Cliché: Exaggerated "mmm so delicious" expressions
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- Cliché: Generic "ingredient sourcing" footage
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- Subvert: Show food's "imperfection" (Burger King Moldy Whopper)
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- Subvert: View food from a non-human perspective
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### Recommended Generation Tools
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- Food textures → `midjourney_image_generation` (`--style raw`)
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- Quick concepts → `nano_banana_image_generation`
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- Posters with copy → `qwen_image_generation`
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---
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## Tech / Internet
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### Visual Expectations
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Clean, futuristic, humanized technology, product UI showcase.
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### Recommended Color Schemes
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| Sub-category | Color Direction | Reference |
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|-------------|----------------|-----------|
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| Consumer electronics | Ultra-minimal white/black + product accent color | Apple |
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| SaaS / tools | Gradient blue-purple, UI screenshot style | — |
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| AI / frontier tech | Deep space tones, data visualization blue-green | — |
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| Social platforms | Colorful, UGC feel, authenticity | — |
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### Category Visual Conventions (Subversion Opportunities)
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- Cliché: Tech blue + particle effects + future city
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- Cliché: Product exploded view + spec list
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- Cliché: "Making the world a better place" empty narrative
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- Subvert: Show high-tech through the most primitive means (handwriting vs. AI)
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- Subvert: Show tech's "awkward moments" instead of perfect ones
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### Recommended Generation Tools
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- Product rendering → `midjourney_image_generation`
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- Abstract concepts → `openai_image_generation`
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- UI mockups → `nano_banana_image_generation`
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---
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## Beauty / Personal Care
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### Visual Expectations
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Refined textures, soft lighting, skin/hair detail emphasis, elegant colors.
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### Recommended Color Schemes
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| Sub-category | Color Direction | Reference |
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|-------------|----------------|-----------|
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| Skincare | Soft whites, nude pinks, dewy blues, translucent textures | — |
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| Color cosmetics | Product color as dominant, artistic palettes | MAC / NARS |
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| Fragrance | Dreamy gradients, metallic textures, ambiguous lighting | Chanel No.5 |
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| Men's grooming | Dark tones, wood/leather textures, clean lines | Old Spice |
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### Category Visual Conventions (Subversion Opportunities)
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- Cliché: Flawless model close-up + "make you more beautiful"
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- Cliché: Product bottle 360° rotation + ingredient molecule animation
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- Subvert: Show real skin / real people (Dove Real Beauty)
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- Subvert: Use humor to break the category's "serious elegance" (Old Spice)
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### Recommended Generation Tools
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- Portraits → `kling_image_generation` (face mode)
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- Product texture → `midjourney_image_generation`
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- Creative makeup → `nano_banana_image_generation`
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---
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## Automotive
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### Visual Expectations
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High production value, dynamic feel, grand settings, precise color.
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### Recommended Color Schemes
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| Positioning | Color Direction | Reference |
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|------------|----------------|-----------|
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| Luxury | Dark tones, metallic sheen, low-key high-contrast | Mercedes-Benz |
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| Sport | High saturation + strong contrast, motion blur | BMW M Series |
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| Family | Warm natural tones, sunlit feel, family scenes | — |
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| Electric/NEV | Tech blue-green + natural green, contrasting combos | Tesla |
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### Category Visual Conventions (Subversion Opportunities)
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- Cliché: Empty highway + sunset + car body close-up
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- Cliché: "Command your life," "The road to freedom"
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- Subvert: Never show the car (Volkswagen "Think Small")
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- Subvert: Show a stationary car instead of a moving one
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- Subvert: View from passenger/pedestrian/city perspective instead of driver's
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### Recommended Generation Tools
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- Vehicle scenes → `midjourney_image_generation` (`--ar 16:9`)
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- Concept art → `nano_banana_image_generation`
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---
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## Fashion / Luxury
|
||||
|
||||
### Visual Expectations
|
||||
Artistic, unique perspectives, emphasis on craftsmanship and attitude, bold composition.
|
||||
|
||||
### Recommended Color Schemes
|
||||
| Style | Color Direction | Reference |
|
||||
|-------|----------------|-----------|
|
||||
| Classic luxury | Black-gold-white, low saturation high quality | Chanel |
|
||||
| Avant-garde fashion | Bold clashing colors, fluorescent/neon | Balenciaga |
|
||||
| Casual luxury | Earth tones, natural light feel | Loro Piana |
|
||||
| Streetwear | High contrast, graffiti textures, colorful | Supreme |
|
||||
|
||||
### Category Visual Conventions (Subversion Opportunities)
|
||||
- Cliché: Aloof supermodel + minimal white background
|
||||
- Cliché: Expressionless "sophistication"
|
||||
- Subvert: Show real life of the wearer instead of posed shots
|
||||
- Subvert: Use documentary/gritty style instead of retouched perfection (Gucci's meme marketing)
|
||||
|
||||
### Recommended Generation Tools
|
||||
- Fashion editorial → `midjourney_image_generation`
|
||||
- Style transfer → `kontext_image_generation`
|
||||
- Character styling → `kling_image_generation`
|
||||
|
||||
---
|
||||
|
||||
## Finance / Insurance
|
||||
|
||||
### Visual Expectations
|
||||
Trust, stability, clarity, data visualization.
