130 lines
6.5 KiB
Markdown
130 lines
6.5 KiB
Markdown
# 03. 日漫少年向 (jp-shonen)
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> **优先质量维度**: Action Dynamics + Character Consistency(动作张力 + 角色一致性)
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> **默认比例**: 16:9(战斗场景)/ 2:3(角色立绘)
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> **核心识别特征**: 动感速度线 + 力量感肌肉 + 特效粒子 + 棱角分明五官 — JUMP 系热血主流(鸣人/海贼/咒术/我英)
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---
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## 一、子风格基因清单
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> 风格不是"看着像就行",必须可量化、可复现、可教学。
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> 核心逻辑:基因 = 动感线条 × 力量肌肉 × 战斗特效 × 棱角五官 × 7-8 头身。
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| # | 基因维度 | 描述 | Prompt 关键词 |
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|---|---|---|---|
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| 1 | 笔触 | 锐利动感 lineart、速度线、爆炸感 | `dynamic sharp lineart, speed lines, action manga style` |
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| 2 | 配色 | 高对比、强光暗、特效色鲜艳 | `high contrast colors, vivid effect colors, dramatic lighting` |
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| 3 | 五官比例 | 棱角分明、锐利眼神、男性化下颌 | `sharp angular features, intense eyes, defined jawline, masculine face` |
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| 4 | 头身比例 | 8 头身、肌肉发达、力量感 | `8-head muscular body, athletic build, powerful proportions` |
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| 5 | 战斗特效 | 能量光效、粒子飞溅、冲击波 | `energy aura, particle effects, impact shockwave, battle vfx` |
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| 6 | 构图 | 仰拍、动态对角线、夸张透视 | `low angle shot, diagonal composition, dramatic perspective, foreshortening` |
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---
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## 二、整体风格与质感
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| 维度 | 要求 |
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|---|---|
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| **画风时代** | 现代 JUMP 主流(2010 后我英 / 鬼灭 / 咒术 / 链锯人)|
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| **媒介感** | 数字 cel shading + 锐利 lineart + 偶尔半厚涂战斗场景 |
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| **配色方案** | 高饱和高对比、能量光效用纯色(金/蓝/紫)、阴影深邃 |
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| **背景处理** | 战斗场景多用速度线 / 抽象背景 / 爆炸冲击;日常场景写实 |
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| **光影逻辑** | 强戏剧光影、轮廓边缘强光、暗部深 |
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---
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## 三、Prompt 关键词词典
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| 类别 | 关键词组合 |
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| **必出基础词** | `shonen anime style, JUMP manga aesthetic, dynamic action illustration, modern shonen` |
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| **角色描绘** | `sharp angular features, intense determined eyes, muscular athletic build, 8-head body, battle pose` |
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| **画风强化** | `dynamic sharp lineart, speed lines, dramatic high contrast lighting, energy effects, particle vfx` |
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| **场景类型** | `mid-air battle scene, urban destruction, training arena, school rooftop confrontation, magical aura unleashed` |
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**完整 prompt 模板(示例)**:
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```
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shonen anime style illustration, JUMP manga aesthetic,
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[character with hair/eye/outfit/weapon lock], dynamic action pose,
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sharp angular facial features, intense determined eyes, muscular 8-head body,
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dynamic sharp lineart with speed lines, high contrast dramatic lighting,
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energy aura particle effects, low angle dramatic perspective,
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[scene: mid-air battle / urban combat / training dojo],
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modern shonen production quality, cel shading
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```
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---
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## 四、模型推荐
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| 场景 | 推荐 | 备选 | 备注 |
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|---|---|---|---|
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| 单角色战斗立绘 | seedream | midjourney | seedream 力量感 + 动作张力强 |
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| 多角色对战场景 | seedream | kontext | kontext 主体一致备份 |
