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#!/usr/bin/env python3
"""下载 sword-dance 内置预设场景图到本地缓存。
用法:
python3 download_scene_templates.py <cache_dir>
python3 download_scene_templates.py <cache_dir> --scene scene-01
也可作为模块导入,调用 ensure_scene_templates(cache_dir) 获取本地路径。
CDN 源仅在本脚本内部使用,不对外暴露。下载到本地后,所有调用方
(render_scene_select.py / Phase 2 reference_image_paths)都使用本地路径。
"""
import argparse
import sys
import urllib.request
from pathlib import Path
# Internal CDN source — do not reference these URLs from markdown or other code.
_CDN_BASE = "https://cdn.hailuoai.com/hailuo-video-web/public_assets"
_PRESETS = {
"scene-01": ["cell_1.png", "cell_2.png", "cell_3.png", "cell_4.png"],
"scene-02": ["cell_1.png", "cell_2.png", "cell_3.png", "cell_4.png"],
"scene-03": ["cell_1.png", "cell_2.png", "cell_3.png", "cell_4.png"],
}
PRESET_SCENES: tuple[str, ...] = tuple(_PRESETS.keys())
def _fetch_one(scene_id: str, filename: str, cache_dir: Path) -> Path | None:
"""Download a single preset image; skip if already cached.
Returns the local path on success (cached or freshly downloaded), or None
if the download failed.
"""
out_dir = cache_dir / scene_id
out_dir.mkdir(parents=True, exist_ok=True)
local = out_dir / filename
if local.exists():
return local
url = f"{_CDN_BASE}/{scene_id}/{filename}"
try:
urllib.request.urlretrieve(url, local)
except Exception as exc: # noqa: BLE001 — log and continue
print(f"WARN: failed to download {url}: {exc}", file=sys.stderr)
return None
return local
def ensure_scene_templates(
cache_dir: Path,
scenes: tuple[str, ...] | None = None,
) -> dict[str, list[Path]]:
"""Ensure preset scene images exist under cache_dir; download missing ones.
Args:
cache_dir: Directory to cache preset images. Created if absent.
scenes: Optional subset of scene ids to ensure. Defaults to all known.
Returns:
{scene_id: [local_path, ...]} — only includes scenes with at least one
successfully cached image.
"""
targets = scenes or PRESET_SCENES
result: dict[str, list[Path]] = {}
for scene_id in targets:
filenames = _PRESETS.get(scene_id)
if not filenames:
print(f"WARN: unknown scene id: {scene_id}", file=sys.stderr)
continue
paths: list[Path] = []
for fn in filenames:
local = _fetch_one(scene_id, fn, cache_dir)
if local is not None:
paths.append(local)
if paths:
result[scene_id] = paths
return result
def main() -> int:
parser = argparse.ArgumentParser(description="Download sword-dance built-in scene templates")
parser.add_argument("cache_dir", type=Path, help="Local cache directory")
parser.add_argument(
"--scene",
action="append",
choices=PRESET_SCENES,
help="Only download specific scene(s); may be passed multiple times",
)
args = parser.parse_args()
cache_dir: Path = args.cache_dir.resolve()
selected = tuple(args.scene) if args.scene else None
result = ensure_scene_templates(cache_dir, scenes=selected)
if not result:
print("ERROR: no scene templates cached", file=sys.stderr)
return 1
for scene_id, paths in result.items():
print(f"{scene_id}: {len(paths)} files")
for p in paths:
print(f" {p}")
return 0
if __name__ == "__main__":
sys.exit(main())