|
||||
|
||||
### Recommended Color Schemes
|
||||
| Type | Color Direction | Reference |
|
||||
|------|----------------|-----------|
|
||||
| Traditional banking | Deep blue, deep green, gold, stable | — |
|
||||
| Fintech | Gradient blue-purple, tech feel, youthful | — |
|
||||
| Insurance | Warm tones, warmth and safety | — |
|
||||
| Investment | Dark background + data green/blue, professional | — |
|
||||
|
||||
### Category Visual Conventions (Subversion Opportunities)
|
||||
- Cliché: Handshake + smile + "Trusted partner"
|
||||
- Cliché: Happy family scene + "Prepare for the future"
|
||||
- Subvert: Use humor to discuss serious financial topics
|
||||
- Subvert: Show real financial anxiety instead of idealized futures (Thai Life Insurance series)
|
||||
|
||||
### Recommended Generation Tools
|
||||
- Concept scenes → `nano_banana_image_generation`
|
||||
- Data visualization → `openai_image_generation`
|
||||
|
||||
---
|
||||
|
||||
## Non-Profit / Social Cause
|
||||
|
||||
### Visual Expectations
|
||||
Authenticity, emotional impact, concise power, call to action.
|
||||
|
||||
### Recommended Color Schemes
|
||||
| Cause | Color Direction | Reference |
|
||||
|-------|----------------|-----------|
|
||||
| Environmental | "Damaged" versions of natural colors (withered yellow, grayed-out green) | WWF |
|
||||
| Equality | Multicolor/rainbow, or extreme black-and-white | — |
|
||||
| Health | High-contrast black-and-white, or medical white-blue | — |
|
||||
| Education | Warm and bright, hopeful | — |
|
||||
|
||||
### Category Visual Conventions (Subversion Opportunities)
|
||||
- Cliché: Emotional suffering imagery + "Please help"
|
||||
- Cliché: Shocking statistics in large type
|
||||
- Subvert: Use beauty to tell harsh truths
|
||||
- Subvert: Make the "victim" the protagonist rather than "the one being saved"
|
||||
|
||||
### Recommended Generation Tools
|
||||
- Documentary feel → `nano_banana_image_generation`
|
||||
- Concept posters → `midjourney_image_generation`
|
||||
- Text posters → `qwen_image_generation`
|
||||
|
||||
---
|
||||
|
||||
## Cross-Category Strategies
|
||||
|
||||
### Remix Formula
|
||||
|
||||
When a brand crosses traditional category boundaries, use this remix formula:
|
||||
|
||||
```
|
||||
Primary category's trust elements + Secondary category's creative techniques + Third category's emotional tone
|
||||
```
|
||||
|
||||
Examples:
|
||||
- Tech + Fashion = Minimal product display + bold colors + attitude copy
|
||||
- Finance + Non-profit = Stable composition + real documentary + social insight
|
||||
|
||||
### Category Subversion
|
||||
|
||||
The most memorable ads often subvert category visual expectations:
|
||||
|
||||
| Strategy | Description | Example |
|
||||
|----------|------------|---------|
|
||||
| Anti-color | Use an opposing category's color palette | Insurance ad using streetwear clashing colors |
|
||||
| Anti-texture | Use an opposing category's visual quality | Luxury brand using smartphone-shot texture |
|
||||
| Anti-tone | Use an opposing category's emotional tone | Financial ad using comedy |
|
||||
| Anti-medium | Use an unexpected medium format | OOH brand doing ASMR |
|
||||
|
||||
> **Note**: Subversion must have a reason — either it serves the insight, or it breaks the audience's stereotypes. Subverting purely for the sake of "being different" will only confuse the audience.
|
||||
@@ -0,0 +1,234 @@
|
||||
# Advertising Narrative Structures Catalog
|
||||
|
||||
This file contains 8 advertising narrative structures, each presented in an actionable "structure card" format.
|
||||
Load this file during Phase 2 (INSIGHT) when selecting creative expression formats.
|
||||
|
||||
---
|
||||
|
||||
## 1. Problem-Solution
|
||||
|
||||
**Essence**: Build empathy around a pain point first, then provide the brand/product as the solution.
|
||||
|
||||
**Structure**:
|
||||
```
|
||||
Opening → Show pain point/dilemma (make the audience say "Yes, me too")
|
||||
Development → Consequences or emotional amplification of the pain point
|
||||
Turning point → Brand/product intervenes
|
||||
Ending → The improved state after resolution + brand message
|
||||
```
|
||||
|
||||
**Best for**: Functional products, new product launches, category education.
|
||||
|
||||
**Strength**: Clear logic, strong persuasion.
|
||||
|
||||
**Risk**: Feels too much like an "infomercial" — audience reflexively scrolls past.
|
||||
|
||||
**Mitigation**:
|
||||
1. Make the pain point demonstration itself creatively valuable (not just "Are you also troubled by XX?")
|
||||
2. Present the solution in an unexpected way (not just cutting to a product close-up)
|
||||
3. Emotion > Function: Move them first, then convince
|
||||
|
||||
**Classic example**: Snickers "You're Not You When You're Hungry"
|
||||
|
||||
---
|
||||
|
||||
## 2. Demonstration
|
||||
|
||||
**Essence**: Prove the product's capability through direct, visual demonstration. Let the facts speak.
|
||||
|
||||
**Structure**:
|
||||
```
|
||||
Set expectations → Pose a seemingly impossible challenge
|
||||
Execute → Use the product to complete the challenge (audience witnesses it)
|
||||
Reveal results → Outcomes that exceed expectations
|
||||
Brand close → "Our product really is that good"