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| 招式特效图 | midjourney | seedream | midjourney 粒子/能量效果美 |
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| 漫画分镜风 | seedream | midjourney | 加 `manga panel, comic page` 强化 |
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| 跨页震撼图 | midjourney | seedream | midjourney 大场面渲染强 |
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**只能用:nano_banana / kling / kontext / openai / midjourney / seedream / qwen**
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---
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## 五、默认参数(如不指定走这个)
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| 参数 | 默认值 | 说明 |
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|---|---|---|
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| 模型 | seedream | 战斗动作 + 主体一致最强 |
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| 比例 | 16:9 战斗 / 2:3 立绘 / 3:4 漫画分镜 | 横构图突出动作 |
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| 增强词 | `dynamic action, sharp lineart, speed lines, energy effects, dramatic lighting, JUMP style` | 必带 dynamic 防静态 |
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| Negative | `soft moe style, sparkly shojo, cute chibi, soft pastel, painterly, watercolor, low contrast, static pose, extra limbs` | 排除少女/萌系污染 |
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---
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## 六、角色设计规范(保一致性必读)
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不写这些 → 角色第二张就漂移:
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- **发型/发色 lock**:必须明确 + 标志性特征(如 `spiky orange hair with bangs`、`silver long ponytail with sharp ends`)
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- **眼睛 lock**:颜色 + 形状(多为锐利 + 特殊瞳孔)+ 神态(如 `sharp red eyes with cross-shaped pupils, intense glare`)
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- **服装/装备关键元素**:战斗服 + 武器(如 `black combat uniform with red scarf, katana on back`)+ 标志性配饰
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- **体型/头身比**:明确 `8-head muscular athletic build` 或 `lean martial artist build`
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- **战斗形态/能力可视化**:能量颜色 + 特效形态(如 `golden energy aura, lightning sparks around hands`)
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- **是否 i2i 加持**:动作切换必须用 reference image,否则脸型 + 武器都会变
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**主体一致性 Lock 详细策略**:发型/发色/眼睛/服装关键元素必须逐条锁定。
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---
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## 七、易错点(Watch For)
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- **画风偏萌系** — 没显式 shonen → 模型默认偏中性萌 → 失去少年向力量感 → 必须 `shonen anime, masculine, sharp angular features`
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- **没有动作张力** — 没写 dynamic pose / speed lines → 角色站桩 → 失去战斗感 → 加 `dynamic action pose, speed lines, motion blur`
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- **眼睛太柔和** — 默认大圆眼 → 失去锐利眼神 → `sharp intense eyes, narrow piercing gaze`
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- **肌肉不够** — 没写 muscular → 模型给瘦弱身材 → 与 shonen 主流不符 → `muscular athletic build, defined musculature`
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- **特效色太暗** — 没强调 vivid → 能量效果灰扑 → `vivid bright energy effects, glowing particle vfx`
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- **构图太平** — 默认正面平视 → 失去张力 → `low angle dramatic perspective, foreshortening, diagonal composition`
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- **混入 shojo 闪光** — 没排除 → 模型加少女向闪粒 → 风格违和 → negative 加 `sparkly shojo, soft pastel, romantic atmosphere`
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---
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## 配套场景模板(这子风格能干啥用)
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| 场景 | 推荐组合 |
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| 单人战斗立绘 | seedream + 2:3 + 招式动作 + 能量特效 |
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| 多角色对战 | seedream + 16:9 + 对峙构图 + i2i 锁角色 |
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| 必杀技分镜 | midjourney + 16:9 + 仰拍 + 大特效 |
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| 漫画封面 | seedream + 3:4 + 主角群像 + 速度线背景 |
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---
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## 配套 reference
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本文件是 anime/jp-shonen 子风格特化层。
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- 防翻车铁律 → `../iron-laws.md`
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- 跨子风格共用规则 → `../cross-substyle-rules.md`
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- 默认参数 → `../defaults.md`
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- 模型路由 → `../model-routing.md`
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