317 lines
15 KiB
Markdown
317 lines
15 KiB
Markdown
# Advertising Creative Methods Catalog
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This catalog contains 12 adapted creative methods specifically designed for advertising concept development. Each method is presented in an actionable "method card" format.
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Methods are organized into 4 categories:
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| Category | Code | Core Approach | Count |
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|----------|------|--------------|-------|
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| Structural | S | Deconstruct and recombine using frameworks | 3 |
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| Associative | A | Borrow inspiration from distant domains | 3 |
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| Inversion | I | Do the opposite | 3 |
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| Perturbation | P | Introduce random variables | 3 |
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**Selection rule**: Each round of creative ideation must use at least 3 methods from different categories. In Pass 2 improvements, you **must** switch methods (no reuse).
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---
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## S1: SIT Method (Systematic Inventive Thinking)
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**Essence**: Systematically add, remove, divide, unify, and recombine the core elements of a product/brand to generate creativity from constraints.
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**Input**: Product selling points, brand assets, usage scenarios.
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**Process**:
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1. List 5 core component elements of the product/brand
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2. Apply 5 operations to each element:
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- **Subtraction**: Remove this element — what does the product/brand become? (e.g., "a car door without a handle" led to Tesla's electric door opening)
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- **Multiplication**: Copy this element but change one attribute (e.g., "a watch with two time zones" led to business traveler insight)
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- **Division**: Break this element into smaller parts and redistribute (e.g., IKEA's flat-pack furniture)
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- **Attribute Dependency**: Make one attribute change with another (e.g., "a cup that changes color with temperature" → Coors Light cold-activated label)
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- **Task Unification**: Give an existing element a new function (e.g., KitKat turning packaging into postcards)
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3. Extract the 3 concepts with the most advertising potential from the operation results
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**Output**: Element operation table + 3 derived creative concepts.
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**Ad example**: Absolut Vodka's bottle-shape ad series — fusing the "bottle shape" element with various scenes.
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**Best for**: Ads for products with clear physical attributes or functional features.
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---
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## S2: SCAMPER Method
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**Essence**: 7 action verbs that systematically stimulate creative divergence.
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**Input**: Existing category advertising conventions / brand's current communication approach.
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**Process**:
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For existing category ads or brand communications, ask these questions in sequence:
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1. **S (Substitute)**: What if we used a completely different spokesperson/setting/medium?
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2. **C (Combine)**: What if we merged two seemingly unrelated brand assets?
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3. **A (Adapt)**: What if we borrowed an advertising technique from another industry?
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4. **M (Modify)**: What if we scaled an element up 10x or shrunk it to the extreme?
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5. **P (Put to other use)**: What if the ad itself became part of the product?
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6. **E (Eliminate)**: What if we never showed the product at all?
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7. **R (Reverse)**: What if we let consumers create the ad?
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**Output**: 1 concept direction per dimension, select the strongest 3.
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**Ad example**: Eliminate → Chanel No.5 ads that "never show the product" — only story and emotion.
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**Best for**: When category advertising is highly homogeneous and conventions need breaking.
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---
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## S3: Morphological Analysis
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**Essence**: Decompose key advertising variables into independent dimensions, then discover new creative possibilities through combinations.
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**Input**: Brief DNA Profile.
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**Process**:
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1. Define 4-5 key dimensions:
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- Dimension A: Format (TVC / OOH installation / social interactive / documentary / animation)
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- Dimension B: Emotional tone (humorous / heartfelt / awe-inspiring / twist / healing)
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- Dimension C: Narrative perspective (brand / consumer / product itself / bystander / future person)
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- Dimension D: Core tension (ideal vs. reality / individual vs. collective / tradition vs. modernity)
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- Dimension E: Interaction mode (passive viewing / co-creation / challenge / remixing)
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2. List 4-5 options for each dimension
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3. Combine across dimensions randomly or intentionally (e.g., A3+B1+C4+D2+E3)
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4. Evaluate the creative potential of each combination
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**Output**: 3 most promising cross-dimension combinations + concept descriptions.
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**Ad example**: Documentary + Heartfelt + Consumer perspective + Ideal vs. Reality + Passive viewing → Dove "Real Beauty Sketches."
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**Best for**: When the brief is broad and direction is unclear.
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---
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## A1: Distant Association
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**Essence**: Collide the brand/product's core benefit with seemingly unrelated domains to produce unexpected visual metaphors.
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**Input**: Brand core benefit / consumer insight.
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**Process**:
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1. Summarize the brand's core message in one word (e.g., "safety," "speed," "purity")
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2. List 8 domains completely unrelated to that message:
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- Natural phenomena (geology, weather, biology)
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- Industrial/mechanical processes
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- Microscopic world (cells, chemical reactions)
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- Human rituals (funerals, weddings, coming-of-age)
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- Sports
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- Food/cooking
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- Architecture/demolition
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- Mathematics/geometry
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3. Find metaphorical mappings to the core message in each domain
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4. Select the 3 with the strongest mapping and richest visuals as concept foundations
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**Output**: 3 cross-domain visual metaphors + creative description for each.