|
||||
```
|
||||
|
||||
**Best for**: Products with clear functional differentiation, tech products.
|
||||
|
||||
**Strength**: The most direct persuasion — "seeing is believing."
|
||||
|
||||
**Risk**: Can easily become a boring product review.
|
||||
|
||||
**Mitigation**:
|
||||
1. The challenge itself must have entertainment value or shock factor
|
||||
2. Use extreme scenarios to amplify ordinary features (Volvo's Epic Split)
|
||||
3. Make the demonstration process a good story in itself
|
||||
|
||||
**Classic example**: Volvo Trucks "Epic Split" feat. Van Damme, Blendtec "Will It Blend?"
|
||||
|
||||
---
|
||||
|
||||
## 3. Narrative / Storytelling
|
||||
|
||||
**Essence**: Use a complete story to carry the brand message, building brand connection through emotional resonance.
|
||||
|
||||
**Structure**:
|
||||
```
|
||||
Opening → Introduce character and world
|
||||
Development → Character faces challenge/change
|
||||
Climax → Emotional turning point
|
||||
Ending → Story resolution + reveal of brand's organic connection to the story
|
||||
```
|
||||
|
||||
**Best for**: Brand image advertising, seasonal marketing, social causes.
|
||||
|
||||
**Strength**: Strongest emotional penetration, highest memorability.
|
||||
|
||||
**Risk**: Story so captivating that viewers "remember the ad but forget the brand."
|
||||
|
||||
**Mitigation**:
|
||||
1. The brand must be an organic part of the story, not just an end-logo slap
|
||||
2. The story's emotional core aligns with brand values
|
||||
3. Control length — longer stories require stronger narrative skills
|
||||
|
||||
**Classic example**: John Lewis Christmas ad series, Thai Life Insurance series
|
||||
|
||||
---
|
||||
|
||||
## 4. Testimonial / Social Proof
|
||||
|
||||
**Essence**: Build trust through endorsement from real users or authority figures.
|
||||
|
||||
**Variants**:
|
||||
```
|
||||
A. Real user stories: Documentary-style recordings of real consumer experiences
|
||||
B. Expert endorsement: Recommendations from industry authorities/professionals
|
||||
C. Celebrity endorsement: Focus on authentic connection between celebrity and brand values
|
||||
D. UGC compilation: Collection of abundant user-generated content
|
||||
```
|
||||
|
||||
**Best for**: New brands building trust, high-consideration categories, challenger brands.
|
||||
|
||||
**Strength**: Strong authenticity, easy to produce (especially UGC mode).
|
||||
|
||||
**Risk**: Feels too much like advertorial — audience doesn't believe it.
|
||||
|
||||
**Mitigation**:
|
||||
1. Choose "imperfect reality" over "perfect performance"
|
||||
2. Let endorsers tell their own story, not a brand-scripted one
|
||||
3. Conflict and hesitation are more persuasive than unilateral praise
|
||||
|
||||
**Classic example**: Apple "Shot on iPhone", Dove "Real Beauty Sketches"
|
||||
|
||||
---
|
||||
|
||||
## 5. Comparison / Before-After
|
||||
|
||||
**Essence**: Create cognitive contrast to highlight product/brand advantages.
|
||||
|
||||
**Variants**:
|
||||
```
|
||||
A. Before vs. after use
|
||||
B. World with brand vs. world without brand
|
||||
C. Brand vs. competitor (implicit or explicit)
|
||||
D. Perception vs. reality (breaking stereotypes)
|
||||
```
|
||||
|
||||
**Best for**: Category leaders doing market education, products with clear differentiation.
|
||||
|
||||
**Strength**: High information transmission efficiency — contrast is inherently dramatic.
|
||||
|
||||
**Risk**: Too blunt, too preachy.
|
||||
|
||||
**Mitigation**:
|
||||
1. The comparison dimension should be unexpected (not just Feature A vs. Feature B)
|
||||
2. Wrap the comparison in story or humor
|
||||
3. Let the audience draw their own conclusions rather than telling them directly
|
||||
|
||||
**Classic example**: Always "#LikeAGirl" (perception vs. reality comparison), Mac vs. PC series
|
||||
|
||||
---
|
||||
|
||||
## 6. Suspense / Twist
|
||||
|
||||
**Essence**: Set up suspense, then reveal the brand message through an unexpected twist at the end.
|
||||
|
||||
**Structure**:
|
||||
```
|
||||
Opening → Establish a scenario seemingly unrelated to the brand
|
||||
Development → Gradually deepen the audience's curiosity/confusion/tension
|
||||
Twist → Unexpected reveal of the truth
|
||||
Close → Brand message echoes the twist
|
||||
```
|
||||
|
||||
**Best for**: Video ads requiring high completion rates, social media campaigns.
|
||||
|
||||
**Strength**: Extremely high completion rate (audience wants to see the ending), strong shareability ("Guess what the ending is").
|
||||
|
||||
**Risk**: If the twist is too forced or clichéd, the effect backfires.
|
||||
|
||||
**Mitigation**:
|
||||
1. The twist must be intrinsically related to the brand message (not twisting for the sake of it)
|
||||
2. Even if spoiled, the ad itself should still be worth watching
|
||||
3. The first few seconds must be compelling enough — can't rely solely on the twist for value
|
||||
|
||||
**Classic example**: Classic Thai advertising twist series, Google "Year in Search" (emotional twist)
|
||||
|
||||
---
|
||||
|
||||
## 7. Ritual / Symbol
|
||||
|
||||
**Essence**: Bind the brand with a specific ritual, symbol, or cultural behavior, building conditioned-reflex brand association.
