Flatten skill category directory structure
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#!/usr/bin/env python3
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"""下载 sword-dance 内置预设场景图到本地缓存。
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用法:
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python3 download_scene_templates.py <cache_dir>
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python3 download_scene_templates.py <cache_dir> --scene scene-01
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也可作为模块导入,调用 ensure_scene_templates(cache_dir) 获取本地路径。
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CDN 源仅在本脚本内部使用,不对外暴露。下载到本地后,所有调用方
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(render_scene_select.py / Phase 2 reference_image_paths)都使用本地路径。
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"""
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import argparse
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import sys
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import urllib.request
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from pathlib import Path
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# Internal CDN source — do not reference these URLs from markdown or other code.
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_CDN_BASE = "https://cdn.hailuoai.com/hailuo-video-web/public_assets"
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_PRESETS = {
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"scene-01": ["cell_1.png", "cell_2.png", "cell_3.png", "cell_4.png"],
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"scene-02": ["cell_1.png", "cell_2.png", "cell_3.png", "cell_4.png"],
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"scene-03": ["cell_1.png", "cell_2.png", "cell_3.png", "cell_4.png"],
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}
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PRESET_SCENES: tuple[str, ...] = tuple(_PRESETS.keys())
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def _fetch_one(scene_id: str, filename: str, cache_dir: Path) -> Path | None:
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"""Download a single preset image; skip if already cached.
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Returns the local path on success (cached or freshly downloaded), or None
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if the download failed.
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"""
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out_dir = cache_dir / scene_id
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out_dir.mkdir(parents=True, exist_ok=True)
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local = out_dir / filename
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if local.exists():
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return local
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url = f"{_CDN_BASE}/{scene_id}/{filename}"
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try:
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urllib.request.urlretrieve(url, local)
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except Exception as exc: # noqa: BLE001 — log and continue
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print(f"WARN: failed to download {url}: {exc}", file=sys.stderr)
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return None
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return local
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def ensure_scene_templates(
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cache_dir: Path,
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scenes: tuple[str, ...] | None = None,
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) -> dict[str, list[Path]]:
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"""Ensure preset scene images exist under cache_dir; download missing ones.
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Args:
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cache_dir: Directory to cache preset images. Created if absent.
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scenes: Optional subset of scene ids to ensure. Defaults to all known.
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Returns:
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{scene_id: [local_path, ...]} — only includes scenes with at least one
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successfully cached image.
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"""
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targets = scenes or PRESET_SCENES
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result: dict[str, list[Path]] = {}
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for scene_id in targets:
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filenames = _PRESETS.get(scene_id)
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if not filenames:
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print(f"WARN: unknown scene id: {scene_id}", file=sys.stderr)
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continue
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paths: list[Path] = []
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for fn in filenames:
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local = _fetch_one(scene_id, fn, cache_dir)
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if local is not None:
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paths.append(local)
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if paths:
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result[scene_id] = paths
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return result
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def main() -> int:
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parser = argparse.ArgumentParser(description="Download sword-dance built-in scene templates")
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parser.add_argument("cache_dir", type=Path, help="Local cache directory")
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parser.add_argument(
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"--scene",
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action="append",
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choices=PRESET_SCENES,
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help="Only download specific scene(s); may be passed multiple times",
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)
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args = parser.parse_args()
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cache_dir: Path = args.cache_dir.resolve()
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selected = tuple(args.scene) if args.scene else None
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result = ensure_scene_templates(cache_dir, scenes=selected)
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if not result:
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print("ERROR: no scene templates cached", file=sys.stderr)
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return 1
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for scene_id, paths in result.items():
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print(f"{scene_id}: {len(paths)} files")
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for p in paths:
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print(f" {p}")
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return 0
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if __name__ == "__main__":
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sys.exit(main())
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