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**Ad example**: Volvo "Epic Split" — using Van Damme's split to metaphorize truck steering precision. FedEx using "package as relay baton" to metaphorize delivery reliability.
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**Best for**: Visualizing abstract benefits (safety, trust, purity, etc.).
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---
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## A2: Art Appropriation
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**Essence**: Borrow expressive techniques from other art forms or cultural phenomena and re-encode them as advertising creative.
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**Input**: Brand tonality and target audience's cultural preferences.
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**Process**:
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1. Select 3 cultural forms that best match the brand's temperament:
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- Film genres (thriller / documentary / silent film / road movie / Wes Anderson)
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- Music styles (rap / classical / punk / electronic / folk)
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- Visual arts (pop art / surrealism / minimalism / street graffiti / ukiyo-e)
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- Literary genres (fairy tale / sci-fi / detective / poetry / stream of consciousness)
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- Game mechanics (level progression / collection / nurturing / PVP / sandbox)
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- Internet culture (meme / vlog / ASMR / oddly satisfying / review)
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2. Extract 3 core creative elements from each form
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3. "Translate" these elements into advertising creative
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4. Check: Does the appropriation create new meaning, or is it just surface imitation?
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**Output**: 3 "Culture × Brand" creative concepts.
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**Ad example**: Apple using silent film techniques for "The Underdogs" series. Gucci borrowing Wes Anderson's symmetrical aesthetics.
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**Best for**: When a brand needs to establish distinctive tonality or reach specific cultural segments.
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---
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## A3: Scenario Grafting
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**Essence**: Transplant product usage scenarios into completely different contexts, using contrast to highlight product value.
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**Input**: Product core usage scenarios and target audience.
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**Process**:
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1. List 3 core usage scenarios for the product
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2. Find 3 "most distant" alternative contexts for each scenario:
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- Time dimension (ancient / future / post-apocalyptic)
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- Space dimension (outer space / deep sea / miniature world)
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- Identity dimension (swap with animals / aliens / historical figures)
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- Extreme conditions (extreme cold / extreme speed / zero gravity)
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3. Re-interpret product value in the alternative context
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4. Check: Does the scenario graft make product value clearer? Or is it just novelty?
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**Output**: 3 grafted scenarios + creative descriptions.
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**Ad example**: IKEA placing furniture in a space station — "No matter where, IKEA is home." Snickers "You're Not You When You're Hungry" series using identity swaps to demonstrate the effects of hunger.
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**Best for**: When everyday consumer products need to break through blandness.
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---
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## I1: Inversion Method
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**Essence**: First imagine the most clichéd category ad, then systematically invert every element.
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**Input**: Common tropes of category advertising.
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**Process**:
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1. Quickly list "what would the most clichéd ad in this category look like" — 5 common visuals/techniques
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2. Apply inversion to each element:
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- **Protagonist inversion**: Replace the spokesperson with someone completely unexpected
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- **Emotion inversion**: Use dry humor for a category that's normally warm; use quiet for one that's normally energetic
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- **Medium inversion**: Turn an ad meant for mobile into an OOH installation
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- **Time inversion**: Show "before use" instead of "after use"
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- **Stance inversion**: The brand actively "discourages" consumers from buying
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- **Perfection inversion**: Present the product's "flaw" as a selling point
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3. Select 3 inversions that are both counter-intuitive and reinforce the brand message
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**Output**: Original cliché vs. Inverted version comparison table + inverted concept descriptions.
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**Ad example**: Patagonia "Don't Buy This Jacket" — inverting "buy buy buy" promotional logic. Volkswagen "Think Small" — inverting "bigger is better" in an era of large cars.
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**Best for**: Highly homogeneous categories with ad fatigue.
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---
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## I2: Constraint-Driven Method
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**Essence**: Spark creative breakthroughs by imposing extreme constraints.
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**Input**: Brief and budget constraints.
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**Process**:
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1. Stack 2-3 extreme constraints from the following:
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- **No product**: The entire ad never shows the product
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- **No copy**: Rely entirely on visuals and sound
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- **5 seconds**: The entire message must be conveyed in 5 seconds
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- **Monochrome**: Use only one color
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- **User-generated**: All assets must come from real consumers
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- **Zero budget**: Only use free tools and existing resources
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- **Single scene**: The entire ad takes place in one fixed location
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- **Text only**: No images or video at all
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2. Design creative under these constraints — how does the constraint become part of the creative?
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3. Find the turning point where "constraint becomes advantage"
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**Output**: Selected constraint combination + explanation of how constraints serve the brand message + creative concept.