|
||||
|
||||
**Structure**:
|
||||
```
|
||||
Not reliant on linear narrative
|
||||
Instead, through repeatedly appearing visual/behavioral/audio symbols
|
||||
Build "see X, think of brand" conditioned reflex
|
||||
```
|
||||
|
||||
**Best for**: Mature brands' sustained communication, seasonal/holiday marketing.
|
||||
|
||||
**Strength**: Extremely high long-term value — once established, brand equity accumulates continuously.
|
||||
|
||||
**Risk**: Not "story-driven" enough in the short term, difficult to generate organic sharing.
|
||||
|
||||
**Mitigation**:
|
||||
1. The symbol itself must be interesting or aesthetically pleasing
|
||||
2. The connection between symbol and brand must feel natural (Coca-Cola's Santa Claus took decades to build)
|
||||
3. Reinforce memory through multi-channel, multi-scenario repeated exposure
|
||||
|
||||
**Classic example**: Coca-Cola Christmas truck, Absolut bottle-shape series, Intel sonic logo
|
||||
|
||||
---
|
||||
|
||||
## 8. Participatory / Interactive
|
||||
|
||||
**Essence**: Make the audience co-creators of the creative. The ad isn't "watched" — it's "participated in."
|
||||
|
||||
**Structure**:
|
||||
```
|
||||
Brand initiates → Set a simple, fun, imitable action
|
||||
User participates → Audience interprets the brand concept in their own way
|
||||
Spread → UGC content becomes the brand's best advertising
|
||||
Brand responds → Interact with users, amplify quality content
|
||||
```
|
||||
|
||||
**Best for**: Social media campaigns, young audiences, brand culture building.
|
||||
|
||||
**Strength**: Exponential spread, deep audience engagement, self-generating content.
|
||||
|
||||
**Risk**: Loss of brand control — users may take it in unexpected directions.
|
||||
|
||||
**Mitigation**:
|
||||
1. Ultra-low participation barrier (photo / vote / share / imitate one action)
|
||||
2. Brand retains content curation rights while maintaining openness
|
||||
3. Prepare a strategy for handling negative/parody content
|
||||
|
||||
**Classic example**: ALS Ice Bucket Challenge, Spotify Wrapped (social sharing), #ShareACoke
|
||||
|
||||
---
|
||||
|
||||
## Selection Guide
|
||||
|
||||
| Brief Characteristics | Recommended Structure | Alternative |
|
||||
|----------------------|----------------------|-------------|
|
||||
| Strong functional selling points | Problem-Solution / Demonstration | Comparison |
|
||||
| Brand image / emotional | Narrative | Ritual/Symbol |
|
||||
| New brand building trust | Testimonial | Demonstration |
|
||||
| Social spread / young audience | Participatory/Interactive | Suspense/Twist |
|
||||
| Seasonal / holiday marketing | Ritual/Symbol | Narrative |
|
||||
| High completion rate needed | Suspense/Twist | Narrative |
|
||||
| AI tool generation focused | Comparison / Conceptual | Demonstration |
|
||||
| Low budget, high creativity | Participatory/Interactive | Constraint-Driven (method) |
|
||||
@@ -0,0 +1,248 @@
|
||||
# Advertising Creative Scoring Rubric & Calibration Anchors
|
||||
|
||||
This file defines the scoring system for advertising creative concepts, including detailed criteria for 6 scoring dimensions, calibration anchors based on real ad cases, and anti-inflation rules.
|
||||
|
||||
---
|
||||
|
||||
## 1. Six-Dimension Scoring Criteria
|
||||
|
||||
### Dimension 1: Strategic Fit — Weight 0.25
|
||||
|
||||
How well the creative concept aligns with the brief's core proposition. Not just "mentions the brand" — but "precisely addresses the communication challenge."
|
||||
|
||||
| Score | Criteria | Reference Case |
|
||||
|-------|---------|---------------|
|
||||
| 1-2 | Creative is completely unrelated to the brief; could work for any brand | — |
|
||||
| 3-4 | Mentions the brand/product, but core creative is disconnected from communication goal | — |
|
||||
| 5-6 | Addresses the brief's direction, but insight isn't deep or distinctive enough | Average category ads |
|
||||
| 7 | Insight is precise, creative direction highly aligned with brand positioning | NetEase Yanxuan "Don't Watch This Ad" |
|
||||
| 8 | Creative doesn't just respond to the brief — it redefines the communication proposition | Dove Real Beauty Sketches |
|
||||
| 9 | Creative, insight, and brand exist in perfect symbiosis — remove any one and it falls apart | Nike "Dream Crazy" (Kaepernick) |
|
||||
| 10 | Creative becomes part of brand equity, redefining the brand-consumer relationship | Apple "1984" |
|
||||
|
||||
### Dimension 2: Creative Originality — Weight 0.20
|
||||
|
||||
How novel the creative is. Not "never seen before" — but "seen similar things but never used this way."
|
||||
|
||||
| Score | Criteria | Reference Case |
|
||||
|-------|---------|---------------|
|
||||
| 1-2 | Completely formulaic (celebrity endorsement + feature list) | — |
|
||||
| 3-4 | One or two interesting elements but overall execution is conventional | — |
|
||||
| 5-6 | Clear creative concept, but not standout within the category | Most award-winning ads |
|
||||
| 7 | 1-2 memorable creative elements, concept has recognizable identity | UnionPay "The Last Transfer in Tang Dynasty" |
|
||||
| 8 | Pioneered an imitable creative technique | Old Spice "The Man Your Man Could Smell Like" |
|
||||
| 9 | First to introduce a certain expression into advertising, sparking imitation waves | Burger King "Moldy Whopper" |
|
||||
| 10 | Redefined what advertising can be | Fearless Girl |
|
||||
|
||||
### Dimension 3: Emotional Impact — Weight 0.20
|
||||
|
||||
Whether the creative can trigger strong emotional response in a short time. "3-second rule" — would you stop scrolling within the first 3 seconds?
|
||||
|
||||
| Score | Criteria | Reference Case |
|
||||
|-------|---------|---------------|
|
||||
| 1-2 | No reaction after watching, could scroll past at any time | — |
|
||||
| 3-4 | "That's nice" but wouldn't watch a second time | — |
|
||||
| 5-6 | One element makes you briefly pause, but overall emotional response is flat | — |
|
||||
| 7 | Would casually mention to a friend "that ad was pretty interesting" | Baidu "What Did You Say?" |
|
||||
| 8 | Images/copy linger in your mind after watching, want to see it again | Fotile "Love Letters in Kitchen Smoke" |
|
||||
| 9 | Triggers strong emotional reaction (goosebumps / teary eyes / knowing smile), repeated viewings reveal new details | Thai Life Insurance series |
|
||||
| 10 | Changes your perception of this brand (or even of advertising as a medium) | John Lewis Christmas ad series |
|
||||
|
||||
### Dimension 4: Scalability — Weight 0.15
|
||||
|
||||
Whether the creative can extend across channels, and whether the audience will proactively share.
|
||||
|
||||
| Score | Criteria | Reference Case |
|
||||
|-------|---------|---------------|
|
||||
| 1-2 | Can only be presented in a single channel, cannot be adapted | — |
|
||||
| 3-4 | Can execute across 2-3 channels, but requires major rework | — |
|
||||
| 5-6 | Core concept can cross channels, but creative impact diminishes when extended | — |
|
||||
| 7 | Core concept has built-in extensibility, delivers different brilliant expressions per channel | Spotify Wrapped |
|
||||
| 8 | Audience will proactively participate and share (UGC potential) | Ice Bucket Challenge |
|
||||
| 9 | The creative itself is a sustainable platform that can generate unlimited content | Dove "Real Beauty" platform |
|
||||
| 10 | Becomes a cultural phenomenon, transcending advertising itself | Nike "Just Do It" |
|
||||
|
||||
### Dimension 5: Feasibility — Weight 0.10
|
||||
|
||||
Given existing AI generation tools and reasonable production conditions, can this concept be delivered at high quality?
|
||||
|
||||
| Score | Criteria |
|
||||
|-------|---------|
|
||||
| 1-3 | Core creative exceeds current technical or budget capabilities |
|
||||
| 4-5 | Some elements achievable, but key creative needs heavy post-production |
|
||||
| 6-7 | Most elements can be AI-generated, minor adjustments needed |
|
||||
| 8-9 | Existing MCP tools can fully deliver, with a clear tool selection plan |
|
||||
| 10 | The concept itself is tailor-made for AI capabilities |
|
||||
|
||||
### Dimension 6: Brand Exclusivity (Brand Swap Test) — Weight 0.10
|
||||
|
||||
If you swap the brand for a competitor, does the concept still work? **Lower score = better** (less replaceable = more distinctive).
|
||||
|
||||
Note: This dimension's score is **inverted** in calculation, i.e., `actual score = 11 - raw score`.
|
||||
|
||||
| Raw Score | Criteria | Converted |
|
||||
|-----------|---------|-----------|
|
||||
| 1-2 | Completely irreplaceable; this concept belongs to this brand alone | 9-10 |
|
||||
| 3-4 | Concept barely holds if you swap brands, but loses its soul | 7-8 |
|
||||
| 5-6 | Swapping in a same-category brand roughly works | 5-6 |
|
||||
| 7-8 | Works with any brand | 3-4 |
|
||||
| 9-10 | This is a generic ad template | 1-2 |
|
||||
|
||||
---
|
||||
|
||||
## 2. Weighted Total Calculation
|
||||
|
||||
```
|
||||
Total = Strategic Fit × 0.25
|
||||
+ Creative Originality × 0.20
|
||||
+ Emotional Impact × 0.20
|
||||
+ Scalability × 0.15
|
||||
+ Feasibility × 0.10
|
||||
+ Brand Exclusivity (converted) × 0.10
|
||||
```
|
||||
|
||||
### Score Range Meanings
|
||||
|
||||
| Range | Meaning | Action |
|
||||
|-------|---------|--------|
|
||||
| < 5.0 | Concept needs to be scrapped and restarted | Return to Phase 3, replace all methods |
|
||||
| 5.0-6.4 | Has potential but problems are obvious | Target improvements on the 2 weakest dimensions |
|
||||
| 6.5-7.4 | Adequate but unremarkable | Strengthen originality and emotional dimensions |
|
||||
| 7.5-8.4 | Excellent, worth deep polishing | Fine-tune details, find "the last mile" |
|
||||
| 8.5-9.0 | Outstanding, ready for execution | Pass — output full proposal |
|
||||
| > 9.0 | Must name a real ad case it surpasses | Requires specific justification |
|
||||
|
||||
---
|
||||
|
||||
## 3. Calibration Anchors
|
||||
|
||||
The following real ad cases serve as scoring benchmarks, helping calibrate the absolute value of scores:
|
||||
|
||||
### 10-Point Level (Advertising History Milestones)
|
||||
|
||||
| Case | Brand | Defining Innovation |
|
||||
|------|-------|-------------------|
|
||||
| "1984" | Apple | One ad defined brand spirit and launched Super Bowl ad culture |
|
||||
| Fearless Girl | State Street | A statue became a cultural symbol; advertising as product |
|
||||
| "Just Do It" | Nike | Three words became the world's most influential brand platform, 30+ years running |
|
||||
|
||||
### 9-9.5 Level (Annual / Cannes Grand Prix)
|
||||
|
||||
| Case | Analysis |
|
||||
|------|----------|
|
||||
| Dove "Real Beauty Sketches" | Razor-sharp insight (female self-perception gap), simple execution that strikes the heart |
|
||||
| Burger King "Moldy Whopper" | Counter-intuitive (showing a moldy burger), deep insight (proof of no preservatives) |
|
||||
| Nike "Dream Crazy" (Kaepernick) | Highest-level brand attitude expression, willing to risk commercial loss for conviction |
|
||||
|
||||
### 8-8.5 Level (Excellent Commercial Cases)
|
||||
|
||||
| Case | Analysis |
|
||||
|------|----------|
|
||||
| Spotify Wrapped | Personalized + social currency + annual ritual, extremely strong scalability |
|
||||
| Old Spice "The Man Your Man Could Smell Like" | Broke category norms, redefined men's grooming advertising with humor |
|
||||
| Fotile "Love Letters in Kitchen Smoke" | Linked cooking fumes to family emotion, product as carrier |
|
||||
|
||||
### 7-7.5 Level (Solid Category Excellence)
|
||||
|
||||
| Case | Analysis |
|
||||
|------|----------|
|
||||
| NetEase Yanxuan "Don't Watch This Ad" | Anti-formula copy is fun, but concept has limited extensibility |
|
||||
| Baidu "What Did You Say?" | Insight into elderly digital divide, strong emotional impact but slightly weak brand exclusivity |
|
||||
|
||||
### 5-6 Level (Mediocre)
|
||||
|
||||
No specific cases named — this is the zone of "celebrity + features + slogan + promotional offer."