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**Ad example**: Apple "Shot on iPhone" — the constraint "only shoot on phone" became the strongest product testimonial. BBC "Dracula" OOH ad — the constraint "pure black poster" used nail shadows to reveal the image.
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**Best for**: Low-budget projects, or creative that needs to "punch above its weight."
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---
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## I3: Perspective Shift Method
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**Essence**: Retell the brand story from an unconventional narrative perspective.
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**Input**: Brand's core narrative and target audience.
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**Process**:
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1. Identify the brand's usual narrative perspective (typically brand → consumer)
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2. List 8 alternative perspectives:
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- The product's own perspective ("I'm a bottle of water, I witnessed...")
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- The competitor's perspective ("As a competitor, what I fear most is you knowing...")
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- A future consumer's perspective ("Looking back, that moment that changed everything...")
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- The beneficiary's perspective (not the user, but the person the user affects)
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- The skeptic's perspective ("I didn't believe it at first...")
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- Data's perspective ("37% of people don't know...")
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- The problem's own perspective ("As a cavity, what I hate most is...")
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- Time/space's perspective ("If Earth had only one day left...")
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3. Select the alternative perspective that resonates most strongly with the brand message
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4. Retell the brand story from that perspective
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**Output**: Alternative perspective selection with rationale + creative concept from the new perspective.
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**Ad example**: IKEA filming from "the chair's perspective" to show people's real behavior at home. Always "#LikeAGirl" shifting from "victim" to "challenger" perspective.
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**Best for**: When the brand story has been told to death and needs fresh perspective.
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---
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## P1: Random Collision Method
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**Essence**: Introduce random visual/cultural elements to collide with the brand, uncovering unexpected creative connections.
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**Input**: Brief DNA Profile.
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**Process**:
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1. Use MCP tool `image_search` to search 3 sets of completely random keywords (unrelated to the brand), getting 3-5 images each
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2. Use `read_media` to analyze visual elements in each image
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3. Force-connect each image's core elements to the brand message (saying "can't connect" is not allowed)
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4. From the most absurd connections, extract the 3 most interesting creative concepts
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5. Check: Does the connection produce an "aha moment"? Or is it purely forced?
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**Output**: Random image → Connection logic → Creative concept derivation process.
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**Best for**: When other methods have produced overly "safe" concepts and you need to break inertia.
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---
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## P2: Cultural Grafting Method
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**Essence**: Transplant the brand message into a completely different cultural/era context.
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**Input**: Brand core message and target audience's cultural background.
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**Process**:
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1. Identify the brand's core message
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2. List 6 cultural/era contexts most distant from the current target audience:
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- Ancient civilizations (Ancient Egypt / Ancient Greece / Tang Dynasty China)
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- Subcultures (hip-hop / anime / extreme outdoors / artisan craftsmanship)
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- Future scenarios (space colonization / AI era / post-human)
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- Regional cultures (Nordic minimalism / Japanese wabi-sabi / Latin passion)
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- Historical events (moon landing / Renaissance / Industrial Revolution)
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- Fictional worlds (martial arts / cyberpunk / fairy tale / post-apocalyptic)
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3. Select 2-3 cultural contexts and reinterpret the brand message within them
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4. Extract unique visual symbol systems from that culture
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5. Fusion: Retain the brand's core message, dressed in the new culture's visual language
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**Output**: 2-3 "Culture × Brand" creative proposals + key cultural symbol inventory.
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**Ad example**: Burberry grafting British tradition into Chinese New Year context. Adidas Originals fusing athletic culture with music/street culture.
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**Best for**: When a brand needs cross-cultural communication or wants to reach new segments.
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---
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## P3: Extreme Scenario Method
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**Essence**: Place the product/brand in extreme scenarios, using extremity to highlight core value.
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**Input**: Product's core benefit.
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**Process**:
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1. Identify the product's core benefit
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2. Design 5 extreme scenarios to stress-test that benefit:
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- **Extreme need**: When would people need this product the most? (e.g., a glass of water in the desert)
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- **Extreme absence**: What would the world be like without this product? (e.g., a day without search engines)
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- **Extreme contrast**: What's the biggest difference between having it vs. not?
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- **Extreme time**: Will this product still exist in 1,000 years? How did people manage 100 years ago?
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- **Extreme scale**: What if all 8 billion people used this product at once? What if only one person did?
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3. Extract the 3 most dramatic creative concepts from the extreme scenarios
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4. Check: Does the extremity strengthen the brand message? Or is it just novelty?
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**Output**: Extreme scenario descriptions + derived creative concepts.
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**Ad example**: FedEx "Cast Away" product placement — package delivered even in extreme conditions. Google "Year in Search" — extreme events connected through search, linking to human emotion.
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**Best for**: When functional products need emotional expression.
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