|
||||
|
||||
---
|
||||
|
||||
## 4. Multi-Perspective Review (Perspective Panel)
|
||||
|
||||
For the TOP 3 concepts, simulate the following 4 roles for review:
|
||||
|
||||
### Creative Director Perspective
|
||||
```
|
||||
Review points:
|
||||
- Is the concept sharp enough? Can you explain it in one sentence?
|
||||
- Will it look good when executed? Is there a visual hook?
|
||||
- Is there a simpler way to achieve the same effect?
|
||||
- When executed with AI tools, which visuals are most likely to "break"?
|
||||
```
|
||||
|
||||
### Strategy Director Perspective
|
||||
```
|
||||
Review points:
|
||||
- Does the creative address the brief's core proposition?
|
||||
- Does the insight hold up? Would consumers agree?
|
||||
- Are brand assets being effectively leveraged?
|
||||
- Have competitors done something similar? Where's our differentiation?
|
||||
```
|
||||
|
||||
### Consumer Perspective
|
||||
```
|
||||
Review points:
|
||||
- If I saw the first 3 seconds in my feed, would I stop scrolling?
|
||||
- After watching, would I share it? What caption would I add?
|
||||
- Six months later, would I still remember this ad? Which visual/copy?
|
||||
- Does this ad make me want to buy the product?
|
||||
```
|
||||
|
||||
### Cannes Jury Perspective
|
||||
```
|
||||
Review points:
|
||||
- Among this year's international ads, does this concept stand out enough?
|
||||
- Does it have a particularly strong dimension in strategy/creative/execution/technology?
|
||||
- Would it inspire imitation? What core element would imitators copy?
|
||||
- Does it contribute to the advertising industry?
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 5. Anti-Inflation Rules
|
||||
|
||||
The following 6 rules prevent inflated scores:
|
||||
|
||||
### Rule 1: Real Benchmark Test
|
||||
> When giving 8+, you must name a real ad case at a similar score level and explain "why my concept deserves to stand alongside it."
|
||||
|
||||
### Rule 2: Normal Distribution Control
|
||||
> In a single evaluation round, the average score of 6-9 concepts should fall between 5.5-6.5. If the average exceeds 7.0, subtract 1.5 from all scores and recalibrate.
|
||||
|
||||
### Rule 3: Specificity Test
|
||||
> If a review uses vague adjectives like "interesting," "unique," or "innovative" without specifying *what* is interesting/unique/innovative, deduct 1 point from that dimension.
|
||||
|
||||
### Rule 4: "Would I Share It?" Test
|
||||
> When giving Emotional Impact 8+, ask yourself: "If this were a real ad, would I proactively send it to a friend?" If you hesitate, lower the score.
|
||||
|
||||
### Rule 5: First Reaction Test
|
||||
> What was your reaction when you first read the concept description? If it was "hmm, nice" rather than "oh!", cap at 7.
|
||||
|
||||
### Rule 6: Morning-After Test
|
||||
> Imagine waking up the next morning and revisiting this concept — would you still think it's good? If uncertain, cap at 7.5.
|
||||
|
||||
---
|
||||
|
||||
## 6. Diagnostic Template
|
||||
|
||||
When a concept hasn't reached the 8.5 threshold, use this template for diagnosis:
|
||||
|
||||
```
|
||||
## Concept {N} Diagnostic Report
|
||||
|
||||
### Current Score: {total}
|
||||
|
||||
### Strongest Dimension
|
||||
{Dimension name} ({score}): {Why it's strong}
|
||||
|
||||
### Weakest Dimension
|
||||
{Dimension name} ({score}): {Why it's weak}
|
||||
|
||||
### "Why isn't this a 9 yet?"
|
||||
{Specific answer — vague responses not allowed}
|
||||
|
||||
### Improvement Directions
|
||||
- Direction A: {specific action} (expected improvement: +{x} points)
|
||||
- Direction B: {specific action} (expected improvement: +{x} points)
|
||||
|
||||
### Recommended Improvement Method
|
||||
Use {method name} for Pass 2 improvement (rationale: {why this method})
|
||||
```
|
||||
@@ -0,0 +1,179 @@
|
||||
# Advertising Visual Language Guide
|
||||
|
||||
The creative director's visual toolbox — a systematic reference for camera work, lighting, color, motion, and transitions.
|
||||
Load this file during Phase 5 (REALIZE) when generating visual proposals and prompts.
|
||||
|
||||
---
|
||||
|
||||
## 1. Shot Types & Emotional Effects
|
||||
|
||||
### Framing
|
||||
|
||||
| Shot | English | Emotional Effect | Typical Ad Usage |
|
||||
|------|---------|-----------------|-----------------|
|
||||
| Extreme wide | Extreme Wide Shot | Insignificance, solitude, epic scale | Opening to establish world, "stepping back" after emotional burst |
|
||||
| Wide | Wide Shot | Environmental context, freedom | Scene transitions, full-body dance showcase |
|
||||
| Medium | Medium Shot | Neutral, narrative | Dialogue scenes, performance segments |
|
||||
| Medium close-up | Medium Close-Up | Intimate yet distanced | Narrative segments, product usage scenes |
|
||||
| Close-up | Close-Up | Emotional intensity, intimacy | Emotional climax, product detail showcase |
|
||||
| Extreme close-up | Extreme Close-Up | Extreme intimacy / unease | Tears, lips, fingers — detail emphasis |
|
||||
| Insert | Insert / Detail Shot | Information delivery, symbolism | Key props, timeline clues |
|
||||
|
||||
### Framing Rhythm Rules
|
||||
|
||||
- **Narrative segments**: Primarily medium → medium close-up, maintaining narrative distance
|
||||
- **Emotional climax**: Rapid switching between close-up ↔ wide shot, creating emotional tension
|
||||
- **Turning points**: Extreme framing (extreme close-up or extreme wide), amplifying drama
|
||||
- **Opening / closing**: Primarily wide shots, establishing or concluding the world
|
||||
|
||||
---
|
||||
|
||||
## 2. Camera Movement
|
||||
|
||||
| Movement | English | Emotional Meaning | Prompt Keywords |
|
||||
|----------|---------|-------------------|-----------------|
|
||||
| Static | Static / Locked-off | Stability, gaze, detachment | `static shot`, `locked camera` |
|
||||
| Slow push | Slow Push-in / Dolly In | Gradual deepening, building tension | `slow dolly in`, `camera slowly pushing forward` |
|
||||
| Slow pull | Slow Pull-out / Dolly Out | Revelation, withdrawal, release | `slow dolly out`, `camera pulling back` |
|
||||
| Pan | Pan | Environment scanning, following | `camera panning left/right` |
|
||||
| Tilt | Tilt | Revealing height, power dynamics | `camera tilting up/down` |
|
||||
| Tracking | Tracking / Following | Companionship, journey | `tracking shot`, `following the subject` |
|
||||
| Orbit | Orbit / Arc | Ritualistic feel, scrutiny | `camera orbiting around subject` |
|
||||
| Handheld | Handheld | Tension, realism, anxiety | `handheld camera`, `shaky cam` |
|
||||
| Crane | Crane / Jib | Grandeur, transcendence | `crane shot`, `aerial rising` |
|
||||
| Drone | Drone / Aerial | Freedom, god's-eye view | `drone shot`, `aerial view` |
|
||||
| Slider | Slider | Smooth, elegant | `slider movement`, `smooth lateral motion` |
|
||||
|
||||
### Movement & Narrative Rhythm Mapping
|
||||
|
||||
- **Build-up**: Slow push, static, slider — steady progression
|
||||
- **Acceleration**: Faster tracking, handheld shake — rising tension
|
||||
- **Deceleration**: Slow push or static, crane shots — emotional settling
|
||||
- **Climax**: Compound movements (e.g., orbit + crane) — visual explosion
|
||||
|
||||
---
|
||||
|
||||
## 3. Lighting Schemes
|
||||
|
||||
### Light Types
|
||||
|
||||
| Light | English | Emotion | Prompt Keywords |
|
||||
|-------|---------|---------|-----------------|
|
||||
| Natural | Natural Light | Authentic, warm, everyday | `natural lighting`, `available light` |
|
||||
| Golden hour | Golden Hour | Romantic, nostalgic, tender | `golden hour`, `warm sunset light` |
|
||||
| Blue hour | Blue Hour | Melancholy, mysterious, transitional | `blue hour`, `twilight` |
|
||||
| Hard light | Hard Light | Dramatic, confrontational, crisp | `harsh lighting`, `hard shadows` |
|
||||
| Soft light | Soft Light | Gentle, dreamlike, embracing | `soft diffused light`, `overcast lighting` |
|
||||
| Backlight | Backlight | Silhouette, sacred, separation | `backlit`, `silhouette`, `rim lighting` |
|
||||
| Top light | Top Light | Interrogation, sacred, exposure | `overhead light`, `top-down lighting` |
|
||||
| Under light | Under Light | Horror, unease, supernatural | `underlit`, `upward lighting` |
|
||||
| Neon | Neon | Urban, nightlife, cyber | `neon lights`, `neon glow` |
|
||||
| Candlelight | Candlelight | Intimacy, vulnerability, classical | `candlelight`, `warm flickering light` |
|
||||
| Strobe | Strobe | Chaos, revelry, fragmentation | `strobe lighting`, `flash` |
|
||||
|
||||
### Lighting & Narrative Segments
|
||||
|
||||
- **Opening**: Low-key lighting, setting the emotional foundation
|
||||
- **Narrative progression**: Lighting ratio shifts from low to medium, evolving with the story
|
||||
- **Emotional turning point**: Lighting scheme contrasts with the previous segment (dark → bright, or vice versa)
|
||||
- **Climax**: Most extreme lighting treatment (full black / full white / monochrome light)
|
||||
- **Closing**: Return to natural light or echo the opening
|
||||
|
||||
---
|
||||
|
||||
## 4. Color System
|
||||
|
||||
### Color-Emotion Mapping
|
||||
|
||||
| Color | Emotion | Classic Ad Usage |
|
||||
|-------|---------|-----------------|
|
||||
| Red | Passion, danger, anger, love | Power, conflict scenes, CTAs |
|
||||
| Blue | Melancholy, calm, depth, detachment | Tech, trust, professionalism |
|
||||
| Yellow | Joy, anxiety, warning, vitality | Cheerful segments, pre-twist unease |
|
||||
| Green | Nature, envy, rebirth, decay | Forest scenes, growth themes |
|
||||
| Purple | Mystery, luxury, spirituality | Dream sequences, supernatural scenes |
|
||||
| Orange | Warmth, passion, dusk | Nostalgic memories, golden hour scenes |
|
||||
| White | Purity, emptiness, minimalism | Clean performance spaces, fresh starts |
|
||||
| Black | Power, unknown, depth | Dark aesthetics, deep emotions |
|
||||
| Cyan | Technology, future, cold | Cyberpunk, electronic music |
|
||||
| Gold | Glory, sacred, luxury | Climax, victory, grand scenes |
|
||||
|
||||
### Color Strategies
|
||||
|
||||
1. **Monochrome dominance**: Entire work uses one color system, creating layers through saturation and brightness variations
|
||||
2. **Dual-color clash**: Choose complementary colors (e.g., blue+orange, red+cyan), use color switches to mark mood shifts
|
||||
3. **Gradient narrative**: Color temperature changes with narrative progression (cool → warm or dark → bright)
|
||||
4. **Color burst**: Most of the frame is restrained; saturated color suddenly introduced at key moments
|
||||
|
||||
---
|
||||
|
||||
## 5. Transition Design
|
||||
|
||||
### Transition Types
|
||||
|
||||
| Transition | English | Effect | Use Case |
|
||||
|-----------|---------|--------|----------|
|
||||
| Hard cut | Hard Cut | Clean, rhythmic | Synced with beats, fast-paced segments |
|
||||
| Dissolve | Dissolve / Cross-fade | Time passing, dreamlike | Memories, slow-paced transitions |
|
||||
| Match cut | Match Cut | Clever, continuous | Shape/motion matching during scene changes |
|
||||
| Jump cut | Jump Cut | Anxiety, acceleration | Time jumps, emotional unease |
|
||||
| Wipe | Wipe / Whip Pan | Energy, speed | Fast-paced segments, spatial transitions |
|
||||
| Zoom transition | Zoom Transition | Entering/exiting | Entering memories, changing scale |
|
||||
| Fade to black | Fade to Black | Ending, pause | End of section, emotional settling |
|
||||
| Fade to white | Fade to White | Transcendence, burst | Climax, memory flashback |
|
||||
| Morph | Morph | Magical, continuous | Surreal scenes, object transformations |
|
||||
|
||||
### Transition Rhythm Rules
|
||||
|
||||
- Cut frequency should sync with narrative energy: high-energy segments → fast cuts (0.5-2s/shot), low-energy segments → long takes (4-8s/shot)
|
||||
- Emotional climax cut frequency is typically 1.5-2x the build-up segment's rate
|
||||
- Use special transitions (match cut, morph) at key information or emotional burst points
|
||||
- Opening and closing favor dissolves or long takes for breathing room
|
||||
|
||||
---
|
||||
|
||||
## 6. Composition Rules
|
||||
|
||||
### Core Compositions
|
||||
|
||||
| Composition | Effect | Prompt Reference |
|
||||
|------------|--------|-----------------|
|
||||
| Center | Power, symmetry, solemnity | `centered composition`, `symmetrical framing` |
|
||||
| Rule of thirds | Natural, balanced | `rule of thirds` |
|
||||
| Diagonal | Dynamic, tension | `diagonal composition`, `dynamic angle` |
|
||||
| Frame within frame | Confinement, voyeurism, depth | `frame within frame`, `doorway framing` |
|
||||
| Extreme negative space | Loneliness, oppression | `negative space`, `minimalist composition` |
|
||||
| Extreme fill | Suffocation, richness, chaos | `crowded frame`, `cluttered composition` |
|
||||
| Dutch angle | Unease, imbalance | `dutch angle`, `tilted frame` |
|
||||
| Symmetry | Ritualistic, perfect | `perfect symmetry`, `Wes Anderson style` |
|
||||
|
||||
---
|
||||
|
||||
## 7. AI Prompt Construction Templates
|
||||
|
||||
Use these structures when building prompts for MCP image/video generation tools:
|
||||
|
||||
### Image Prompt Template
|
||||
```
|
||||
[Subject description], [pose/expression], [clothing/styling],
|
||||
[environment/scene], [lighting scheme], [color palette],
|
||||
[composition], [lens/framing],
|
||||
[style modifiers], [texture/medium]
|
||||
```
|
||||
|
||||
### Video Prompt Template
|
||||
```
|
||||
[Subject description], [action/motion],
|
||||
[camera movement], [environment/scene],
|
||||
[lighting/atmosphere], [color],
|
||||
[style tags]
|
||||
```
|
||||
|
||||
### Style Modifier Reference
|
||||
- Cinematic: `cinematic, film grain, 35mm, anamorphic lens flare, shallow depth of field`
|
||||
- Dreamlike: `ethereal, dreamy, soft focus, diffused glow, hazy atmosphere`
|
||||
- Dark/Moody: `moody, dramatic shadows, chiaroscuro, low-key lighting`
|
||||
- Vintage: `vintage, retro, analog, faded colors, film grain, VHS aesthetic`
|
||||
- Cyberpunk: `cyberpunk, neon-lit, holographic, chrome reflections, rain-soaked streets`
|
||||
- Minimalist: `minimalist, clean, stark, high contrast, white space`
|
||||
- Surreal: `surreal, dreamlike, impossible architecture, distorted proportions`
|
||||
Reference in New Issue
Block a user